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Slayer

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Everything posted by Slayer

  1. Apologies for bumping an aging thread, but I wanted to take a minute to acknowledge the impact this mod has had on me. I played GTA:SA religiously on my slim PS2. I 'graduated' to the PC version when I was around 14, sometime in early 2010. It was then that I came across MTA. I invested so much of my time in MTA making friends, some of which I still talk to. I found a love for scripting and 3d modelling because of the people I met through MTA. I lost some interest a few years ago, but this mod gave me a good 5-6 years of entertainment and joy. I still get on occasionally, and I'm always amazed at how far it has come. Script hackery is no longer necessary for custom models, and it's possible to create just about any kind of UI imaginable. The struggle is no more. Very grateful to the entire MTA team and community for all of the fun times and friendships I've made over the years. Definitely helped me through some rough teenage years. Much love. Happy 20th!
  2. Slayer

    Server list spam

    Is it now possible to have our server names bound to an IP address? I was told that CIT has "CIT" bound to their server IPs now, so only they can use it.
  3. Thanks. I'll keep my comments to myself from now on.
  4. Look, I know I've said some things that I shouldn't have said. But I feel you just have a terrible attitude toward some things... Not true. 1.) I think I have a very good attitude. It's a little hard to not get fed up when someone is complaining about something everyday, though (If I didn't have a good attitude I think I would have been banned from #mta months ago) 2.) I rarely ever talk to you 3.) I don't think I've ever once asked you to fix a bug or asked for help from you True, I don't pay you, but I don't come out and say that you are required to fix everything either. Yes, as you've said, you're under no obligation to listen to anything I say. That's all I have to say.. If you don't unban me then so be it. Sorry.
  5. Because I didn't say anything that violated any rules?
  6. Hi. I'd like to request an unban from #mta. Complete log of what was said until I was banned: http://pastebin.com/DHMyWMCe I for one don't see anything I said as a offensive or rule-breaking. Cazomino05 was complaining about people asking for bugs to be fixed (as usual). He has a VERY bad attitude toward anyone who asks questions (no matter what they are), and I asked him why he's a dev if he's going to act that way. The "childish" statement before I was banned was because of him setting mode +m and saying crap to get people pissed off. I understand the whole 'learn to code and fix it yourself' thing, but what is the whole point of players being asked to report bugs if they're just going to be told to fix it themselves or f*** off? If it wasn't for people taking the time to report bugs then you wouldn't have a mod to be working on either...
  7. Let people run their servers how they want... If they want to have a crappy server then let them. They're not destroying anything except your mood apparently. This is just a game afterall...
  8. Are you sure MTA isn't crashing? it won't save your settings and binds if it crashes..
  9. Meh. As I've said before, they wouldn't have reached 1024 (1028) players if they hadn't bribed players with free VIP/money (which I might add, some people lost after the server crashed, and were basically told to "fuck off" if they complained about it) and repeatedly told players to connect . A server doesn't just gain 200 players out of nowhere. I'm sorry, but you haven't earned any kind of achievement. Your "player peak" was cheated, and your players were treated very unfairly afterwards.
  10. Gentlemen, prepare to be jelly. CPU: DualCore Intel Core 2 Duo E6300, 1866 MHz (7 x 267) RAM: 4.5GB Samsung DDR2 Mobo: Intel Broadwater G965 GPU: NVIDIA GeForce GT 240 (512 MB) PSU: n/a HDD: Two Hitachi SATA II 320gb drives OS: Windows 7 Home Premium 64-bit Yeah I know it's outdated, but it does the job for a manufactured PC with a few modifications. Going for a HD 6870/5770 and a better mobo next
  11. Congratulations on le release. Thanks to everyone who made MTA possible
  12. Slayer

    windows 8

    MTA is not officially compatible with Windows 8. The Windows 8 beta hasn't even been released, it's a developer preview, which is why it's 'free'. Not worth downloading IMO, just another Windows 7 with a fancy overlay.
  13. Congratulations. Well deserved. Well earned.
  14. https://community.multitheftauto.com/index.php?p=resources&s=details&id=3397 copy of: https://community.multitheftauto.com/index.php?p=resources&s=details&id=3069 compiled with a few Arabic labels added
  15. Looking good. I like how you made it to where you click on the label to register a new account rather than having the register page in another tab. Btw, which program/codec did you use to record that video? I'd like to record some videos myself sometime
  16. Given the method provided to accomplish this I'd say it's brilliant and very unique. Testing it was fun and full of lols. Good job!
  17. Slayer

    .

    Care to elaborate a bit further..?
  18. I used to have a redirect script in my test server. You probably have to allow 'function.redirectPlayer' in the 'Default' group in the ACL. (That's what I had to do)
  19. Slayer

    Area 51 Gates

    I may be able to help This may or may not work as I'm not able to test it (and I don't remember exactly how I did it before). You'll need to get the exact coordinates and rotation of the fence object with a map editor (not the MTA editor) like MEd. Then fill in the coordinates and rotation in line 1 in the script below. --clientside local fencing = createObject(16094, xCoordinate, yCoordinate, zCoordinate, xRotation, yRotation, zRotation) -- create a fence in the same position as the old fence to use for a stream element for the model replacement -- you can get the object's exact coordinates and rotation by using a GTA map editor called MeD setElementAlpha(fencing, 0) -- make the fence you created invisible so you won't see it twice once the new objects are streamed in function replaceTheFence() -- create our function to replace the model, textures and col fenceTXD = engineLoadTXD("world/a52_ext.txd") --load your TXD fenceCOL = engineLoadCOL("world/remover.col") --load your COL fenceDFF = engineLoadDFF("world/des_a51infenc.dff", 0) --load your DFF engineImportTXD(fenceTXD, 16094) -- import and replace the TXD textures engineReplaceCOL(fenceCOL, 16094) -- replace the COL engineReplaceModel(fenceDFF, 16094) -- replace the DFF engineSetModelLODDistance(16094, 1000) -- set the LOD distance so the object won't disappear once you move slightly away end addEventHandler("onClientElementStreamIn", fencing, replaceTheFence) -- create an event handler to replace the models when the fence object you created is streamed in
  20. bool setDevelopmentMode ( bool enable ) enable: setDevelopmentMode(true) disable: setDevelopmentMode(false) lrn2read
  21. Gmax = free alternative to 3DSMax. Basically an older version of 3DSMax with some features taken out. Download and install Kam's Max Scripts for GMAX (not 3DSMax) Export a .3ds file with SketchUp (Pro) Import the .3ds file into Gmax. Add your final touches to the model and export a DFF and/or COL with Kam's Max Scripts. Then of course you'll need to make a TXD. Use TXD Workshop
  22. Slayer

    Gate

    local s2 = createBlip( 2920.76171875, -794.72790527344, 11.571973800659,23) local gate1 = createObject( 969, -717.79998779297, 954.20001220703, 11.199999809265, 0, 0, 88) local gate2 = createObject ( 3885, -1498.2347412109, 805.29083251953, 5.7079048156738, 0, 0, 74.915008544922) local gate3 = createObject ( 2951, 3109.0913085938, -842.58416748047, 28.436388015747, 0, 0, 43.170013427734) function moveGate1(source, command, arg) if arg == "open" then moveObject ( gate1, 2500, -717.79998779297, 954.20001220703, 11.199999809265) elseif arg == "close" then moveObject ( gate1, 2500, -718, 946.90002441406, 11.199999809265) end end addCommandHandler("gate1", moveGate1) function moveGate2(source, command, arg) if arg == "open" then moveObject ( gate2, 2200, -1497.6064453125, 805.119140625, 50.178058624268) elseif arg == "close" then moveObject ( gate2, 2450, -1498.2347412109, 805.29083251953, 5.7079048156738) end end addCommandHandler("gate2", moveGate2) function moveGate3(source, command, arg) if arg == "open" then moveObject ( gate3, 2200, 3109.0908203125, -842.63531494141, 24.53639793396) elseif arg == "close" then moveObject ( gate3, 2450, 3109.0913085938, -842.58416748047, 28.436388015747) end end addCommandHandler("gate3", moveGate3) The script i wrote while i was in your server yesterday ^ Dunno if you still have a use for it Commands: /gate1 [open/close] /gate2 [open/close] /gate3 [open/close]
  23. -- Create a team when the resource starts local adminTeam = createTeam("Admin", 255, 0, 0) function setTeamOnLogin() -- Get the account name of the player who logged in local account = getAccountName(getPlayerAccount(source)) -- Check if the player who logged in is an admin if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then -- If they are, set their team to admin setPlayerTeam(source, adminTeam) else -- If they aren't admin then end(or implement what you would like to happen if they aren't an admin. ) end end addEventHandler("onPlayerLogin", getRootElement(), setTeamOnLogin)
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