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AGENT_STEELMEAT

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Everything posted by AGENT_STEELMEAT

  1. Looks like your resource is unable to connect to the MySQL database - check that the database is available and all the credentials are correct.
  2. Of course there is going to be a server-side portion, that should come as no surprise...
  3. With many great shaders coming out, I think it has become necessary for us to adopt a new standard for shader resources to allow for proper use of this great MTA feature. What I am proposing is that we adopt a system simmilar to mapmanger for maps, but in this case shadermanager for shaders. This will allow for shaders to be selected by users at their own will without scripters having to write their own proprietary management systems, for options related to shaders to be saved on the client's machine (possibly), and for shaders to be shipped with MTA by default (thus making us look even cooler). I have already started to write some code for this, so I'm not really looking for help as much as I am looking for ideas/input on how to best implement such a system. Current proposals can be seen at the shadermanager page on the wiki (please don't edit the page, but inform me of any input you have). Toodles!
  4. AGENT_STEELMEAT

    MTA V?

    Well I wouldn't be talking either, would I?
  5. AGENT_STEELMEAT

    MTA V?

    100% of the sureness lies in just 99% percent of my brain! #occupyjohn
  6. AGENT_STEELMEAT

    MTA V?

    I'm not talking I'm typing.
  7. ... yes you can. All element data in synced by default, unless the fourth argument is set to false. It is very important to note what sort of data needs to be synced. In general, element data should be used for syncing data about an element (it can be used for many thing, but this is just a general rule). Also, element data propagates down the element tree - if you call setElementData(root, "cupSize", "DD"), then getElementData(element, "cupSize", true) will always return "DD", as getElementData will move up the element tree until it finds a value for "cupSize". If you set the last argument of getElementData to false, it will not propagate up the element tree, therefore returning false.
  8. AGENT_STEELMEAT

    MTA V?

    Going off-topic proves your not the one to talk.
  9. AGENT_STEELMEAT

    MTA V?

    Unless you manage to submit a patch or something (which I doubt you have the necessary brainpower for), it's "they". That is irrelevant. There has been a lot of work done on MTA:IV, but it has been decided that it won't be released because there are not enough developers. ccw and Cazomino05 (the only active developers) wish to stay working on SA, which is fine. If there aren't enough willing developers to work on MTA:IV, how can anyone expect MTA:V?
  10. It's the name of the server I was logged into. If mta-admin was running on, say, NPG, it would say "You are logged into Neo Playgrounds as user Herpalicious"
  11. I'm working on one too. Here's the web interface (sorry for the huge image): A proper admin panel implements both commands AND GUIs - commands for the power-user and a GUI for the less technically inclined. In fact, it should not be hard to implement a command and GUI for every function of a panel.
  12. Are you sure you don't want to talk about it? I'm sure nothing BAD would come up, I mean it's not like you stole from 2 major servers on MTA, got called out for it, and changed your name to avoid the consequences. That would be PREPOSTEROUS. Setting the time every render is the easy solution - it's guaranteed to be accurate (because nobody can setMinuteDuration low enough, while with a timer they could) and there won't be much overhead (while with a high-frequency timer, there would be).
  13. No, you are a script thief who is on the run from his bad history. But al3grab is still a noob. Also - best solution is to set the time to the same time every render.
  14. Right when I thought you couldn't be dumber, you surprise me yet again. -.-
  15. You left out TEBAATUSASULA and it's role in the #mta community. I am dissapointed.
  16. I meant what is in 'what do you mean', not 'what no way dude'. Anyway, that is true, and it just proves my point that this MTA vs SAMP stuff is a waste of time, energy, and unicorns. Trust me, I'm a MTAvsSAMPologist.
  17. So beacuse SA-MP and MTA added the same features at around the same time, that means that SA-MP used MTA code?
  18. And how do you know the Blue code that may or may not be present in SA-MP is not from when Kye was actually on the MTA team? Better yet - who cares.
  19. Quote it. Also, one could say that they came to the same solution MTA has. Copy and pasting a small but of GPL-covered code into something as gargantuan as a GTA multiplayer mod does not mean you need to have to GPL the entire program. Edit: By 'came to the same solution' I mean 'wrote simmilar code to'.
  20. If MTA code exists in SA-MP, then it dosen't matter. MTA is open-source, bottom line. Anyone is free to use MTA code for their needs. It is not 'stealing'. It's funny, Qais, that you would speculate on potential legal issues, when you have put yourself in a position to be prosecuted over copyright violations. Anyway.. Kye had his reasons for leaving the MTA team. He also had his reasons to keep SA-MP closed-source. He also has the right to moderate the SA-MP community like it's 1984. Also, MTA did have access to some header files from the GTA:SA source, obtained through a R* insider. (That said, why is that even an issue?) Before you take sides on this issue (and this goes with any issue in the history of the universe and bacon), you need to remember this: There are two sides to every story. Do I like Kye personally? No, not really. Do I think SA-MP is a moist pile of diarrhea? Sure (and I'd like to know what 'stupid design ideas' he disagrees with, just out of curiosity). Do I spend my time running around looking for a way to incite the MTA vs SAMP war? No, and nobody should. Don't just take sides on an issue without investigating deeper. That said, this isn't an issue worth investigating. As I've said before,if you don't like SA-MP/hate Kye/love MTA just like I do, then focus on MTA and leave it at that. Imitation IS the sincerest form of flattery. TL;DR stop arguing and get back to playing your favorite GTA multiplayer mod - be it MTA, SAMP, or Rumble - and ignore any bickering from the other side. jk Rumble sucks
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