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poncianux

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About poncianux

  • Birthday 26/02/1991

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  • Gang
    PX, BOSS, RIX
  • Location
    Mexico
  • Occupation
    Son, Boyfriend, Guy and CEO of Poncianux Studio©. Get closer and discover me! xD would be great if you're a pretty gurl!
  • Interests
    Developer

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  1. Thanks for reply, seems nice, I'll be waiting for you to add descriptions on Wiki MTA
  2. what does this exactly do? I dont get it!
  3. poncianux

    MTA 1.1

    Got few questions about this version of MTA 1.1: All actual scripts and resources will work fully on MTA 1.1? Is there already a release date for MTA 1.1? If answer on 1st questio is NO, then, we must update all resources or just few or many functions?
  4. If both ways has same result I think I will use the export method, thank you all for your help!
  5. What exactly I want is to retreive money, wins, age, etc of a player from a resource that have those values to put them on scoreboard, but I dont want that the addScoreboardColumn function had to be on the same resource!
  6. That is pretty obvious if you dont specify where does the variable comes from! I need to know that! Thanks for reply
  7. Hey there, this is my first post. I want to know if LUA can globalize variables through resources. Example: **You have one variable on a clientside/serverside resource called R1 wich contains his own meta.xml and one LUA file script.lua In script.lua you have the next variable: local XL3 = "Content" local LX10 = 0 **You have other resource with the same description but name: R2 His LUA file named file.lua In file.lua you want to use the variable "XL3" and "LX10" from R1 on R2 if (XL3 == "Content") then LX10 = 1 ++My point is simple, not so complicated like this, but want to know if in this script language is possible On VB.net to use global variables you can declare them on a Module On C# to use global variables you must call the variable from file and specify their use (rw) Hope you can help me! Thanks
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