Try this, I believe the reason behind the script not working is because you're calling a function which is below the eventHandler, try this, I am pretty sure it'll work.
function spawnTitle() -- a MOTD using dxDraw (this works fine), based on wiki example
local screenWidth, screenHeight = guiGetScreenSize()
local MOTDText = [[
Welcome to ------!
Latest news:
- New GUIs are complete and look a lot nicer than the old ones.
- Fixed the webadmin stuff for easy administration (by me <!-- s:P --><img src=\"{SMILIES_PATH}/icon_razz.gif\" alt=\":P\" title=\"Razz\" /><!-- s:P --> ).
New features will be coming as I have time to add them. Meanwhile, I have
decided to enable the freeroam GUI for you convenience. Remember that this is a TEMPORARY luxury!
Thank you all for your continued patience while we continue development.
------
]]
local x,y = guiGetScreenSize() -- Get players resolution.
dxDrawText( "Read the MOTD, or select a city to spawn in!", screenWidth/10, screenHeight/10, screenWidth, screenHeight, tocolor ( 0, 255, 255, 255 ), 1.5, "pricedown" )
dxDrawRectangle ( x/4, y/4, screenWidth/2, screenHeight/2, tocolor ( 0, 0, 0, 175 ) ) -- Create our black transparent MOTD background Rectangle.
dxDrawText ( "Message of the Day:", x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) -- Create Welcome title.
dxDrawLine ( x/3.59, y/3.275, x/1.348, y/3.275, tocolor ( 0, 0, 255, 255 ), 2 ) -- Create underline shadow.
dxDrawText ( MOTDText, x/3.6, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 1, "clear" )
end
function initiateSpawn() --after player login , this is called
addEventHandler("onClientRender", getRootElement(), spawnTitle) --add the MOTD
createTeleportWindow() -- add the teleport menu
end
addEvent("startSpawn", true) -- event that is called by the login
addEventHandler("startSpawn", getLocalPlayer(), initiateSpawn)
function createTeleportWindow() -- create the spawn menu
selectMenu = guiCreateWindow(0, 0.75, 1, 0.25, "Select a City to start!", true)
buttonLS = guiCreateButton(0.125, 0.25, 0.25, 0.5, "Los Santos", true, selectMenu)
buttonSF = guiCreateButton(0.375, 0.25, 0.25, 0.5, "San Fierro", true, selectMenu)
buttonLV = guiCreateButton(0.625, 0.25, 0.25, 0.5, "Las Venturas", true, selectMenu)
addEventHandler("onClientGUIClick", root, handleSpawn)
showCursor(true)
end
function handleSpawn(button,state) --handler that is called by the spawn menu
if button == "left" and state == "up" then
if source == buttonLS then
removeEventHandler("onClientRender", getRootElement(), spawnTitle)
guiSetVisible(selectMenu, false)
triggerServerEvent( "spawnMe", getLocalPlayer(), 1)
elseif source == buttonSF then
removeEventHandler("onClientRender", getRootElement(), spawnTitle)
guiSetVisible(selectMenu, false)
triggerServerEvent( "spawnMe", getLocalPlayer(), 2)
elseif source == buttonLV then
removeEventHandler("onClientRender", getRootElement(), spawnTitle)
guiSetVisible(selectMenu, false)
triggerServerEvent( "spawnMe", getLocalPlayer(), 3)
end
end
end
function startNormalPlay()
showPlayerHudComponent("ammo", true)
showPlayerHudComponent("area_name", true)
showPlayerHudComponent("armour", true)
showPlayerHudComponent("breath", true)
showPlayerHudComponent("clock", true)
showPlayerHudComponent("health", true)
showPlayerHudComponent("money", true)
showPlayerHudComponent("radar", true)
showPlayerHudComponent("vehicle_name", true)
showPlayerHudComponent("weapon", true)
setCameraTarget(getLocalPlayer())
showChat(true)
showCursor ( false )
guiSetVisible(selectMenu, false)
outputChatBox("test")
end
addEvent("readyToPlay", true)
addEventHandler("readyToPlay", getRootElement(), startNormalPlay)