kewizzle

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    128
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About kewizzle

  • Rank
    Poot-butt
  • Birthday 11/12/96

Details

  • Gang
    CumDrop
  • Location
    Nebraska, USA
  • Occupation
    Scripter
  • Interests
    MTASA, Zombies, Scripting, Programming

Recent Profile Visitors

479 profile views
  1. NEW Zombie Game Mode(WIP)

    Hello Multi Theft Auto Community! Today is the day I have decided to release my new Zombies mode. It is a LARGE edit of the zombies resource that we all know and love. Includes a shopping system, a save system, money earning, exp, leveling and unlock system, reset system, zombie difficulty system, safe zones, little bit of mapping, special areas, scoreboard counts, drop system and much more. THIS IS NOT A COMPLETE RESOURCE. I decided that I would go ahead and release it so that the community can help make it a better, and more enjoyable gamemode. I want to see where this goes. All the best scriptors could all come together and build off of this and improve it with bug fixes and what not I believe as a community we can build and awesome mode with this and some of the scripts inside of it. Not everything in this mode was made by me, infact I started with a couple of scripts from the community to learn some lua. I have come very far and i spent years studying it to the point where I would dream about how id make this work and how id make that work and eventually put this stuff into play. I have had some help from some talented scriptors help me in the community so I am gonna give this back to all of you so it wont die. Special Thanks To: @NeXuS™ for helping me when I was stuck @Solidsnake14 for save system(your scripts made me understand account saving btw thanks). also for your EXP system too... I built off of it for unlocks and stuff like that and added a resets option. @3laa33 for helping with the survivor script. @NanoBob for teaching me difference of else if and elseif(LOL). @Pembo for helping me with DX drawing. @Mr.Loki for helping me fix bugs alot more, if you feel the need to be credited let me know why and what you've done. theres a few of you! now that the thanks are all out the way here's a list of things in this script. Zombies(duh) Cash system Different shops(weapons, skins, special weapons, resets, ect.) Map with base locations and placements(not complete) moving gates help window in 3 languages for new players DX Text for shop, destination identification. Drop System weapon selling system edited models/textures safe zones zombie difficulty DX Login window save system unlock system reset system Known Bugs THERE *MIGHT* Be some errors in which GUI doesn't work properly, not sure. as in opens for all players instead of the source or you know bugs for some reason like that other than that its pretty good. Save resource needs to be loaded last or else it wont load peoples account data and they will lose all their work. As of now No other bugs to my knowledge. Would like it to be tested. Any bugs found reply. main script survivor script save system Photos Drop System Shops Level System Reset System Explosive Ammo Panel For 5 Resets
  2. Random survivor script

    alright well i played with it couldnt get it to work lol so i just decided to attach the ped to the player. I dont like it but for now i guess i will have to stick with it.
  3. Random survivor script

    alright lol :~ well i will see what i can cook up
  4. Random survivor script

    youre really good at scripting so im wondering okay so i got this function hitSurv(playerSource) outputChatBox(getPlayerName(playerSource).." Has Collected The Survivor!", server, 0, 255, 0) destroyElement(survivorMarker) destroyElement(survivorBlip) setElementData(playerSource, "hasSurv", true) toMarker = createMarker(-719, 951, 11, "cylinder", 3, 255, 0, 255, 150, playerSource) saveBlip = createBlipAttachedTo( toMarker, 22 ) setPedAnimation( survivorPed, "ped", "WOMAN_run") addEventHandler("onMarkerHit", toMarker, hitSurvDes) end i need the ped to follow me once i hit the marker but all i got it to do is run. is there a way to use setPedLookAt to work with the server side created ped?
  5. Random survivor script

    works but aye i can fix the easy errors, I like to speed up the process by posting tho cuz im working on it as you professionals help. Im a moderate scripter i guess.
  6. Random survivor script

    it doesnt work i get the error bad argument at createMarkerAttachedTo expected element at argument 1 got boolean and when i remove that line(which is needed for further development) i get 3 more errors, createPed expected element at argument 1 got nil and createBlipAttachedTo element expected at argument 1 got boolean and addEventHandler expected element at argument 2 got boolean
  7. Random survivor script

    already returned it. It works perfect except the random stuff.
  8. Random survivor script

    now a single ped spawns but still gives the debug error as well as doesnt destroy the elements onPedWasted or respawn.
  9. Random survivor script

    expected element at argument 2 for addEventHandler onPedWasted
  10. Random survivor script

    each time the spawnSurvivor function is called by setTimer it spawns a new survivorPed with a random location in the table and a random skin. Basically onPedWasted it destroys the ped, blimp and marker and then 15 seconds later respawns somewhere else, kinda like breifcase.
  11. Random survivor script

    still not working as it should, both scripts however did a random spawn and skin on each resource restart tho.
  12. Random survivor script

    local spawns = { { -786, 893, 13, 90.0 }, { -767, 882, 13, 120.6928 } } local livingPeds = { { 0 }, { 104 } }
  13. Random survivor script

    so I am trying to create a random survivor script and when the first survivor dies survivorPed it also destroys elements survivorMarker, survivorBlip and survivorPed. But when the next survivor spawns it does not do that and it does not spawn a survivor after 15 seconds. addEventHandler("onResourceStart", root, function() function spawnSurvivor() survivorPed = createPed(livingPeds[rnd2][1], spawns[rnd][1], spawns[rnd][2], spawns[rnd][3], spawns[rnd][4]) survivorMarker = createMarkerAttachedTo ( survivorPed, "cylinder", 4.0, 0, 0, 255, 255 ) survivorBlip = createBlipAttachedTo( survivorPed, 47 ) outputChatBox("The Survivor Was Saved! New one spawning soon.") end spawnSurvivor() addEventHandler("onPedWasted", survivorPed, function() outputChatBox("The Survivor Was Saved! New one spawning soon.") destroyElement(survivorMarker) destroyElement(survivorBlip) destroyElement(survivorPed) setTimer(spawnSurvivor, 15000, 1) end) end) this works but now the location isnt random function spawnSurvivor() survivorPed = createPed(livingPeds[rnd2][1], spawns[rnd][1], spawns[rnd][2], spawns[rnd][3], spawns[rnd][4]) survivorMarker = createMarkerAttachedTo ( survivorPed, "cylinder", 4.0, 0, 0, 255, 255 ) survivorBlip = createBlipAttachedTo( survivorPed, 47 ) outputChatBox("The Survivor Was Saved! New one spawning soon.") addEventHandler("onPedWasted", survivorPed, function() outputChatBox("The Survivor Was Saved! New one spawning soon.") destroyElement(survivorMarker) destroyElement(survivorBlip) destroyElement(survivorPed) setTimer(spawnSurvivor, 15000, 1) end) end addEventHandler("onResourceStart", root, function() spawnSurvivor() end)
  14. GUIs open when above marker

    i sent you the wrong code i meant this function OpenWindow(thePlayer) local _, _, mZ = getElementPosition(source) -- Marker position local _, _, pZ = getElementPosition(hitElement) -- Player position if thePlayer == getLocalPlayer() and (getElementData(localPlayer,"Level")) <= 59 and pZ <= mZ + 3 then outputChatBox("You must be atleast Level 60 to access the Special Weapon Shop!", 255, 0, 0) else if ( guiGetVisible ( specialWshop ) == false ) and thePlayer == getLocalPlayer() then guiSetVisible ( specialWshop, true ) showCursor ( true ) end end end end addEventHandler("onClientMarkerHit", special, OpenWindow) addEventHandler("onClientMarkerHit", specialSC, OpenWindow) yours works tho
  15. GUIs open when above marker

    doesnt open at all now function OpenWindow(thePlayer) local _, _, mZ = getElementPosition(source) -- Marker position local _, _, pZ = getElementPosition(hitElement) -- Player position if thePlayer == getLocalPlayer() and (getElementData(localPlayer,"Level")) <= 59 then outputChatBox("You must be atleast Level 60 to access the Special Weapon Shop!", 255, 0, 0) else if ( guiGetVisible ( specialWshop ) == false ) and thePlayer == getLocalPlayer() then guiSetVisible ( specialWshop, true ) showCursor ( true ) end end end addEventHandler("onClientMarkerHit", special, OpenWindow) addEventHandler("onClientMarkerHit", specialSC, OpenWindow)