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besweeet

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Posts posted by besweeet

  1. In the video, the freeze happens at 00:10, 00:11, 00:12, 00:13, 00:14, 00:15, 00:16, 00:17, 00:18

    Hmm... What are you using to watch the video? I recommend Windows Media Player for the smoothest 60FPS playback. And what do you mean by freezing?

    The microstuttering can be seen between 00:10-0:12 with another small moment at 00:15. The rest is a smooth 60FPS.

  2. Press F8 and use the command: showframegraph

    Then make a video showing the stuttering.

    What's really odd that I just noticed is that even when recording at 60FPS via FRAPS (to an SSD of course), the recording shows none of the microstuttering that I observed while actually playing... The showframegraph command didn't show any large spikes at all either. Yet, while playing, it's still very obvious that there is some occasional stuttering of some sort (again, that only just started with MTA 1.4).

  3. You choose: freezing and quick-switching or smooth gameplay and a bit slower traying down. I personally haven't found any configuration which would let me play smoothly and have instant tabbing.

    The thing is that I could play with any fullscreen mode without any type of stuttering prior to the 1.4 update. That's really the only software change that my machine's experienced lately.

  4. Try unchecking 'Disable driver overrides' in your video settings tab. Also be sure that screen mode in 'Advanced' tab is normal (not windowed)

    That was already unchecked.

    I've been running it as "borderless keep res" for the longest time, even with 1.3 (and below) without this microstuttering.

    It actually looks like setting it to the standard mode did the trick. Though I wish I could use the previous settings, as switching back to my desktop in-between maps (which I do often) is instant, whereas it takes a few seconds due to my monitor changing its refresh rate or something.

    The version I'm currently on is mtasa-1.4-full_rc-6820-20140823, BTW.

  5. I searched the forum for "stutter," "stuttering" and "microstutter" and found nothing relevant to MTA 1.4, so here this goes...

    Ever since 1.4 was released, I've been noticing some pretty obvious microstuttering. Both the in-server FPS counter and FRAPS report the maximum frame rate, as it always has, however.

    Other reports of this can be found here: http://mrgreengaming.com/forums/topic/1 ... -released/

    I'm not sure if it's the server that I always play on.

    I've also been using every nightly for the past few weeks, and nothing has changed.

  6. I am aware of the recall. It only happens to a very small amount of chipsets/processors. Plus, it takes quite a while for the SATA ports to become degraded.

    Anyway, it's definitely the processor. Using Intel's turbo boost monitor, my frame rate in-game was under 22FPS at the start of a 40 player race. Within 3 seconds, the processor speed slowly moved up to 2.60GHz. As soon as that happened, the frame rate immediately hit 36FPS, the limit of the server I was in. I just wish there was a way I could make the processor speed stay at that clock speed while gaming instead of jumping all over the place as needed. Quite annoying.

  7. Here's everything:

    ------------------ 
    System Information
    ------------------
    Time of this report: 2/5/2011, 13:27:11
           Machine name: BRIAN-PC
       Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
               Language: English (Regional Setting: English)
    System Manufacturer: Micro-Star International
           System Model: GT680R
                   BIOS: BIOS Date: Build_te BUILD_TI Ver: 04.06.04
              Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
                 Memory: 8192MB RAM
    Available OS Memory: 8168MB RAM
              Page File: 2363MB used, 6303MB available
            Windows Dir: C:\Windows
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: Using System DPI
     System DPI Setting: 96 DPI (100 percent)
        DWM DPI Scaling: Disabled
         DxDiag Version: 6.01.7600.16385 64bit Unicode
     
    ------------
    DxDiag Notes
    ------------
          Display Tab 1: No problems found.
          Display Tab 2: No problems found.
            Sound Tab 1: No problems found.
              Input Tab: No problems found.
     
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
     
    ---------------
    Display Devices
    ---------------
              Card name: NVIDIA GeForce GTX 460M
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 460M
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_0DD1&SUBSYS_10831462&REV_A1
         Display Memory: 4063 MB
       Dedicated Memory: 1503 MB
          Shared Memory: 2559 MB
           Current Mode: 1920 x 1080 (32 bit) (60Hz)
           Monitor Name: Generic PnP Monitor
          Monitor Model: unknown
             Monitor Id: AUO15ED
            Native Mode: 1920 x 1080(p) (60.008Hz)
            Output Type: Internal
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.6658 (English)
         Driver Version: 8.17.12.6658
            DDI Version: 10.1
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 1/7/2011 20:27:00, 12859496 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: {D7B71E3E-4E91-11CF-D06D-8F301FC2C535}
              Vendor ID: 0x10DE
              Device ID: 0x0DD1
              SubSys ID: 0x10831462
            Revision ID: 0x00A1
     Driver Strong Name: oem15.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section023:8.17.12.6658:pci\ven_10de&dev_0dd1&subsys_10831462
         Rank Of Driver: 00E60001
            Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
     
              Card name: NVIDIA GeForce GTX 460M
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 460M
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_0DD1&SUBSYS_10831462&REV_A1
         Display Memory: 4063 MB
       Dedicated Memory: 1503 MB
          Shared Memory: 2559 MB
           Current Mode: 1920 x 1080 (32 bit) (60Hz)
           Monitor Name: ACER P244W (Analog)
          Monitor Model: unknown
             Monitor Id: ACR005E
            Native Mode: unknown
            Output Type: HD15
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.6658 (English)
         Driver Version: 8.17.12.6658
            DDI Version: 10.1
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 1/7/2011 20:27:00, 12859496 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: {D7B71E3E-4E91-11CF-D06D-8F301FC2C535}
              Vendor ID: 0x10DE
              Device ID: 0x0DD1
              SubSys ID: 0x10831462
            Revision ID: 0x00A1
     Driver Strong Name: oem15.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section023:8.17.12.6658:pci\ven_10de&dev_0dd1&subsys_10831462
         Rank Of Driver: 00E60001
            Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
       Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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  8. Ugh... I don't know what to do. I know that lag spikes should be natural, but when I'm starting a race with 40 people next to each other, I'll get down to 5FPS. My previous computer was easily able to get 20FPS in the same situation. My frame rate still drops like crap when at the lowest possible graphical settings. I'd try MTA 1.1, but there aren't any servers that seem to use it. I can hit 36FPS on both 1.0.4 and 1.1 with the map editor. Again, I know that lag decreases should be expected, but the fact that frame rates still get lower than my previous system has me wondering where the problem lies.

    how about single player GTA?

    As mentioned in the first post, I can easily hit 120+ FPS.

  9. The MTA frame rate limited is not very accurate in 1.0.4 - test how well it runs on a local server on your computer. It's much better on 1.1.

    It's not the frame rate limiter... It's from MTA itself. My frame rate can go all the way down to 10 and up to 30 in very basic situations. It's not the frame rate limiter, it's not the GPU... My old, less powerful machine can easily hit the frame rate limit at high resolutions and settings. My new one is always 30 or less at the lowest or highest settings. Hopefully you understand now.

  10. Severs can limit your FPS, does it happen even on a local server?

    (Oops, my mistake.)

    I guess I should've been a little more detailed.

    The FPS limit in the server I play on is 36FPS. The game is laggy, usually getting below 30FPS in certain situations, but I'll never hit 36FPS. Even on another server where the limit is 46FPS, I'll get less than 30FPS. Something, possibly in MTA, isn't playing nicely with my processor and isn't letting me get the full frame rate that I need. So, with that being said, I don't think that the frame rate limit is what's causing my issue. This is the only game that's giving me any issues.

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