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DjThaKiller

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Everything posted by DjThaKiller

  1. Hey everybody, i need you. Whats wrong with my script ??? PanelVisible = false function togglePanel ( player ) if PanelVisible == false then showGUIEditor_Window[1] = true GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Radio = {} GUIEditor_Window[1] = guiCreateWindow(705,-1,322,533,"Sunny Userpanel by DjThaKiller",false) guiSetAlpha(GUIEditor_Window[1],1) guiWindowSetMovable(GUIEditor_Window[1],false) guiWindowSetSizable(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(26,57,87,34,"",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(26,94,87,28,"Set",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(163,28,151,89,"Standardfarben/Basiccolors:\n0 = Black/Schwarz\n1 = White/Weiss\n2 = Blue/Blau\n3 = Red/Rot\n4 = Gray/Grau",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(9,24,140,30,"Farbe aendern\nChange color",false,GUIEditor_Window[1]) GUIEditor_Label[3] = guiCreateLabel(124,142,75,46,"Shop",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[3],"sa-header") GUIEditor_Label[4] = guiCreateLabel(17,201,90,22,"Heuballen/Hay",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(23,223,61,21,"Buy",false,GUIEditor_Window[1]) GUIEditor_Label[5] = guiCreateLabel(126,201,91,18,"Bombe/Bomb",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(135,223,61,21,"Buy Bomb",false,GUIEditor_Window[1]) GUIEditor_Label[6] = guiCreateLabel(249,202,38,18,"Repair",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(236,223,61,21,"Buy Fix",false,GUIEditor_Window[1]) GUIEditor_Label[7] = guiCreateLabel(30,245,49,19,"15000 $",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(141,245,49,19,"15000 $",false,GUIEditor_Window[1]) GUIEditor_Label[9] = guiCreateLabel(243,245,49,19,"15000 $",false,GUIEditor_Window[1]) GUIEditor_Label[10] = guiCreateLabel(15,321,84,19,"Rampe/Ramp",false,GUIEditor_Window[1]) GUIEditor_Label[11] = guiCreateLabel(74,267,186,45,"Special Shop",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[11],"sa-header") GUIEditor_Button[5] = guiCreateButton(22,343,61,21,"Buy Ramp",false,GUIEditor_Window[1]) GUIEditor_Label[12] = guiCreateLabel(27,365,54,15,"150000 $",false,GUIEditor_Window[1]) GUIEditor_Label[13] = guiCreateLabel(194,309,88,32,"Nebelmaschiene\nFog Machine",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(203,340,61,21,"Buy Fog",false,GUIEditor_Window[1]) GUIEditor_Label[14] = guiCreateLabel(208,362,54,15,"150000 $",false,GUIEditor_Window[1]) GUIEditor_Label[15] = guiCreateLabel(64,392,191,42,"Vehicle change",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Label[15],"sa-header") GUIEditor_Radio[1] = guiCreateRadioButton(11,450,106,22,"Infernus",false,GUIEditor_Window[1]) guiRadioButtonSetSelected(GUIEditor_Radio[1],true) GUIEditor_Radio[2] = guiCreateRadioButton(11,498,106,21,"RC Bandit",false,GUIEditor_Window[1]) GUIEditor_Radio[3] = guiCreateRadioButton(11,474,106,22,"BMX",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(101,454,93,25,"Change",false,GUIEditor_Window[1]) GUIEditor_Label[16] = guiCreateLabel(119,488,61,17,"1000000 $",false,GUIEditor_Window[1]) GUIEditor_Radio[4] = guiCreateRadioButton(207,500,106,16,"Cheetah",false,GUIEditor_Window[1]) GUIEditor_Radio[5] = guiCreateRadioButton(207,476,104,16,"Dodo",false,GUIEditor_Window[1]) GUIEditor_Radio[6] = guiCreateRadioButton(207,452,102,16,"Turismo",false,GUIEditor_Window[1]) showCursor = true PanelVisible = true else if PanelVisible == true then showGUIEditor_Window[1] = false showCursor = false PanelVisible = false end end end bindKey ( player, "u", "down", togglePanel ) My meta.xml: "DjThaKiller" version="Beta 1.0" type="script" /> It will be very nice if you can help me DjThaKiller
  2. When i go in this Marker: function LSpdgarage_func ( player , player ) if dim == true and getPedOccupiedVehicle ( player ) == false then setElementPosition ( player, 1530.4194335938, -1677.4145507813, 5.890625 ) setElementInterior ( player, 0) end end addEventHandler ( "onMarkerHit", SFPDInnen, LSpdgarage_func ) Then it teleport me in the SFPD garage. But when i hit the marker it doesnt anything happen.
  3. I did but he shows no bugs -.- so i want you to help me please...
  4. Hey guys. My Friend made a script. I dont know wheres the bug but see self please: PoliceComputer = createObject ( 2190, 229.83325195313, 124.82567596436, 1010.1395874023, 0, 0, 200 ) setElementInterior ( PoliceComputer, 10 ) SFPDEnter = createMarker ( 1554.1402587891, -1675.7454833984, 16.1953125,"corona", 1, getColorFromString ( "#FF000099" ) ) SFPDExit = createMarker ( 246.4075012207, 107.34195709229, 1003, "corona", 1, getColorFromString ( "#FF000099" ) ) setElementInterior (SFPDExit, 10) function SFPDrein_func ( player ) setElementInterior ( player, 10, 245.92279052734, 111.5924911499, 1003 ) end addEventHandler ( "onMarkerHit", SFPDEnter, SFPDrein_func ) function SFPDraus_func ( player ) setElementInterior ( player, 0, 1543.4864501953, -1675.4450683594, 13.55655002594 ) end addEventHandler ( "onMarkerHit", SFPDExit, SFPDraus_func ) SFPDInnen = createMarker ( 214.28958129883, 120.01245880127, 1002.1906738281, "cylinder", 1, getColorFromString ( "#FF000099" ) ) setElementInterior ( SFPDInnen, 10 ) SFPDgarage = createMarker ( 1525.5302734375 , -1678.349609375 , 4.890625, "cylinder", 1, getColorFromString ( "#FF000099" ) ) function garagenrein_func ( player , dim ) if dim == true and getPedOccupiedVehicle ( player ) == false then setElementPosition ( player, 216.59045410156, 119.97569274902, 1002.867980957 ) setElementInterior ( player, 10) end end addEventHandler ( "onMarkerHit", SFPDgarage, garagenrein_func ) function LSpdgarage_func ( player , player ) if dim == true and getPedOccupiedVehicle ( player ) == false then setElementPosition ( player, 1530.4194335938, -1677.4145507813, 5.890625 ) setElementInterior ( player, 0) end end addEventHandler ( "onMarkerHit", SFPDInnen, LSpdgarage_func ) Please correct it
  5. Hey everybody, I want to costomize a big sign ingame with .txt pictures. Can you tell me what i have to do ?
  6. Debugscript says it stack overflow but i dont know what it mean im German
  7. Hey guys i need your Help...... Anything in my script is not right. function createTerrorGate () terrorgate = createObject ( 980, -2127.3454589844, -80.345802307129, 27, 0, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTerrorGate ) function createTeam () terror = createTeam ( "Terrorristen", 200, 50, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeam ) function moveGate ( player ) if getTeamName(getPlayerTeam(player)) == "Terrorist" or isPedInVehicle( player ) then if getDistanceBetweenPoints3D ( -2127.3454589844, -80.345802307129, 27, getElementPosition ( player ) ) < 17 then if terrorgateMoving == false then terrorgateMoving = true if terrorgateMoved == false then moveObject ( terrorgate, 3000, -2116.6, -2127.3454589844, -80.345802307129 ) setTimer ( triggerterrorgateVarb, 3000, 1 ) terrorgateMoved = true else moveObject ( terrorgate, 3000, -2127.3454589844, -80.345802307129 ) setTimer ( triggerterrorgateVarb, 3000, 1 ) terrorgateMoved = false end end end elseif not getDistanceBetweenPoints3D ( -2127.3454589844, -80.345802307129, 27, getElementPosition ( player ) ) < 17 then outputChatBox ( "Du bist zu weit entfernt!", 200, 50, 0 ) end end addCommandHandler("tgm", moveGate) Please Help me <meta> <info type="script" version="1.0.0" /> <map src="Terrorscript.map" dimension="0" /> <script src="terrorgate.lua" type="server" /> <settings> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#time" value="12:0" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> </settings> </meta>
  8. it didn´t work, too debugscript show me: Error: Army Base/ gates.lua:8: Bad Argument @ 'getPlayerTeam' Error: Army Base/ gates.lua:8: Bad Argument @ 'getTeamName'
  9. it doesnt work function createTheGate () myGate = createObject( 988, 96.722534179688, 1920.3703613281, 18.158107757568, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate (player, command ) (getTeamName(getPlayerTeam" class="kw2">getPlayerTeam(thePlayer)) == "Army") moveObject( myGate, 5000, 96.722534179688, 1915.8951416016, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." opened the Armybase", 255, 255, 0, true) end addCommandHandler("armyo",openMyGate) function movingMyGateBack () (getTeamName(getPlayerTeam" class="kw2">getPlayerTeam(thePlayer)) == "Army") moveObject( myGate, 5000, 96.722534179688, 1920.3703613281, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." closed the Armybase", 255, 255, 0, true) end addCommandHandler("armyc", movingMyGateBack) function createTheGate () myGate = createObject( 988, 96.722534179688, 1920.3703613281, 18.158107757568, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate )
  10. So now its work. function createTheGate () myGate = createObject( 988, 96.722534179688, 1920.3703613281, 18.158107757568, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate (player, command ) moveObject( myGate, 5000, 96.722534179688, 1915.8951416016, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." opened the Armybase", 255, 255, 0, true) end addCommandHandler("armyo",openMyGate) function movingMyGateBack () moveObject( myGate, 5000, 96.722534179688, 1920.3703613281, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." closed the Armybase", 255, 255, 0, true) end addCommandHandler("armyc", movingMyGateBack) And when only the "Army" teammembers conn open the Base then its so= function createTheGate () myGate = createObject( 988, 96.722534179688, 1920.3703613281, 18.158107757568, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate (player, command ) if (getPlayerTeam" class="kw2">getPlayerTeam(thePlayer) == "Army") then moveObject( myGate, 5000, 96.722534179688, 1915.8951416016, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." opened the Armybase", 255, 255, 0, true) end addCommandHandler("armyo",openMyGate) function movingMyGateBack () if (getPlayerTeam" class="kw2">getPlayerTeam(thePlayer) == "Army") then moveObject( myGate, 5000, 96.722534179688, 1920.3703613281, 18.158107757568 ) outputChatBox(""..getPlayerName(player).." closed the Armybase", 255, 255, 0, true) end addCommandHandler("armyc", movingMyGateBack) ??
  11. Hi everybody... I made a little script for a Armybase... But i have a problem, i want that the Chatbox write who opened the base... function createTheGate () myGate = createObject( 988, 96.722534179688, 1920.3703613281, 18.158107757568, 0, 0, 270 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate ( ) moveObject( myGate, 5000, 96.722534179688, 1915.8951416016, 18.158107757568 ) outputChatBox(getPlayerName(source)"opened the Armybase", 255, 255, 0, true) end addCommandHandler("armyo",openMyGate) function movingMyGateBack () moveObject( myGate, 5000, 96.722534179688, 1920.3703613281, 18.158107757568 ) end addCommandHandler("armyc", movingMyGateBack) But in the Chatbox nothing happened when anybody opened the Base.... please help me
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