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Arran

MTA Contributors
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About Arran

  • Rank
    MTA Contributor

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  • Gang
    CIT
  • Location
    UK

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  1. After watching mtaqa Twitch stream hosted by @Woovie which included some time spent playing on CIT I realised that there are some obvious flaws which never get reported on our forum especially things that affect new players as our forum is unlikely to ever get feedback from brand new players. From watching Woovie's stream these problems were pointed out and have been fixed: Tutorial UI having a line that wasn't straight which was what he switched to full screen mode to try fix. Doubled the strength of the marker shader texture so it's more visible. Made the text when e
  2. Currently to test a pull request: 1. 4 minutes to download (appveyor download today was only going 400 kb/s so takes almost 4 minutes to download) 2. 1 minute to copy all the files into the MTA installation. 3. 30 seconds to modify the meta.xml each time. 4. 1 minute to launch client and server and join the server. So at the moment it takes over 6 minutes just to get the PR build launched to test. Can't PR's all just get merged into a testing branch so can test all PR's in 1 go? This is especially important because if a PR is tested 1 by 1 we're unlikely to notice
  3. " i got rights from Brian and arran " - Uhh no you haven't? Some scripts got leaked many years ago and many servers have been using them for years. MTA team are not responsible for dealing with failures in trust by server admins. Also they just decompiled some client side scripts which seems to have been done many years ago. And if a server has to use stolen scripts they will obviously never be a server worth playing on.
  4. Arran

    Open Source

    I joined discord. I've already tested the only PR I can see (fast_lookup_byindex) on nightlytest and posted the results of that already. I'm aware that I can download them on github at the checks => appveyor => details => artifacts. @qaisjp how about some tags on PR's like a "needs testing" tag so once an MTA developer has looked at the code and would be happy to merge it if it's been tested add the "needs testing" tag and then someone (probably me) can test it and then post back the test results and I guess then I could change the tag to "tested".
  5. Arran

    Open Source

    Anyone can contribute as you can see here: https://github.com/multitheftauto/mtasa-blue/pulls Unfotunately it seems that not enough people are given commit access to merge pull requests which is preventing all these pull requests getting merged. I counted 13 different people in those 42 pending pull requests who do not have access to merge pull requests who may want to be doing even more pull requests if they got merged. I made source patches in the past but I didn't feel like doing more until the existing ones had been looked at and by the time they did get looked at I'd lost interest /
  6. MTA server has 4 threads: Main, sync, raknet and database. Although this doesn't mean it could completely use up 100% of a CPU's power, it doesn't need to because there are no servers popular enough to be affected by this. The record for online players on 1 server is 1400 and that server did not even lag during that insane peak, this was thanks to all the effort ccw made optimizing MTA server and the semi multi threaded support it has. Also efficient scripts help which again is thanks to ccw's performancebrowser which allows scripters to see what needs optimizing. It is client performance
  7. I can't remember so I tested again, I copied my MTA installation, put the build files to over write, had to give users edit access to folder, server and client worked fine. Used the custom animation build this time.
  8. Sounds like you need a better VPS provider. OVH GAME dedicated servers are almost completely immune to DDOS but I guess if you have a VPS that's out of your budget.
  9. Ahh, I've tried one and my client crashes when joining the local server, gonna try another, 79 MB from appveyor.com takes 5 minutes. (Was trying "Add setElementCollidableWithType #181") Also I just realised there isn't actually a 1.6 section on nightly.mtasa.com so does that mean master is 1.5.5? As someone whose been testing next release version since 1.0 it doesn't seem right that there is no 1.6 because... well all the major additions that MTA has had in the past, needed it so we could test them and for when there's non backward compatible changes. Second attempt I'm now getting "
  10. You're talking about https://github.com/multitheftauto/mtasa-blue/pulls right? If so then I guess that is for developers only because I don't see what you describe.
  11. I've been checking MTA commits multiple times a day for about 8 years, you know I updated wiki and mantis regarding those merged pull requests? If you're planning on merging more that's great, just tell me what I can do to help, such as if there was a way for me to test the pull requests.
  12. Some pull requests are over a year old, there's 23 pending, and a lot of them have this tag: "pr:needs-testing" I would be happy to test these if there was a way to test them without having to go to all the effort of compiling my own build. Correct me if I'm wrong but 'master' is 1.6 and therefore basically all pull requests could be merged to master right now (or make a branch where all pull requests are merged to) and then we'd be able to test it all with the 1.6 nightly and then the whole community would have the ability to test all pull requests, then we can confirm whether or not the
  13. Last week MTA had 392,000 unique players, 2 months ago it was 327,000. This is a 19% increase in players in just 2 months. Does anyone have any idea as to what could have caused this SIXTY FIVE THOUSAND person increase in people playing MTA?!?!?!
  14. Isn't that character customization video just some modified CJ skin color and hair to make us think it's something special? We've had hundreds of new CJ clothes for years, thanks to per entity shaders.
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