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Enerv last won the day on August 25

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  1. On August 29, 30 and 31 we would like to invite everyone to public software tests to optimize scripts and present the current progress of the project. Public beta testing will take place: - August 29 (18:00 GMT - 20:00 GMT) - August 30 (18:00 GMT - 21:00 GMT) - August 31 (18:00 GMT - 21:00 GMT) Available functions during tests: - Introduction at the airport, ride to the garage. - Selection of the first vehicle in the garage. - Limited functionality of the Lobby panel. - Police pursuits with the AI. - Duels in Free Ride mode with other players. Each person participating in the tests will receive a unique achievement that will not be obtainable in the final version. Don't worry, these are not the last tests, you will be informed about each next one.
  2. Pursuits with AI teaser 馃毃
  3. What is Need for Speed: V? Need for Speed: V is an innovative racing server at Grand Theft Auto: V on the alt:V Multiplayer platform. The server is a reflection of the best parts from the NFS series of Electronic Arts publishers. Which NFS series does the server refer to? Underground (2003), Underground 2 (2004), Most Wanted (2005), Carbon (2006) Who we are? Our team consists of a group of friends with different interests and responsibilities. We create a project with passion, attention to details and maintaining the highest possible comfort and quality from the game itself. How to play on the server? At the moment, there is no such possibility. The server is being created, all changes and news will be announced on us Discord server. Keep up to date! Website nfsv.net Discord server discord.gg/dhqXAGD
  4. Zastanawiam si臋 w jaki spos贸b mog臋 podmienia膰 tekstur臋 dla danego obiekt贸w z pliku JPG b膮d藕 PNG. Zrobi艂em szybki research w sieci i znalaz艂em tylko wzmiank臋 o shaderach, ale nie wiem z czym to ugry藕膰. O ile sama zamiana modelu obiektu nie jest skomplikowana, to nie ukrywam, 偶e temat wydaje mi si臋, by膰 totalnie ciemny. Nie pogardz臋 przyk艂adem podmieniania w grze tekstury obiektu na obraz z pliku, czy jakiegokolwiek nakierowania na w艂a艣ciwy tor. Wiem, 偶e istnieje co艣 takiego i jest wykorzystywane to w praktyce na devGaming dla obiekt贸w 艣cian i pod艂贸g. 艢wietne rozwi膮zanie, ani偶eli tworzenie nowych obiekt贸w z domy艣lnie naniesion膮 tekstur膮 i podmian膮 istniej膮cych modeli. Zaoszcz臋dzamy przy tym spor膮 liczb臋 obiekt贸w do podmiany, a przy okazji jest to elastyczniejsze i bardziej funkcjonalne w praktyce. Dlatego te偶 chcia艂bym odwo艂a膰 si臋 do tej metody w jednym z moich skrypt贸w, nie mniej jednak moja niewiedza ogranicza mi ten zakres.