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zhaarteth

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About zhaarteth

  • Birthday 26/01/1986

Details

  • Gang
    A214 Operations
  • Location
    Somewhere in the pacific.
  • Occupation
    in ur seas fixin ur internets
  • Interests
    stuff

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  1. Nick that... apparently it was the server version 2033.2 release which seems to enjoy crashing. I fell back to the 1854 release and no longer experience any crashes whatsoever. Scratch that as well. Now 1854 has crashed after some time of running this resource. Curious; what version of MTA was this created under? Perhaps if I use the same exact version the author was using when he made this I won't be crashing as much?
  2. Nick that... apparently it was the server version 2033.2 release which seems to enjoy crashing. I fell back to the 1854 release and no longer experience any crashes whatsoever.
  3. Nice! One more question though: Does Zday still require a special GM or map to run it? Or is it compatible with Freeroam-type maps since spawnpoints are no longer a requirement? Also, I have a little experience in Assembly-type programming (lsl), and lua seems slightly familiar to it. If there's anything I could do to help ( code changes to test, etc. ) lemme know.
  4. Firstly, I apologize if this has been answered already and if so, please provide me a link to the resolution. Thanks! Now to my issue... I am noticing the resource spits out the following error 3 times each time a player quits: WARNING: zombies/zombie_server.lua:393: Bad 'element' pointer @ 'getElementData'(1) I'm assuming this has something to do with: local lowestcount = 99999 local lowestguy = nil for PKey,thePlayer in ipairs(liveplayers) do if (getElementData ( thePlayer, "dangercount")) then --this is line #393 if (getElementData ( thePlayer, "dangercount") < lowestcount) then lowestguy = thePlayer lowestcount = getElementData ( thePlayer, "dangercount") end end end After that error happens a few times the server actually crashes. The crash itself doesn't get logged but when my terminal falls back to a prompt I can see various pieces of stuff I really don't understand or even recall, followed by the last piece being [stack]. Are there any known incompatible resources to zombies? Or is this an entirely separate issue? I am using the 1.0.4-9-2033.2 release on GNU/Linux, Ubuntu distro with XFCE4.
  5. I am noticing error message spam like this: WARNING: za/zkillreward.lua:3: Bad argument @ 'getPlayerAccount' WARNING: za/zkillreward.lua:5: Bad argument @ 'hasObjectPermissionTo' The lines referred in those errors include addEventHandler I think. addEventHandler ("onPlayerJoin",getRootElement(), function (client) local player = getPlayerAccount(client) look = nil if hasObjectPermissionTo( client, 'general.adminpanel', false ) then setAccountData (player,"Permission to get out","true") end end) Is there any way to fix that? I don't know how to script or anything but changing lines and such I can definitely do. Also, as this has been mentioned before... I am also getting aforementioned spam regarding getAccountData. If the function can still be used the same way, why are errors still getting put out in regards to it? Is there something I should change in the SQLite database to better reflect the behaviour of the function? {Third issue nicked due to being answered in appropriate thread.} Anyway, thanks for any help in advance. This is a fun resource and I'd like to be able to host it nearly full-time. (save for when I just want to mess around and make things go boom) EDIT: Forgot to add: I am using the 1.0.4-9-2033.2 release on GNU/Linux, Ubuntu distro with XFCE4.
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