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Trevit

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Everything posted by Trevit

  1. Trevit

    Server list spam

    Towncivilian told me to post my issue here: Someone faked the name of the vio-reallife server with an incorrect version number: They steel passwords from the users and login with them on their real accounts. I hope you can do something against it. IP of the faked server: 84.200.15.18:22003
  2. function startamap ( map ) if ( _G["Mapstate"] == "script started" ) then local res = getAll ( map, 'spawnpoint' ) if #getElementsByType( "player" ) <= #res then for i, point in pairs ( res ) do cars[i] = createVehicle ( point.model, point.px, point.py, point.pz, point.rx, point.ry, point.rz ) warpPedIntoVehicle ( getPlayerFromName( "Trevit" ), cars[i] ) -- there is only 1 car i've created end end end end
  3. Hi, Whenever I use this function, there are a "Network Trouble". I hope you can help me.
  4. Trevit

    read from .map

    it returns 2 spawnpoints but there is only 1
  5. Hi, I have a little scripting problem: I have the following line in my map file: Now i want to read the line ( from an other resource ) in the script. Spawnpoints = {} Spawnpoints = -- read all spawnpoints How can i manage it?
  6. Thanks for the link. I have another little problem at the moment: Always when a player enters a vehicle, he starts the engine. I tried to solve it with "onPlayerVehicleEnter" and "onVehicleEnter", but if i use that, he tries to start the engine, but the process gets interrupted. I want that he doesn't try it. Do you know any way for that?
  7. THANK YOU! Now i want to draw the players name over his head. Wich function is right for that?
  8. But if I create them clientside, only the player see them. I want that every player can see the bar, expect the player himself.
  9. Hi, If you look at any Player ingame, you see his name and health. I want to change the position of the player's name to his head and I want to make a seperate bar for his armor. How can i do this?
  10. Trevit

    Loop for Cars

    Now it just says bad argument and infinite running script.
  11. Trevit

    Loop for Cars

    Error: attempt to index field 'i' (a nil value)
  12. Trevit

    Loop for Cars

    Hi, I want to load the carinformation from the mysql-table, but there is something wrong with "createVehicle". I hope you can help me. function carspawn ( ) handler = mysql_connect("localhost", "table", "pass", "user") cars = mysql_query(handler, "SELECT * FROM vehicles" ) pCars = mysql_fetch_row( cars ) for i, cars in pairs (pCars) do createVehicle( cars[i].model, cars[i].posx, cars[i].posy, cars[i].posz ) end if (not cars) then outputDebugString("Error executing the query: (" .. mysql_errno(handler) .. ") " .. mysql_error(handler)) else mysql_free_result(cars) end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), carspawn )
  13. /root/multitheftauto_linux-1.0.4-rc-2106/mods/deathmatch/resources/RL(/users)
  14. There is nothing wrong with my script, but with the server i think. I tried the script from here https://wiki.multitheftauto.com/wiki/XmlNodeSetValue and everything worked, but there is no userSettings.xml file in any folder.
  15. Thanks for the Help. xmlLoadFile ( "users/"..usernamelg..".xml" ) says now that there is a file, but if I look in the folder, there isn't one.
  16. Hello, I need help with the following script. Everytime I click on the button "Registrieren" it says "Account erstellt" [= Account created]. But it don't create any file. tabPanel = guiCreateTabPanel ( 0.4, 0.375, 0.2, 0.25, true, true ) tabMap = guiCreateTab( "LogIn", tabPanel ) tabHelp = guiCreateTab( "Registrieren", tabPanel ) guiCreateLabel(0.3, 0.09, 0.94, 0.2, "Willkommen auf XXX-Reallife", true, tabMap) guiCreateLabel(0.12, 0.275, 0.94, 0.2, "Benutzername:", true, tabMap) nicklg = guiCreateEdit( 0.35, 0.25, 0.4, 0.1, "", true, tabMap ) pwlg = guiCreateEdit( 0.35, 0.42, 0.4, 0.1, "", true, tabMap ) guiCreateLabel( 0.14, 0.445, 0.94, 0.2, "Passwort:", true, tabMap ) lgbutton = guiCreateButton( 0.35, 0.65, 0.3, 0.3, "LogIn", true, tabMap ) guiCreateLabel(0.02, 0.04, 0.94, 0.92, "Hier kannst du dich auf XXX-Reallife registrieren.", true, tabHelp) guiCreateLabel(0.02, 0.19, 0.94, 0.92, "Nickname:", true, tabHelp) guiCreateLabel(0.02, 0.33, 0.94, 0.92, "Passwort:", true, tabHelp) guiCreateLabel(0.02, 0.48, 0.94, 0.92, "Geschlecht:", true, tabHelp) guiCreateLabel(0.02, 0.63, 0.94, 0.92, "Geburtstag:", true, tabHelp) nickedit = guiCreateEdit( 0.35, 0.18, 0.4, 0.1, "", true, tabHelp ) pwedit = guiCreateEdit( 0.35, 0.32, 0.4, 0.1, "", true, tabHelp ) geschedit = guiCreateEdit( 0.35, 0.47, 0.4, 0.1, "", true, tabHelp ) gebedit = guiCreateEdit( 0.35, 0.62, 0.4, 0.1, "", true, tabHelp ) regbutton = guiCreateButton( 0.4, 0.8, 0.2, 0.15, "Registrieren", true, tabHelp ) function GuiStart () guiSetVisible ( tabPanel, true ) showCursor ( true ) end function ClientRegister () username = guiGetText ( nickedit ) password = guiGetText ( pwedit ) geschlecht = guiGetText ( geschedit ) geburtsdatum = guiGetText ( gebedit ) xmlRootTree = xmlLoadFile ( ":RL/users/"..username..".xml" ) if xmlRootTree then outputChatBox ( "Accountname bereits vergeben" ) else xmlCreate = xmlCreateFile ( ":RL/users/"..username..".xml", "root" ) -- Create the xml file xmlAccountinfo = xmlCreateChild ( xmlCreate, "accountinfo" ) -- Create the hud sub-node under the root node xmlOthersinfo = xmlCreateChild ( xmlCreate, "others" )-- Create the binds sub-node under the root node xmlNodeSetValue (xmlCreateChild ( xmlAccountinfo, "Username"), username ) --Create sub-node values under the hud sub-node xmlNodeSetValue (xmlCreateChild ( xmlAccountinfo, "Passwort"), password ) --Create sub-node values under the hud sub-node xmlNodeSetValue (xmlCreateChild ( xmlAccountinfo, "Geschlecht"), geschlecht ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlAccountinfo, "Geburtsdatum"), geburtsdatum ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlAccountinfo, "Spielzeit"), "0" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Geld"), "3000" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Bankguthaben"), "0" ) xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Handy"), "0" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Beruf"), "Keiner" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Kanstzeit"), "Keine" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Wanteds"), "Keine" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Drogen"), "Keine" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Drogensamen"), "Keine" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Waffenteile"), "Keine" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Fraktion"), "Zivilist" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Rang"), "Buerger" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Führerschein"), "Keinen" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Bootsschein"), "Keinen" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Flugschein"), "Keinen" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlOthersinfo, "Adminstatus"), "Keine" ) --Create sub-node values under the binds sub-node outputChatBox ( "Account erstellt" ) end end function ClientLogin () usernamelg = guiGetText ( nicklg ) passwordlg = guiGetText ( pwlg ) xmlLogTree = xmlLoadFile ( "users/"..usernamelg..".xml" ) if xmlLogTree then if ( xmlNodeGetValue( xmlFindChild ( xmlAccountinfo, "Passwort", 0 )) == passwordlg ) then outputChatBox ( "Login erfolgreich" ) guiSetVisible ( tabPanel, false ) else outputChatBox ( "Login nicht erfolgreich" ) end else -- If the xml does not exist then... outputChatBox ( "Benutzername falsch" ) end end addEventHandler("onClientResourceStart", getRootElement(), GuiStart ) addEventHandler("onClientGUIClick", regbutton, ClientRegister ) addEventHandler("onClientGUIClick", lgbutton, ClientLogin )
  17. The problem is that I started the server with all files as default. I don't know what's the problem.
  18. Hello, I have a problem with starting my server. Output: [09:54:16] ERROR: Error parsing config file [09:54:16] Server stopped! Press Q to shut down the server! Config: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Testserver</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport> . It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile></logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile></authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl></acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile></scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> I hope you can help me.
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