Unnecessarily bump.
I got this code:
Server-side
addEvent ( "objcrt", true );
addEventHandler ( "objcrt", root,
function ( chk )
outputChatBox ( tostring ( chk ) ); -- check here what outputs
toggleAllControls ( source, true );
showCursor ( source, false );
local nX, nY, nZ = getElementPosition ( source );
local nX2, nY2 = 0, 0
local nZ2 = getPedRotation( source )
if ( chk == 0 ) then
rbobj0 = createObject(1459, nX, nY, nZ-0.5, nX2, nY2, nZ2);
elseif ( chk == 1 ) then
rbobj1 = createObject(1424, nX, nY, nZ-0.5, nX2, nY2, nZ2);
elseif ( chk == 2 ) then
rbobj2 = createObject(1425, nX, nY, nZ-0.5, nX2, nY2, nZ2);
elseif ( chk == 3 ) then
rbobj3 = createObject(1423, nX, nY, nZ-0.2, nX2, nY2, nZ2);
elseif chk == 4 then
rbobj3 = createObject(981, nX, nY, nZ-0.5, nX2, nY2, nZ2);
elseif chk == 5 then
rbobj4 = createObject(978, nX, nY, nZ-0.5, nX2, nY2, nZ2);
end
end
)
Client-side
local tRBNames =
{
[ 'roadright' ] = 'Small roadblock';
[ 'helix_barrier' ] = 'Big Street Roadblock';
[ 'roadworkbarrier1' ] = 'Sidewalk Roadblock';
[ 'roadbarrier4' ] = 'Barrier';
[ 'roadbarrier3' ] = 'Detour sign';
[ 'roadbarrier6' ] = 'Small barrier';
}
function cGUI()
showCursor(true)
toggleAllControls(true)
rbsWindow = guiCreateWindow(0.3391,0.2832,0.3125,0.4688,"Roadblock System",true)
guiWindowSetSizable(rbsWindow,false)
acceptButton = guiCreateButton(0.1075,0.8813,0.3225,0.0854,"Accept",true,rbsWindow)
closeButton = guiCreateButton(0.57,0.8813,0.3225,0.0854,"Close",true,rbsWindow)
rbsMenu = guiCreateGridList(0.11,0.1292,0.785,0.725,true,rbsWindow)
guiGridListSetSelectionMode(rbsMenu,2)
guiGridListAddColumn(rbsMenu,"Roadblocks",0.90)
for _, sObject in pairs ( tRBNames ) do -- pairs, not ipairs
if ( rbsMenu ) then
local row = guiGridListAddRow ( rbsMenu )
guiGridListSetItemText ( rbsMenu, row, 1, tostring ( sObject ), false, false )
end
end
addEventHandler("onClientGUIClick", root,
function ( )
if ( source == acceptButton ) then
local chk = guiGridListGetSelectedItem ( rbsMenu )
if ( chk ) then
triggerServerEvent("objcrt", localPlayer, chk) --localPlayer, not root
guiSetVisible(rbsWindow, false)
end
elseif ( source == closeButton ) then
guiSetVisible(rbsWindow, false)
toggleAllControls(true)
showCursor(false)
end
end
)
end
addCommandHandler ( 'rb', cGUI )
How do I make it so that every time I spawn an object, the ID to the object spawned is set? Like, the start ID will be 0, when I spawn an object it will be 1, the next object is 2, without taking the objects in order and so on.