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SoundWave

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  1. I know it does, because I am creating a multiroom. Do you have any idea what is bugging?
  2. I am creating a custom scoreboard. But i'm quite stuck at the moment. Since I don't find any bugs in debugscript 3 I thought someone here might know the problem. It draws some part of it but not all. Here is the client side: local scrX,scrY = guiGetScreenSize(); local g_Me = getLocalPlayer(); local players = {}; addEvent("spl",true) addEventHandler("spl",root, function(arg) players = arg; end) local scroll = 1; local anim_x = 0; local anim_y = 20; local board_x = 360; local size_info = 60; local size_title = 20; local p_space = 20; local function ini
  3. Hey everyone, I have a small question for you guys, which I just can't find. the rankingboard should normally show the colorcodes of the player that died, but it doesn't it's just white. client: local sx,sy = guiGetScreenSize() RankingBoard = {} RankingBoard.__index = RankingBoard RankingBoard.instances = {} local screenWidth, screenHeight = guiGetScreenSize() local topDistance = screenHeight-19*11 local bottomDistance = screenHeight-19*11 local posLeftDistance = screenWidth-120 local nameLeftDistance = 60 local labelHeight = 19 local maxPositions = 11 local rankingBoar
  4. Ty AcitanoX it works and ty binSlayer for your help
  5. @ binSlayer1 it is in it i just did'nt paste it here.. but here you got it: addEventHandler ( "onClientRender", g_Root, function() -- Hideous quick fix -- for i,player in ipairs(g_Players) do if player ~= g_Me then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametag.create ( player ) end end end if bHideNametags then return end local x,y,z = getCameraMatrix() for player in pairs(nametags)
  6. Ok i really don't know what the problem is so here I go I tried, and i tried to create colorcoded namtags but no mather what it still remains white. Please help finding out what the problem is addEventHandler ( "onClientRender", g_Root, function() -- Hideous quick fix -- for i,player in ipairs(g_Players) do if player ~= g_Me then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametag.create ( player ) end end end if bHideNametags
  7. Hey everyone, I try to delete this deathlist ( circled below in the picture ) but i can't find where it is located. So if anybody knows where it is located tell me http://imageshack.us/photo/my-images/808/probsd.png/ Thanks in advance
  8. Ah ok but they used it in 1.0.5 so how did they do it then?
  9. hey everyone i have a question: how is this guiElement called:
  10. lol you should create a client.lua: with GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Window[1] = guiCreateWindow(782,176,240,493,"Alarm Menu",false) guiWindowSetMovable(GUIEditor_Window[1],true) guiWindowSetSizable(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Button[1] = guiCreateButton(22,56,196,55,"Nekluaralarm !",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(22,128,198,56,"Sturmwarnung",false,GUIEditor_Window[1])
  11. Ow yea ofcourse thanks Sometimes i can be so stupid
  12. Hello guys, When i press f7 you enter in the userpanel well i tried to make dxDrawings (retangle, and bar,) but when i press f7 they only pop up 1 second and then dissapear. ( the panel stays ) Please help me. The script bindKey("F7", "down", function() if acc[player] == 1 then if not guiGetVisible(UserP) then guiSetVisible(UserP, true) guiSetVisible(Stats, true) guiSetVisible(StatsTab, true) ------- This Just Draws 1 second dxDrawRectangle(0, 0, ScreenX-SizeDraw, ScreenY-Lenght
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