• Content Count

  • Joined

  • Days Won


Everything posted by DNL291

  1. Worked for me. Try the code again.
  2. The "onPlayerSpawn" event is serverside only. function startMySound() sound = playSound( "1.mp3", true ) end addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), startMySound ) function stopMySound() stopSound( sound ) end addEventHandler ( "onClientPlayerSpawn", localPlayer, stopMySound )
  3. DNL291

    Moving the text

    Try dxDrawText function with the colorCoded argument. dxDrawText("#ffffff".. messageJoin,30,y/2-20,574,20,tocolor(200,0,0,255),1,"default-bold","left","top",false,false,false,true) dxDrawImage (10,x/2-20,16,16,"icon/join.png",0,-120)
  4. Não entendi bem o que você quer. Diga como funciona esses clips. Se você quer dizer como o replay do GTA:SA normal, então use funções como essas: getControlState getPedAnimation getPedTask isPedChoking setPedChoking
  5. DNL291

    Font changing

    You can put the 'colorCoded' argument to true in the dxDrawText function to enable color codes.
  6. Stolen: http://community.multitheftauto.com/ind ... ls&id=6481 http://community.multitheftauto.com/ind ... ls&id=6489 Ban the user, please. DONE
  7. DNL291


    Where is the 'result' ?
  8. DNL291


    addCommandHandler ( 'loadsql', function ( player ) local serial = getPlayerSerial ( player ) local result = executeSQLQuery ( 'SELECT money FROM SQLData WHERE serial = ?', serial ) if ( type ( result ) == "table" and #result == 0 ) or not result then return end setPlayerMoney ( player, result[1].money ) end )
  9. DNL291

    [Help] Join-Quit

    Try this: function nameHandler (oldNick, newNick) exports [ "notifications" ]:showBox ( root, "warning", oldNick:gsub ( "#%x%x%x%x%x%x", "" ) .." Ahora se llama: "..newNick:gsub ( "#%x%x%x%x%x%x", "" ) ) end addEventHandler("onPlayerChangeNick", getRootElement(), nameHandler)
  10. DNL291

    [Help] Join-Quit

    Parameters: oldNick, newNick function nickChangeHandler(oldNick, newNick) outputChatBox(oldNick.." is now known as "..newNick, getRootElement(), 255, 100, 100) end addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler)
  11. Try this (Clientside): function errorMsg ( errorStr ) addEventHandler("onClientRender", root, drawErrorMsg ) drawErrorMsg(errorStr) end addEvent( "errorMsg", true ) addEventHandler( "errorMsg", getRootElement(), errorMsg ) function drawErrorMsg (errorStr) dxDrawText ( tostring(errorStr), screenWidth - (screenWidth /4), screenHeight - (screenHeight/2), screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1 ) end
  12. DNL291

    Help Please?

    Where is the findRotation function?
  13. function join() outputChatBox("Welcome To My server please /register : [" .. getPlayerName(source) .. "]", source, 0, 0, 0, true) end addEventHandler("onPlayerJoin", root, join)
  14. exports["admin"]:getPlayerCountry(source) outputChatBox Event: onPlayerJoin
  15. DNL291


    function rob(sourcePlayer, commandName) setTimer( function() if (robbed==0) then outputChatBox("Start robbed", sourcePlayer, 255, 194, 14) elseif (robbed==1) then outputChatBox("Finish Robbed", sourcePlayer, 255, 194, 14) end givePlayerMoney( sourcePlayer, 2000 ) end, 10000, 0 ) end addCommandHandler( "rob", rob )
  16. http://community.multitheftauto.com/ind ... ls&id=2020
  17. You can use these functions: bindKey setControlState( thePlayer, "fire", state ) getControlState( thePlayer, "fire" )
  18. Eu recomendo você ler este tutorial: viewtopic.php?f=148&t=42067
  19. addCommandHandler getPlayerAccount getAccountName isObjectInACLGroup aclGetGroup createObject moveObject
  20. If you mean change the water color, use setWaterColor.
  21. The function name is setSkyGradient. function SkyGradient() setSkyGradient( 200, 0, 100, 150, 0, 70 ) end addCommandHandler("sky",SkyGradient)
  22. DNL291

    Help - Save

    Copy the code again.
  23. DNL291

    Help - Save

    Try this: function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") local scorejob = getAccountData(theCurrentAccount, "Job") -- Save job prt 1 local scoregroup = getAccountData(theCurrentAccount, "Group") -- Save Group prt 1 local datajailed = getAccountData(theCurrentAccount, "Jailed") -- Save jailed prt 1 local vip = getAccountData(theCurrentAccount, "VIP") -- Save VIP prt 1 spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12) setElementData(source, "Job", scorejob) -- Save job prt 2 setElementData(source, "Group", scoregroup) -- Save group prt 2 setElementData(source, "Jailed", datajailed) -- Save jailed prt 2 setElementData(source, "VIP", vip) -- Save vip prt 2 setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8 )) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8 )) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) setAccountData(account, "Job", getElementData(source, "Job")) -- Save job prt 3 setAccountData(account, "Group", getElementData(source, "Group")) -- Save group prt 3 setAccountData(account, "Jailed", getElementData(source, "Jailed")) -- Save jail prt 3 setAccountData(account, "VIP", getElementData(source, "VIP")) -- Save VIP prt 3 end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer( function() for i=0, 12 do local weapon = getPedWeapon(source, i) local ammo = getPedTotalAmmo(source, i) setTimer(giveWeapon, 2100, 1, source, weapon, ammo) end end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit