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Everything posted by besweeet

  1. check it/start rcg /start rcg_core /start rcg_editor *several months later* That worked .
  2. I'm used to it by now, but it's still weird to see. For some maps it's far worse, however. So would installing 1.4 over an existing 1.3 installation have anything to do with it?
  3. I just tried 1.4 with a few other servers and there is also noticeable microstuttering. I'll try some 1.3 servers sometime.
  4. Hmm... What are you using to watch the video? I recommend Windows Media Player for the smoothest 60FPS playback. And what do you mean by freezing? The microstuttering can be seen between 00:10-0:12 with another small moment at 00:15. The rest is a smooth 60FPS.
  5. One second? It's extremely brief... I haven't tried other servers yet but I will today.
  6. Here's the video: http://briansweet.me/files/IMG_0166.MOV The microstuttering can easily be seen. I recommend downloading the video completely first.
  7. It happens with either one of the bordlerless window options. Traditional full-screen doesn't do this. One thing that I failed to mention was that when 1.4 came out, I installed it over my existing 1.3 installation. Not sure if that would cause frame rate issues.
  8. Nothing is forced on; everything is at their default settings, as everything was prior to 1.4.
  9. The latest nightly, 6867-20140920, is honestly one of the worst builds for microstuttering for me... Once I get my iPhone 6 Plus, I'll do a little 60FPS video recording.
  10. What's really odd that I just noticed is that even when recording at 60FPS via FRAPS (to an SSD of course), the recording shows none of the microstuttering that I observed while actually playing... The showframegraph command didn't show any large spikes at all either. Yet, while playing, it's still very obvious that there is some occasional stuttering of some sort (again, that only just started with MTA 1.4).
  11. Just an update: The currently nightly ("mtasa-1.4-full_rc-6846-20140903") honestly seems to have the most microstuttering of all of the previous builds I've used...
  12. Nope. Still happens. I'm starting to wonder if the server happens to be causing it. I only play on MrGreen's race and mix servers. Will try some others sometime.
  13. That's how things were when I was using a non-standard borderless mode.
  14. The thing is that I could play with any fullscreen mode without any type of stuttering prior to the 1.4 update. That's really the only software change that my machine's experienced lately.
  15. That was already unchecked. I've been running it as "borderless keep res" for the longest time, even with 1.3 (and below) without this microstuttering. It actually looks like setting it to the standard mode did the trick. Though I wish I could use the previous settings, as switching back to my desktop in-between maps (which I do often) is instant, whereas it takes a few seconds due to my monitor changing its refresh rate or something. The version I'm currently on is mtasa-1.4-full_rc-6820-20140823, BTW.
  16. I searched the forum for "stutter," "stuttering" and "microstutter" and found nothing relevant to MTA 1.4, so here this goes... Ever since 1.4 was released, I've been noticing some pretty obvious microstuttering. Both the in-server FPS counter and FRAPS report the maximum frame rate, as it always has, however. Other reports of this can be found here: http://mrgreengaming.com/forums/topic/1 ... -released/ I'm not sure if it's the server that I always play on. I've also been using every nightly for the past few weeks, and nothing has changed.
  17. Originally downloaded http://www.uloz.to/xjHQQvJ/mtasa-resources-rcg-r8-zip. Not sure if that's the latest, because the official Google Code page (https://code.google.com/p/mtasa-resources-rcg/) is off limits. When I make a control point, it's using the first object, which is a trashcan, and can't be changed.
  18. Woo!!!!! Figured it out. If I change my power options to "High Performance", the clock speed will stay at 2.90GHz the entire time, thus giving me a SOLID 36FPS in the server. Problem solved .
  19. I am aware of the recall. It only happens to a very small amount of chipsets/processors. Plus, it takes quite a while for the SATA ports to become degraded. Anyway, it's definitely the processor. Using Intel's turbo boost monitor, my frame rate in-game was under 22FPS at the start of a 40 player race. Within 3 seconds, the processor speed slowly moved up to 2.60GHz. As soon as that happened, the frame rate immediately hit 36FPS, the limit of the server I was in. I just wish there was a way I could make the processor speed stay at that clock speed while gaming instead of jumping all over the p
  20. Well, looks like nothing can be done then. Nobody on the dev team has a 2nd gen Core i7?
  21. ALL of that's already installed... I doubt any of that is the issue. This is the only game I have that has performance issues... It's the fault of MTA, not my hardware or driver installation.
  22. Here's everything: ------------------ System Information ------------------ Time of this report: 2/5/2011, 13:27:11 Machine name: BRIAN-PC Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International System Model: GT680R BIOS: BIOS Date: Build_te BUILD_TI Ver: 04.06.04 Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz Memory: 8192MB RAM Available OS Memory: 8168MB RAM
  23. Ugh... I don't know what to do. I know that lag spikes should be natural, but when I'm starting a race with 40 people next to each other, I'll get down to 5FPS. My previous computer was easily able to get 20FPS in the same situation. My frame rate still drops like crap when at the lowest possible graphical settings. I'd try MTA 1.1, but there aren't any servers that seem to use it. I can hit 36FPS on both 1.0.4 and 1.1 with the map editor. Again, I know that lag decreases should be expected, but the fact that frame rates still get lower than my previous system has me wondering where the proble
  24. It's not the frame rate limiter... It's from MTA itself. My frame rate can go all the way down to 10 and up to 30 in very basic situations. It's not the frame rate limiter, it's not the GPU... My old, less powerful machine can easily hit the frame rate limit at high resolutions and settings. My new one is always 30 or less at the lowest or highest settings. Hopefully you understand now.
  25. (Oops, my mistake.) I guess I should've been a little more detailed. The FPS limit in the server I play on is 36FPS. The game is laggy, usually getting below 30FPS in certain situations, but I'll never hit 36FPS. Even on another server where the limit is 46FPS, I'll get less than 30FPS. Something, possibly in MTA, isn't playing nicely with my processor and isn't letting me get the full frame rate that I need. So, with that being said, I don't think that the frame rate limit is what's causing my issue. This is the only game that's giving me any issues.
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