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Deagle

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Everything posted by Deagle

  1. LOL, just test it to see where you'll land.
  2. Just a tard conversation between two kids with a low english level. And it's rather sad than funny.
  3. And who do you think is going to download from sh*tcash ?
  4. In a short explanation, DM and DD maps are Race maps without checkpoints.
  5. Deagle

    Loop Help

    I've answered here - viewtopic.php?f=94&t=38688
  6. Deagle

    Need help

    That looping is made without any tool, manually.
  7. They are not working because there are spaces in the map name.
  8. DuMys, in primu rand, exista /register si /login default in MTA.
  9. This reply is proving me what a great "leader" you are.
  10. Percy, why the f*ck are you posting/spamming in every topic of this category ??! You don't have other things to do in the new year night ?
  11. And what's so hard to do ? I already told you : "use the same values you're using at a normal wooden looping"
  12. I guess you're talking about that greenish blue object which is : funtarp_law - ID : 2897
  13. Delete editor_test and editor_dump before saving.
  14. Ehm, I don't think that it's possible.
  15. Do you want to import it in GTA:SA ?
  16. This is really lol, use the same values you're using at a normal wooden looping. Btw, what should "Wirel" mean ? The "plasticgate1" object ?
  17. Check if you have a part of the map in editor_dump or editor_test.
  18. How can you sell something like that for 5 euros ?
  19. Deagle

    5000 posts!

    "In the states, cows sounds are interpreted as Mooooo. In Asian Countries, cow sounds are interpreted as Ambaaaa. The onomatopoeia for the sound of a cow is "moo". However, the actual sound is a long, lowing sound like "murrr" or "mrurr". "
  20. Deagle

    5000 posts!

    I was thinking that the cows are doing "moooo" -
  21. I guess that you have a wrong toolbox version or you don't know how to use it properly. This is the official toolbox - http://www.upload.ee/files/1553828/toolbox.rar.html
  22. Why would you need respawn ? Replace in the meta.xml of the map, timelimit with none
  23. Make a normal loop with a shade for example and then replace every shade with the object that you want.
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