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Sharingan

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Everything posted by Sharingan

  1. I think you can use this: https://wiki.multitheftauto.com/wiki/En ... rldTexture
  2. OK, it seems like nobody is gonna help me with my problem.
  3. Sorry for bumping, but I got back with this unfinished business. I checked freecam script but it's not possible to force a player to aim somewhere or something, so with animations and changing ped rotation you can't. Freecam it's just a flying camera, but nothing to do with the player. I can attach the camera with bone functions to the player but the player will never be able to aim because the lack of this functions. I wanted to do a more accurate shooting system than the current one for a RP project. Thanks for your answers, and I apologize for earlier, I was a little upset.
  4. So what you said means that MTA isn't able to do it, and if there won't be functions for the camera, it'll never be possible with the current ones. I give up with my script.
  5. Bump. I know that, but the problem is when you use setCameraMatrix, your crosshair will be locked, you can't aim anything. I saw the script truefps, but that it does is colliding the camera with an object, but what I need is to put the camera beside of the player. I still need this, although it seems to be not possible in MTA, that the weird part.
  6. That is the question. I have seen the changes in the wiki: https://wiki.multitheftauto.com/wiki/Changes_in_1.3.1 But I don't see where I can get it, that's really weird. I'm eager to test the new functions .
  7. According to the wiki, setPedAimTarget won't work with the local player. And setPedRotation just sets the ped angle from 0 to 360.
  8. Nope, It won't work. I saw that resource and what it does is attach a object with alpha 0 behind of you that collides with your camera, pretending just zooming it in, but what I want is put the camera beside of the player, therefore it won't work. Seems like MTA can't do this, I hope in the next version of MTA setCameraMatrix will have an argument that allows you to move your aim. Like this: bool setCameraMatrix ( player thePlayer, float positionX, float positionY, float positionZ [, float lookAtX, float lookAtY, float lookAtZ, float roll = 0, float fov = 70, bool ableToAim = false ] ) The bad news is that this is possible in SA-MP, because I did some script .
  9. Ok, I'm gonna try it out.
  10. Yes, I know it but the problem is that when you use setCameraMatrix, you can't target anything. Seems like setCameraMatrix locks the ped target. I hope you understand what I mean, because I don't speak english very often.
  11. Can you give some idea how I can do it? I'm new here, sorry. MTA has so many features, I'm not used to script in Lua yet.
  12. I tried it with bone_attach resource, attaching a invisible object (setElementAlpha and setElementCollisionsEnabled) and getting its possition with onClientPreRender, but it still doesn't work. Any ideas? EDIT:I also noticed when you use setCameraMatrix, your character can't move his crosshair, I don't know if it's a bug, but maybe what I want to do is impossible in MTA.
  13. I decided to make some new weapon aiming cameras, I tried with setCameraMatrix in onClientPreRender and I failed. Is there a way to do a first person aiming camera or putting the camera beside of the character? With the camera beside of the character I mean like GTA 4. Like this:
  14. Sharingan

    MTA V?

    It's fake because there's no info about that ex-employee and R* never reveal info about their games, there was never info leaked from Rockstar games.
  15. Naw, that's just fanboys in high positions. SA:MP is a decent mod that Kye has done a great job on. It's a great competitor for MTA:SA. It's just unfortunate that people become biased and assume that one mod is better than the other, banning anyone who brings up the competition. As long as you don't break their forum's rules or talk **** about their mod, they have no reason to ban you. If someone does for bringing up MTA, consider them stupid fanboys like the others. Even Kye himself has said that he has no hate for the MTA team and vice versa, and I've discussed both mods on both forums several hundred times without anyone causing any problems aside from fanboys. My suggestion to you: Hate the fanboys, but don't become one of them. They are just dumb people who don't see the truth in their BS. Enjoy the mods and have fun. That's what it's all about. If I'm a fanboy I wouldn't have a SA-MP server. They banned me just for suggesting things with coherency, like fix bugs that they are from the first versions and stuff like that (they are too lazy or they just don't know how to fix them) . They don't want to grow up, like MTA, they just wanna stay like they are, and that's what I said to them and because they banned me. I'm gonna close my server in 2 months and open a MTA server. I'm not gonna off-topic anymore. Cheers.
  16. I hate SA-MP because they're corrupts and they ban you without reasons, they don't like people that suggest new things, they want to keep the gameplay if you don't like it they ban you.
  17. No problem, and thanks for answering and for your help. ------------------ System Information ------------------ Time of this report: 1/29/2012, 05:30:59 Machine name: BROTHERS-PC Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.111025-1503) Language: Spanish (Regional Setting: Spanish) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-78LMT-S2P BIOS: Award Modular BIOS v6.00PG Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz Memory: 4096MB RAM Available OS Memory: 3326MB RAM Page File: 1109MB used, 5539MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 9500 GT Manufacturer: NVIDIA Chip type: GeForce 9500 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9583842&REV_A1 Display Memory: 2414 MB Dedicated Memory: 1007 MB Shared Memory: 1406 MB Current Mode: 1280 x 720 (32 bit) (60Hz) Monitor Name: Monitor PnP genérico Monitor Model: L177W Monitor Id: GSM448B Native Mode: 1280 x 720(p) (59.855Hz) Output Type: HD15 Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll Driver File Version: 8.17.0012.8562 (English) Driver Version: 8.17.12.8562 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 10/15/2011 05:53:00, 13205312 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4500-11CF-807A-54E91FC2C535} Vendor ID: 0x10DE Device ID: 0x0640 SubSys ID: 0xC9583842 Revision ID: 0x00A1 Driver Strong Name: oem3.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section005:8.17.12.8562:pci\ven_10de&dev_0640 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) 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{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) 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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Altavoces (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_1458A002&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHDA.sys Driver Version: 6.00.0001.6316 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 2/24/2011 07:21:12, 3408808 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Micrófono (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHDA.sys Driver Version: 6.00.0001.6316 (English) Driver Attributes: Final Retail Date and Size: 2/24/2011 07:21:12, 3408808 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Teclado Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + Concentrador raíz USB | Vendor/Product ID: 0x1002, 0x4398 | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 3/25/2011 00:06:46, 258560 bytes | Driver: usbd.sys, 3/25/2011 00:06:06, 5888 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Teclado PS/2 estándar | Matching Device ID: *pnp0303 | Service: i8042prt | Driver: i8042prt.sys, 7/13/2009 20:11:24, 80896 bytes | Driver: kbdclass.sys, 7/13/2009 22:20:36, 42576 bytes | + Controlador de teclado de Terminal Server | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/13/2009 20:11:24, 80896 bytes | Driver: kbdclass.sys, 7/13/2009 22:20:36, 42576 bytes | + Mouse compatible con HID | Vendor/Product ID: 0x1BCF, 0x0005 | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 7/13/2009 20:45:08, 26112 bytes | Driver: mouclass.sys, 7/13/2009 22:20:44, 41552 bytes | + Controlador de mouse de Terminal Server | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD | Driver: termdd.sys, 7/13/2009 22:19:10, 51776 bytes | Driver: sermouse.sys, 7/13/2009 20:45:08, 19968 bytes | Driver: mouclass.sys, 7/13/2009 22:20:44, 41552 bytes ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 49.2 GB Total Space: 110.0 GB File System: NTFS Model: WDC WD1600AABS-00PRA0 ATA Device Drive: D: Free Space: 3.9 GB Total Space: 42.6 GB File System: NTFS Model: WDC WD1600AABS-00PRA0 ATA Device Drive: F: Model: DTSOFT Virtual CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (Spanish), 7/13/2009 20:11:26, 108544 bytes Drive: G: Model: DTSOFT Virtual CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (Spanish), 7/13/2009 20:11:26, 108544 bytes Drive: E: Model: Optiarc DVD RW AD-7200A ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (Spanish), 7/13/2009 20:11:26, 108544 bytes
  18. When I open MTA, it show the loading screen that says "Stop playing with yourself" and after this, this error pops up. It's not possible to close it clicking in the cross, you've got to kill "gta_sa.exe" process to close it. Here's the screenshot of the error.
  19. It seems like nobody cares about this. I give up.
  20. Sharingan

    /me command

    Commands are case sensitive.
  21. When you release that, it's public, you can do whatever you want with that resource. It doesn't matter if 200 servers will use it. I'm not saying that I want to use it, because it will waste a lot of bandwitdh.
  22. -Debora meltrozo -Rosa meltrozo Re bananero .
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