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myonlake

MTA Team
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Everything posted by myonlake

  1. Hello, We can only issue a refund to the original PayPal email address that was used to complete the transaction. Would you like us to refund the original transaction?
  2. Hello, We only accept PayPal.
  3. A new version v0.1.4 has been released! https://github.com/patrikjuvonen/editor_addon_lights/releases/tag/v0.1.4 This new version includes a few bug fixes. Updating is recommended.
  4. A new version v1.1.0 has been released! https://github.com/patrikjuvonen/editor_addon_effects/releases/tag/v1.1.0 This new version includes all the different fx* particle effects.
  5. Hello, Unfortunately we do not make any changes to the toplist. If you would like to receive a refund, please let us know.
  6. You can find Multi Theft Auto on video media platforms YouTube and Twitch! Subscribe to us on YouTube Follow us on Twitch
  7. Lights Add-on for MTA:SA Map Editor Download resource on GitHub > This resource is still a beta release and under construction. Use at your own peril. You want to add lights inside the MTA:SA Map Editor? You've come to the right place. Installation You must download and install the following resources to use this resource: dl_core by @Ren_712 dl_lightmanager by @Ren_712 Once you've installed the prerequisites, we can install this resource! Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_lights" to your definitions and press OK "dl_lightmanager" resource should have been automatically started, if this is not the case, please start it manually Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Light" button to place a new light into the game world Double-click the light to change its properties Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_lights" resource, and you should be able to see the lights placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  8. Effects Add-on for MTA:SA Map Editor Download resource on GitHub > You want to add effects inside the MTA:SA Map Editor? You've come to the right place. Installation Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_effects" to your definitions and press OK Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Effect" button to place a new effect into the game world, there are also many particle types you can place into the game world Double-click the effect to change its properties, such as type, draw distance, sound, density, speed and respawn Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_effects" resource, and you should be able to see the effects and particles placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  9. I made a quick edf and manager for this. https://github.com/patrikjuvonen/editor_addon_effects Hope it helps
  10. We'd like to thank all the livestream viewers around the world for joining us last night on our community livestream on Twitch, YouTube, Discord and Facebook! It was fun talking to you and playing on different MTA servers with you guys We're interested to hear feedback from you on how did we do, what could we improve and what went well. If you have server recommendations or ideas for future streams, feel free to post them in this topic as well. So far many of you have been interested in development related livestreams. We will ask around who would be interested in streaming those! If you couldn't make it to the livestream last night, or you'd like to replay the livestream, you can still watch our recording on Twitch and YouTube. The recordings may become unavailable at some point. See you next time!
  11. This post was an April Fools joke! We are NOT going on mobile at this time After a long time in the making, MTA team is proud to announce Multi Theft Auto for mobile available today for Android, and iOS devices! Read more on our dedicated mobile page at https://multitheftauto.com/mobile/
  12. myonlake

    MTA doesn't turn on

    Ok, servicing sounds like a good idea. It seems there is something off but I cannot point to the problem with my low knowledge. For example tasklist errored and returned no tasks, which is not normal.
  13. myonlake

    MTA doesn't turn on

    Please try running system scan to find potential corruption. Step 1: Run Command Prompt as administrator Step 2: Type sfc /scannow into the window and hit Enter to begin system scan
  14. myonlake

    MTA doesn't turn on

    Please try running GTA:SA once and try running MTA:SA again. If still doesn't work, try installing the latest nightly from https://nightly.mtasa.com/mtasa-1.5.8-rc-20833-20210224.exe
  15. myonlake

    MTA doesn't turn on

    Please run MTADiag using the instructions provided here and provide the link to the result.
  16. Please try installing the latest nightly from here: https://nightly.mtasa.com/mtasa-1.5.8-rc-20833-20210224.exe
  17. myonlake

    MTA doesn't turn on

    Have you tried re-installing MTA on your PC?
  18. The next MediaWiki update will have VisualEditor extension built-in. We're looking to update the Wiki by June.
  19. Try editing https://github.com/multitheftauto/mtasa-blue/blob/master/Client/core/CMainMenu.cpp#L21 to match the full height, which would be 1024px. Make sure your new image is 1280x1024px.
  20. The image is probably not correct size. Check the size of the original image and crop the new image to fit it. Latest news seems to be here: https://github.com/multitheftauto/mtasa-blue/blob/master/Client/core/CMainMenu.cpp#L216
  21. Okay. Make sure you have saved the JSON to the right file in the right place, restarted the resource and tried renaming the name temporarily for example.
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