Jusonex

Administrators
  • Content Count

    502
  • Joined

  • Last visited

  • Days Won

    5

Jusonex last won the day on December 17 2016

Jusonex had the most liked content!

Community Reputation

110 Excellent

About Jusonex

  • Rank
    Godfather (The MTA Team)

Recent Profile Visitors

5,491 profile views
  1. Jusonex

    MTA loading screen

    It's embedded in the .exe file. If you want to change it, you have to compile MTA yourself (you won't be able to join public servers with that version though)
  2. Jusonex

    Virus in MTA 1.5.5 ?

    Es handelt sich um einen Fehlalarm, den du getrost ignorieren kannst. Da auch andere Nutzer das Problem mit Kaspersky hatten, haben wir Kaspersky kontaktiert und die Antwort erhalten, dass es sich um eine Falschmeldung handle, die in Kürze von Kaspersky behoben wird.
  3. Jusonex

    [QUESTION] GTA:SA to OpenGL

    MTA heavily uses the Windows API and compiler extensions of the Microsoft compiler (MSVC). The most important extension is inline assembly (allows you to mix assembly and C++ code). There's a gcc/clang extension for inline assembly too, but it uses a different syntax, hence huge parts of MTA had to be manually rewritten. From a technical perspective, it is possible to do that since there are pendants for almost all extensions/WinAPI functions on Linux. In theory, it's even possible to patch GTA:SA to use OpenGL and convert the executable format from PE (Windows) to ELF (Linux). Practically, doing it is by far out of all proportion to the time and effort needed to implement it in comparison to just using Wine/virtualization instead. So finally, it's virtually impossible.
  4. Jusonex

    HELP MTA Blue - Compilation Rebuild Client

    You can find all files that are directly related to the client here: https://github.com/multitheftauto/mtasa-blue/tree/master/Client You can't. MTA never modifies IDE/IPL files, but directly accesses GTA:SA functionalities. If you need such a feature, you will have to implement it yourself. I'm not exactly sure what you mean, but as far as I can tell MTA doesn't download any IDE or IPL files. It just behaves like the singleplayer and loads the "default map" on startup. MTA's .map files are an entirely different concept. https://github.com/multitheftauto/mtasa-blue/tree/master/Client/core When implementing all the stuff, please make sure you don't violate the GPL license MTA is licensed under. That means: If you change anything and publish it, you will have to publish all your source code changes as well.
  5. Jusonex

    Community need new luac compiler!

    The compiler has never been meant to be 100% secure. It can't even be fully secure since the MTA server still needs to read the script files. However, it doesn't look like the decompiler in the video supports "obfuscation level 3" which is much better than the other two.
  6. Jusonex

    Lua 5.3?

    Actually, it's not about code changes by MTA (there are a few changes, but those are easy to migrate). The real problem is that the bytecode changed which is why compiled scripts won't work any longer. Additionally, some features (like fenvs) were removed. The only way to get support for Lua 5.3 is to add a field to the meta.xml to switch between Lua versions. The question is though: Is the confusion and community fragmentation caused by this worth the few new features?
  7. Jusonex

    what opengl does mta use, for shaders

    The OpenGL libraries you mentioned belong to CEF, the embedded web browser framework we use. To be precise, it's primarily used for WebGL (afaik DirectX 11 is used for compositing/website rendering).
  8. Jusonex

    Problem with serial, please, help

    Your serial is not banned globally, so there's unfortunately nothing the MTA team could do about it. Therefore, your only chance to get unbanned is to kindly ask the server team to unban you. (Also, don't try changing your serial using tools that pretend to do it as an attempt results in a global ban immediately and automatically)
  9. Jusonex

    MTA is suddenly crashed win.7 32bit

    Looks like you're using a broken vehicle mod for the Intruder (id 546). Try restoring it to its default or reinstall GTA.
  10. Jusonex

    Why the MTA crashes,when i connect to servers?

    You're using an ancient version of MTA. Please update it and try again: http://nightly.mtasa.com/?mtasa-1.5.5-latest
  11. Jusonex

    MTA is suddenly crashed win.7 32bit

    Are there any files in C:\Program Files\MTA San Andreas 1.5\MTA\dumps\private\? If so, please zip and upload them to https://upload.mtasa.com/
  12. Jusonex

    MTA crashing

    Please zip and upload all files from C:\Program Files (x86)\MTA San Andreas 1.5\MTA\dumps\private\ to https://upload.mtasa.com/ Also, there's no reason to create lots of threads with the same content.
  13. Jusonex

    very strange POST requests

    It's not encrypted, it's just compressed and checks if there are any updates available for the auto-updater.
  14. Jusonex

    MTA C++ Addon

    What's the exact problem with tea encryption? It's ofc not as powerful as something like AES, but it's not possible to implement an effective and secure encryption of assets anyway as you'd always have to send the secret key to the client at some point. Thus, just intercepting the secret is much easier and faster than trying to break/brute-force TEA. The easiest way to make use of compression is to set up an external http server and enable gzip compression in its config. Topic: C++ addons will not be implemented because of the reasons Saml1er mentioned in his post above. If you really need specific functions though (e.g. AES encryption functions for Lua), you can request them on mantis or submit a pull request on GitHub.
  15. Jusonex

    Unknown exception thrown

    You can alternatively update to the latest VS2017 version (15.6) which contains the bugfix.