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Fella

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Everything posted by Fella

  1. Hi. So I have 2 gamepads. Logitech Cordless Rumblepad and PS3 gamepad (disregard that Windows considers it to be an Xbox 360 controller). I'd like to use the Logitech one with MTA but as far as I understand Windows considers it to be the second gamepad on my system (I'm mentioning it coz the Known issues page says that "Ensure that your controller is the first controller recognized") so, how do I ensure that? Moreover, even though in the article cited above it says "You can configure your gamepad in options in MTASA's main menu" I wasn't able to to find there any settings that would allow me to switch between gamepads that I have. Am I blind? Looking forward to your help with this one, thanks in advance.
  2. Fella

    Server list spam

    some random turkish guy opened servers under Fellow Team's name. mtasa://5.62.110.118:22003 mtasa://5.62.110.118:22003 i'm the original creator and leader of that clan and i shut it down just a few months ago after a rather successful 4 years run and i didnt give anyone a permission nor i have plans to reopen clan and servers under Fellow Team's name. funny enough the website that mentioned in the server's name doesn't even work since it got shut down along with Fellow Team's servers, though i still have rights for the domain's name hoping that something can be done about it, thanks.
  3. nevermind, i just installed debian 8 as i've adviced a few times. no problem now, but thanks for being helpful and responding quickly, ccw. i appreciate that.
  4. well, it kinda worked, showed a new error message configure: error: Building GCC requires GMP 4.2+, MPFR 2.4.0+ and MPC 0.8.0+. Try the --with-gmp, --with-mpfr and/or --with-mpc options to specify their locations. Source code for these libraries can be found at their respective hosting sites as well as at [url=ftp://gcc.gnu.org/pub/gcc/infrastructure/]ftp://gcc.gnu.org/pub/gcc/infrastructure/[/url]. See also [url=http://gcc.gnu.org/install/prerequisites.html]http://gcc.gnu.org/install/prerequisites.html[/url] for additional info. If you obtained GMP, MPFR and/or MPC from a vendor distribution package, make sure that you have installed both the libraries and the header files. They may be located in separate packages.
  5. i figured that since i've got debian the commands look a bit different for me apt-get -y update && apt-get upgrade apt-get -y install build-essential even though it appears like i successfully installed it the problem with mta 1.5.1 still remains...
  6. okay, thanks, now i guess i successfully went through all the steps: but the thing is: nothing changed. mta 1.5.1 still shows the same error, what do i do?
  7. hey, recently i found out that the brand new mta 1.5.1 had been released, so i decided to give it a try but i couldn't do it as i discovered, because of some issue with GLIBCXX_3.4.15 file/library? i never had anything like this before and i'd be glad if someone would enlight me on what's going on and how fix this issue? my vps uses debian 6.0 squeeze 32 minimal btw if it matters. thanks for your help in advance.
  8. Make sure that you've at least 1GB of RAM. wget [url=ftp://ftp.ntua.gr/pub/gnu/gcc/releases/gcc-4.9.3/gcc-4.9.3.tar.gz]ftp://ftp.ntua.gr/pub/gnu/gcc/releases/ ... 9.3.tar.gz[/url] tar xf gcc-4.9.3 cd gcc-4.9.3 ./configure && make && sudo make install && echo "success" Note that it can take some time. i don't quite get how did you manage to pull that off. i followed your steps exactly but got some form of a positive result only with the first step, i downloaded something, the rest of the steps did nothing, but showed a few error messages: i don't get it, what did i do wrong?
  9. Fella

    Server list spam

    fake: mtasa://5.62.127.24:11800 real: mtasa://88.198.195.134:22007 (http://fellow-team.ru/)
  10. both client and server were up-to-date, but since i had 1.5 previously installed it put 1.5.0-9.07368 as minimum client version. that's fucked up...
  11. Just look at this: what is this? why it tells me to download in update that doesn't even exist? is this some kind of a joke? then i'm not laughing. Apparently the whole 1.4.1 linux server package from your site is bugged right now, since no one can connect to my servers anymore. Itw ould be so much more convenient if you had somewhere a catalog with all the versions of mta linux server, since i cant find anything on your site except for the bugged 1.4.1 version and 1.5.
  12. 50 % complain like crazy about dramatically worsened fps in compare with 1.4... what did you put there that eats so much fps? this gotta be fixed if you really want anyone to migrate to 1.5. what was even the point in releasing an update that is worse than what it upgrades...
  13. hi, so i got a bunch of really old maps, probably somewhere from 2008, they don't even have meta.xml just map files alone: and when i try to manually create meta.xml for such map in order to at least be able to open it in the map editor, i unfortunately get nothing, i mean yes, it's possible to open it, but it's worthless coz the map editor will either won't see any objects on that map or it will show like an nrg in the middle of some field, lol: but it's obviously bullshit, coz i know there're more objects than that out there. for a matter of fact i can provide a content inside a few of such maps:
  14. bump. maybe someone knows like specific functions or something? i tried onClientMarkerHit but it didn't work at all.
  15. i am not the author actually, i hardly can code myself. so, how to fix it?
  16. Hi, my problem is that a server sided script sometimes causes stack overflow and crashes my server. this happens rarely, but it does happen and i don't really understand why sometimes it happens and why most of the time it doesn't. here're the script itself: Dangerouscars = {} local isMarkerid = 1 Dangerouscars[425] = true Dangerouscars[520] = true Dangerouscars[476] = true Dangerouscars[447] = true Dangerouscars[432] = true Dangerouscars[464] = true disallowedVehicle = {[511] = true, [594] = true, [441] = true, [501] = true, [465] = true, [564] = true, [449] = true, [537] = true, [460] = true, [538] = true, [570] = true, [569] = true, [590] = true, [472] = true, [473] = true, [493] = true, [595] = true, [484] = true, [430] = true, [453] = true, [452] = true, [446] = true, [454] = true, [592] = true, [577] = true, [606] = true, [607] = true, [610] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true, [539] = true, [553] = true} function generateZufallCarID () vehicleID = math.random(399, 609) if disallowedVehicle[vehicleID] then return 451 else return vehicleID end end function mapISStarting () createMarkerToMap() end addEventHandler("onResourceStart",getResourceRootElement(),mapISStarting) function createMarkerToMap () if isMarkerid == 1 then createMarker(3883.6000976563,-1852.0999755859,139,"cylinder",5) elseif isMarkerid == 2 then createMarker(3861.8000488281,-1904.3000488281,139,"cylinder",5) elseif isMarkerid == 3 then createMarker(3800.6999511719,-1845.5999755859,139,"cylinder",5) elseif isMarkerid == 4 then createMarker(3867.5,-1798.5999755859,139,"cylinder",5) elseif isMarkerid == 5 then createMarker(3883.5,-1752.9000244141,139,"cylinder",5) elseif isMarkerid == 6 then createMarker(3946.3999023438,-1823,139,"cylinder",5) elseif isMarkerid == 7 then createMarker(3881.3000488281,-1853.5,139,"cylinder",5) elseif isMarkerid == 8 then createMarker(3869,-1919.3000488281,139,"cylinder",5) else isMarkerid = 1 createMarkerToMap() end end function onMarkerHit_S ( hit ) if getElementType(hit ) == "vehicle" then local carid = generateZufallCarID() local x, y, z = getElementPosition(hit) fixVehicle(hit) setElementModel(hit, carid) setElementPosition(hit, x, y, z + 1) if Dangerouscars[carid] then outputChatBox("#ff0000Warning #ff0000 a " .. getVehicleNameFromModel(carid), getRootElement(), 255, 0, 0, true) end destroyElement(source) isMarkerid = isMarkerid + 1 createMarkerToMap() end end addEventHandler("onMarkerHit",getRootElement(),onMarkerHit_S) here's an error message from the server's log: [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:33: C stack overflow [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:33: C stack overflow [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:33: C stack overflow [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:47: C stack overflow [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:47: C stack overflow [2015-04-03 19:30:54] ERROR: [gamemodes]/[race]/[maps]/[dd]fivetowers-FT/fivetowers.lua:47: C stack overflow could you guys advice me something to solve the issue?
  17. here: download link in the description
  18. hey, is it true that console actually has some default password and after using this password it's actually possible to execute all kinds of lua codes via the runcode resource even though user might not even be an admin? wiki says that ability to use the runcode resource should be restricted just to the admin group, but how to actually do that unless it's not done by default?
  19. i noticed that when the cw state is set to running it's impossible to scroll down the map list: it would be more convenient if it was possible to scroll it and also, it would be cool if it showed which map is being played at the moment. kinda like this: also, as i understand regular players don't have any possibility to check the maps list and can't learn anyhow which maps are left, which one is running and which one will be the next? i noticed that when trying to join the team in which you're already the script displays this message: it's kinda misleading. also, i noticed that maps between rounds change almost immediately, is it possible to have a 5 seconds delay, kinda like the regular race has? this extra time is needed to manage the team or say something in chat. Thanks for putting me in the credits, it's an honour for me, but could you change my nickname? Fella is just the name of my forum account, while everywhere in mta I'm known as "Kiss|My|Skillz". Thanks in advance. And also could you put a link to your script on the mta community when you realease an update? The autoupdate feature is currently disabled, so the only way to get an updated version is to download it from the mta community. by the way, i noticed that when a cw is running, spectators get teleported away from the map and then get blown immediately? that's a very nice touch actually that will be usefull for DD cws. very nice.
  20. something like this for example: i havent checked it, actually. ( ͡º ͜ʖ ͡º) it's a basic feature for cw scripts actually. both clanwar and clanwar2 have it as well as that ffs cw script that i mentioned above. tg cw script does it as well, et cetera, et cetera. you're welcome.
  21. well, that's a huge flaw. how do you think people will be able to quickly learn how many players left alive in one team or another? press tab and manually count them? okay, spectators and those who are dead by that moment can do it, even though it's tedious, but what if a player that is still alive and driving wants to know how many players are left alive? does he also have to open the tab and count manually? let's be serious. since you're making the best cw script, it has got to have the best features from the other clanwar resources. both clanwar and clanwar2 scripts show how many people are alive in each team: https://community.multitheftauto.com/in ... ls&id=2018 https://community.multitheftauto.com/in ... ls&id=3577 it's a convenient feature and there's no need to change it. though, i gotta warn you, it seems like it's hard to make the feature work properly, afaik both of the scripts sometimes show an incorrect ammount of alive players. even the almighty guys from -ffs- couldn't make it work right: you can clearly see that 1 of their guys is alive yet the script says that there're 0 alive players. so yea, you'll have to put some extra care into implementing this feature as it's apparently hard to do. it will cause even more wars, because cw manager might sometime forget to change the cw state or do it not as fast as opponents want it and it will just end in a mutual sh1t throwing and fights. so yea, it's a rather useless and harmful feature. also, i don't think there's a need to display this message to unregistered/people who don't belong to a certain usergroup when they press f2. to be honest, i dont think there's a need for this message for the users that have all the permissions either. it's kinda messy. also, as i noticed the deluxe scoreboard doesn't show colours of teams anywhere. that's not very good. you could paint the tags of team like in the big black scoreboard or make something like this: where the squares represent the colours of each clan. the same applies to the score counter. the big black has this neat feature where it paints in green the score of the team that is leading and paints in red the score of the team that it losing. the deluxe scoreboard doesn't have that. features shouldn't be limited because of the size of the scoreboard. another idea would be to automatically set some certain type of weather and time once someone reaches the hunter.
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