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flirtyboy23

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  1. flirtyboy23

    MTA Crashing

    After Installing all of that It continues to crash. It ran fine two days ago. Server I am trying to connect to is UnitedGaming MTADiag version 2.7.6 by Towncivilian MTA path: C:\Program Files (x86)\MTA San Andreas 1.3 Old MTA version: 1.3.2-9.05428.0.000 New MTA version: 1.3.2-9.05433.0.000 GTA path: C:\Program Files (x86)\Rockstar Games\GTA San Andreas D3D9.dll present: No DirectX up-to-date: Yes Nonstandard GTA file: \audio\SFX\SCRIPT MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SCRIPT: 2063b2d00fbad96758002c1e883513a8 Value should be: c32a4277b6872df2c8e630da8822778a Nonstandard GTA file: \audio\SFX\SPC_EA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SPC_EA: 4f4180fe66521c93a28968fec6cb0b2f Value should be: 24cc5f759d63838852eefb65251b5989 Nonstandard GTA file: \audio\SFX\SPC_FA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SPC_FA: 9fa4d9b7fbe88a224730f49a21266212 Value should be: 3d0b77d5b48f450e118172d68317941c Nonstandard GTA file: \audio\SFX\SPC_GA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SPC_GA: 8552784046a97f98788ef36f6b607b62 Value should be: e817e9ee417cd5d99de0dbf7dc04d869 Nonstandard GTA file: \audio\SFX\SPC_NA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SPC_NA: 5b9613589e772ccc8035dea7c451e306 Value should be: b3c47f66781ce3db74c63c2676185765 Nonstandard GTA file: \audio\SFX\SPC_PA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\SFX\SPC_PA: 71deeccc49cbad499ea7ef03019faded Value should be: 86d9efc06f19308875148b9cf0f8e1c3 Nonstandard GTA file: \audio\streams\AA MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\AA: ccce09f5a653a8f60d75d9eedb9585c0 Value should be: 0f188011ba849665440dc03b62d6ca72 Nonstandard GTA file: \audio\streams\ADVERTS MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\ADVERTS: 79fd7d5e5697a22dd26255d8d33412a3 Value should be: 3649bb4a3cb2439aeec00dfee685fc7f Nonstandard GTA file: \audio\streams\AMBIENCE MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\AMBIENCE: d21f1684709d4c1202d5b4faf1407343 Value should be: b7d437493764d9ba333e786ce10c1b67 Nonstandard GTA file: \audio\streams\CH MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\CH: 86ce1eb2eb865ac975138098599e62a3 Value should be: fe31259226e0b4a8a963c70840e1fe8f Nonstandard GTA file: \audio\streams\CO MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\CO: 6893dbedaf5b724e7a942d3ee3da5962 Value should be: c40bd5d69c17d182b653db890cb38001 Nonstandard GTA file: \audio\streams\CR MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\CR: 89cbe6e0557ce26c5a337b0cc8cbcea8 Value should be: 900148b8141ea4c1e782c3a48dbfbf3b Nonstandard GTA file: \audio\streams\CUTSCENE MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\CUTSCENE: 404303b0e680c3543c90b44b5250ff04 Value should be: c25fcaa329b3d48f197ff4ed2a1d2a4d Nonstandard GTA file: \audio\streams\DS MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\DS: 3288bc8ca38430a006a99bc624780873 Value should be: 9b4c18e4f3e82f0fee41e30b2ea2246a Nonstandard GTA file: \audio\streams\HC MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\HC: 827f3bdff46339edd39debdcd7638adf Value should be: 4e6f0c294db93ab7b086f14d0ee3cf54 Nonstandard GTA file: \audio\streams\MH MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\MH: 302dc8b2c63e95235d7a769e9112c623 Value should be: 909e7c4a7a29473e3885a96f987d7221 Nonstandard GTA file: \audio\streams\MR MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\MR: b5eb7ce2691b92e21b6bf47d916f2165 Value should be: a1ec1cbe16dbb9f73022c6f33658abe2 Nonstandard GTA file: \audio\streams\NJ MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\NJ: 8d603afc04dd76fd2972df11382c74d8 Value should be: e48b03a281243aeeb021f4b5323965e5 Nonstandard GTA file: \audio\streams\RE MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\RE: b85a085c3256950218fd27f109306dd1 Value should be: 49b83551c684e17164f2047dcba3e5aa Nonstandard GTA file: \audio\streams\RG MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\RG: c28625f7c517b8246c53ff15400bb746 Value should be: 7491dc5325854c7117af6e31900f38dd Nonstandard GTA file: \audio\streams\TK MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\audio\streams\TK: d637faa52a3b08eb1692628cdd71215d Value should be: 8b83278106608ac1954cc4fb688d0f52 Nonstandard GTA file: \models\fonts.txd MD5sum for C:\Program Files (x86)\Rockstar Games\GTA San Andreas\models\fonts.txd: c6deafb26ce2e856d3f996a08ebd4066 Value should be: 3ea286fb7d7086d353b42a8e2b021cea dxdiag /t: ------------------ System Information ------------------ Time of this report: 5/21/2013, 18:03:20 Machine name: JANICE-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 560 BIOS: Default System BIOS Processor: Pentium(R) Dual-Core CPU E5700 @ 3.00GHz (2 CPUs), ~3.0GHz Memory: 4096MB RAM Available OS Memory: 4094MB RAM Page File: 2221MB used, 5966MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 650 Manufacturer: NVIDIA Chip type: GeForce GTX 650 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0FC6&SUBSYS_0973196E&REV_A1 Display Memory: 2765 MB Dedicated Memory: 973 MB Shared Memory: 1791 MB Current Mode: 1440 x 900 (32 bit) (60Hz) Monitor Name: HP w1707 Wide LCD Monitor Monitor Model: HP w1707 Monitor Id: HWP2800 Native Mode: 1440 x 900(p) (59.887Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1422 (English) Driver Version: 9.18.13.1422 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/15/2013 00:53:06, 17990800 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4C86-11CF-507F-7E291CC2C435} Vendor ID: 0x10DE Device ID: 0x0FC6 SubSys ID: 0x0973196E Revision ID: 0x00A1 Driver Strong Name: oem55.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section062:9.18.13.1422:pci\ven_10de&dev_0fc6 Rank Of Driver: 00E02001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10280439&REV_1002 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.6890 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 4/23/2013 08:27:00, 3382088 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (3- USB Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes
  2. flirtyboy23

    MTA Crashing

    It crashes upon 5-10 seconds after joining a server. (After Download)
  3. How do i make my scripts from 1.0 work on 1.1 ???
  4. What is departemnt of planning object ID not interior object for that lobby
  5. theWindow = guiCreateWindow(8,136,149,220,"SAAS GUI",false) [2011-06-08 16:08:35] ERROR: Car Test\gui.lua:3: attempt to call global 'guiCreateWindow' (a nil value)
  6. lol did he just say he was gonna make a free roam / Roleplay /fail
  7. flirtyboy23

    WTF

    unexpected symbol near <
  8. flirtyboy23

    Help

    poolTable = { ["player"] = {}, ["vehicle"] = {}, ["colshape"] = {}, ["ped"] = {}, ["marker"] = {}, ["object"] = {}, ["pickup"] = {}, ["team"] = {}, ["blip"] = {} } local indexedPools = { player = {}, vehicle = {}, team = {} [2011-05-27 18:35:19] ERROR: call: Failed, the resource pool isn't running [string "?"]
  9. Is it possible to make player Not be able to change name without creating a new account
  10. can u describe a bit cuz i dont get >.
  11. flirtyboy23

    Question

    Is it possible to make a fuel system without mySQL if yes : can u give me all the wiki links i need ( plz dont give me the introdoction of scripting link -_-")
  12. says busy.... Apache service started (but i dont see green)
  13. How do i know if it is running
  14. I have XAMPP but i dont understand how to set it up
  15. T-T can some one help me i know a little scriptin..... but i need help how do i setup a my sql server & can u make a fuel system & car system without mysql ?
  16. ammunation = {{"Brass Knuckle","1","15",1},{"Knife","1","250",4},{"Golf Club","1","20",2},{"Chainsaw","1","500",9},{"Pistol","51","100",22},{"Silenced","51","125",23},{"Deagle","77","300",24},{"Shotgun","10","100",25},{"Sawn-Off","20","100",26},{"SPAZ-12","70","500",27},{"UZI","100","125",28},{"MP5","120","300",29},{"Tec-9","100","100",31},{"AK-47","60","200",30},{"M4","50","200",31},{"Sniper","10","150",34},{"Country Sniper","10","100",33},{"Rocket","1","1000",35},{"Apple x1","1","15",16},{"Apple","10","125",16},{"Gas x1","1","25",17},{"Gas","10","200",17},{"Flowers","1","1",14}} addEventHandler ("onClientResourceStart",getResourceRootElement(getThisResource()), function() theAmmuNationWindow = guiCreateWindow(0.0012,0.5633,0.2738,0.435,"Ammu Nation",true) guiSetVisible (theAmmuNationWindow,false) guiWindowSetMovable(theAmmuNationWindow,false) guiWindowSetSizable(theAmmuNationWindow,false) theAmmuNationGridlist = guiCreateGridList(9,28,197,128,false,theAmmuNationWindow) guiGridListSetSelectionMode(theAmmuNationGridlist,0) theAmmuNationGridlistCol1 = guiGridListAddColumn(theAmmuNationGridlist,"Weapon Name",0.45) theAmmuNationGridlistCol2 = guiGridListAddColumn(theAmmuNationGridlist,"Ammo",0.15) theAmmuNationGridlistCol3 = guiGridListAddColumn(theAmmuNationGridlist,"$",0.2) theAmmuNationBuyButton = guiCreateButton(9,162,198,40,"Buy!",false,theAmmuNationWindow) theAmmuNationCloseButton = guiCreateButton(9,208,198,40,"Close",false,theAmmuNationWindow) end for i,v in ipairs (ammunation) do local row = guiGridListAddRow (theAmmuNationGridlist) guiGridListSetItemText (theAmmuNationGridlist,row,theAmmuNationGridlistCol1,v[1],false,false) guiGridListSetItemText (theAmmuNationGridlist,row,theAmmuNationGridlistCol2,v[2],false,false) guiGridListSetItemText (theAmmuNationGridlist,row,theAmmuNationGridlistCol3,v[3] .. "$",false,true) end ammuNationMarker = createMarker (295.91,-38.09,1000.51,"cylinder",1,0,255,255,127) setElementInterior (ammuNationMarker,1) setElementDimension (ammuNationMarker,1) end [2011-04-21 20:41:47] SCRIPT ERROR: LosAngeles\gui.lua:17: ')' expected (to close '(' at line 3) near 'for' [2011-04-21 20:41:47] WARNING: Loading script failed: LosAngeles\gui.lua:17: ')' expected (to close '(' at line 3) near 'for' [2011-04-21 20:41:48] start: Resource 'LosAngeles' started
  17. /close /close /close /close iresolved it
  18. Okay i have succesfully made an interior that goes to Int (?) - Dimension 1 - but my problem is how to make a exit marker everytime i make one at cordinates i never see it
  19. Bad Argument @Giveweapon
  20. function healFlowers (attacker, attackerweapon, bodypart, loss) theHealth = getElementHealth (source) if (attackerweapon == 14) and (loss > 1) and ( theHealth < 80 ) then setElementHealth ( source, 100 ) takePlayerMoney (source, 100) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), healFlowers ) after heal medic can damage player with flowers how to make not able ? also -Hospital local EnterMarker = createMarker( 1607.22, 1816.25, 11.82, 'arrow', 2.0, 0, 255, 0, 150 ) function MarkerHit( hitElement, matchingDimension ) setElementInterior ( hitElement, 3, 389.85, 173.49, 1008.38 ) end addEventHandler( "onMarkerHit", EnterMarker, MarkerHit ) how to set dimension ? so for this their dimension is 1
  21. but how to make keep weapons
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