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wasd

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Everything posted by wasd

  1. YOUR FACE, YOUR ASS, WHATS THE DIFFERENCE?
  2. You could change your numbers to strings and then use string.format, Reffer to chapter 20 of Programming in lua by Roberto Ierusalimschy. Obviously there are less crude ways to do this, but I couldn't be bothered to find them because LUA restricts you to using the "number" type rather than giving you the conventional choice of ints/floats/doubles and so on.
  3. wasd

    X - Y - Z

    i saw but the example can't help me... If your going to script things sooner or later your going to have to learn the fundamental concepts of programming. Learn the concepts and then you will be able to teach yourself, until then I guess you will just have to get people to write code for you, as it seems you are trying to get people to do here. You asked a question so I gave you an answer, if you don't know how to implement that answer, then tough luck.
  4. wasd

    X - Y - Z

    You could do this a bit simpler with this function https://wiki.multitheftauto.com/wiki/GetElementRotation
  5. wasd

    Server memory usage stats

    Thanks for the info. Yesterday I was experimenting with running a server on ovh's cloud, with 256mb ram and various resources including mabako's paradise, it all went very well even after spawning some 500 vehicles that all had entries in a mysql database. I'm thinking cloud computing is a good solution for hosting an MTA server, especially as its costing only £0.01 for each hour, and I can turn off the server and not have to pay for hours where the server would not be online.
  6. Hi, does anyone have some stats for server memory usage with different numbers of players and elements? It would be much appreciated.
  7. I've never heard of SA:RP, unless you mean the original SA:RP, which I highly doubt.(The original SA:RP was the first RP server for SA:MP, some members from WSX including myself broke off in early 2006 and formed our own server, we later recruited Hubert aka fear and made the Godfather server, that was allot of fun to be part of when it happened, but looking back, our standards of RP where very low, but we didn't give a shit, having 30,000 accounts and Sam Houser referring to the concepts of our server as "a very compelling proposition" was enough) You could have if a role-play server without laws, if you happened to be role-playing a lawless society, however San Andreas is, for the most part, grounded in reality to some extent, so your probably going to end up RPing a society based on a real one. I doesn't take a genius to solve a simple problem like this, you are probably only hiding what everyone else is thinking. As you have made clear, you are fully aware of how corrupt Valhalla admins are. I guess I didn't make my point fully clear in my original post, it was basically a jab at valhalla admins. Some of the admins on Valhalla bend the rules for their own gain, for example, there is an admin chasing you whose char is also a cop, one of your tires gets poped, and you continue on. You are then jailed for "not RPing a tire pop". The problem here is the game does a decent simulation of popped tires, and driving on a popped tire in SA is pretty damn hard, but the admin will instantly jail you because you did not stop your car immediately. Any good role-player will think about the consequences of the actions they take with their character, they won't do something that will get them CKed, if they don't want to get CKed. A good role-player will not give a shit about one single character, they will take a CK as an opportunity to create a new character, its an opportunity to come up with more stories and new situations, why would people take that as a bad thing? NO NO NO NOO it never happened with valhalla because their obsession with realism was one of their downfalls. Just because a society you create is not completely realistic, does not mean its a society where "anyone can create a name for themself with no work". WHAT THE F ARE YOUR SAYING? That there is only two types of possible society in this world? Grow a brain mate. You could have a server where the everyone RPed they where part of a totalitarian, authoritarian, communist, liberal, anarchist or any other type of society you can think of. They would probably all be more interesting, more involved and more fun than RPing you where in modern-day america. I hope I don't offend you by saying this mate, but you are really thick, please, think before you say things that don't make sense.
  8. I've just switched from N++ to this and it is great, big thanks for making this.
  9. Role-play, not real-life. In the traditional sense of the word, role-play doesn't need to have anything to do with real-life or realism, if I wanted to I could role-play an ork in middle-earth, but GTA RP is a bit different because most people don't actually understand the concepts of RP and settle for a-little-bit-crap RP where nobody has any creativity.
  10. Would you be interested in a good role-play server? I'm asking this because the experience on the only major MTA RP server leaves allot to be desired. I'm thinking up plans for a server as I write this, the actual script isn't an issue, I could turn paradise-rp into something I could use in a few hours. Anyway, here is how this server would be different to Valhalla: 1) Character progression would not be measured almost entirely by wealth as it is on Valhalla, and your character is resricted by not having any money, so your only option is to RP a poor guy with no car. There would be some sort of system that would both actively and passively award you for playing on the server, maybe something like the level system you see on SA-MP, but with some modifications to reward players actively. In my experience, the fun of RP alone isn't enough to keep people playing, however deep and interesting that RP might be. 2) The police faction would play a much lesser role, and members would be permitted much more freedom with their characters, so that interesting and rewarding role-plays can arise. On Valhalla and SA-MP, the police faction seems only to be rewarding for the members of the faction, and not for others. There is little potential to have an interesting interaction with them, because their only goal appears to be to throw you in jail. Cops will gladly put you in a jail cell and tell you "for the next 30 minutes, you cannot play this game, and its your fault for breaking the IC rules". This is just ridiculous, your pretty much being punished OOC because of the path you chose to take with your character. 3) You wont be jailed for stupid reasons Lets take an example: Your RPing with someone and as part of that RP you end up in a fist-fight with someone, they are winning, so you decide to run away. As your running, an admin suddenly jail you for "failure to RP your injuries". What the admin perceived to be against the rules did not affect anyone except you and the guy you where RPing with, but they decide your not allowed to carry on, because, you know, to them its more important people follow rules to the letter, than that players have fun. 4) A CK will be something agreed upon by both sides. Its your character, you should decided when his story ends, not someone else. Forcing a CK on someone because the guy who wrote the rules decided that it was ok to not give the other party a choice is about as bad as powergaming gets. I guess you could give free stat transfers so that people are not too attached to their characters, its not an ideal solution, but its a hell of allot better than selling them for real world money. 5) The desire for realism should not get in the way of RP Things like needing a drivers license is just stupid, going through some scripted test to get a drivers license just gets in the way of RP, and are pointless. I found a post on the Valhalla forum that sums up my thinking allot better than my above moans, so I will go ahead and quote it: However, there is no point going ahead with this if nobody cares, so, please reply if you agree with me in some way, so I know if this idea is worth following through.
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