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DeadTeamRacing

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Everything posted by DeadTeamRacing

  1. Sorry i updated newset dxscrbrd and i use the res. score fps topic closed?
  2. at serverffs i can not do anything on the console Mfg an23 i use serverffs my self and [TER]Clan u should do it in game console when u r logged in as an admin And im not sure if it does somethng to do that serverFFS sell only mtasa 1.0 serv
  3. i have this http://portforward.com/english/routers/ ... advert.htm A-Link RR224AP(i)
  4. and it works if i delete and go to other server too ?
  5. DeadTeamRacing

    Race

    i have dxscoreboard
  6. DeadTeamRacing

    Race

    [2011-03-02 05:03:08] == Details for resource 'race' == [2011-03-02 05:03:08] Status: Failed to load [2011-03-02 05:03:08] Included resources: 4 [2011-03-02 05:03:08] killmessages .. OK [2011-03-02 05:03:08] scoreboard .. NOT FOUND [2011-03-02 05:03:08] votemanager .. OK [2011-03-02 05:03:08] helpmanager .. OK [2011-03-02 05:03:08] Files: 60 [2011-03-02 05:03:08] == End ==
  7. DeadTeamRacing

    Race

    Well when i start my server it says this 3:33] Resources: 158 loaded, 17 failed [2011-03-02 01:33:33] Querying game-monitor.com master server... failed! (500: Internal Server Error) [2011-03-02 01:33:33] Starting resources.................... [2011-03-02 01:33:33] ERROR: Unable to start resource race; [2011-03-02 01:33:33] Server started and is ready to accept connections! and it just starts freeroam and says when i do /start race it says resource is running but it has errors i cant figure out what errors PIC:
  8. im not sure if u understiid my point i just want that it shows whetever player is alive waiting or dead in the dxscoreboard
  9. this is my meta <meta> <info name="Toptimes" description="Toptimes addon for Race" author="ccw" type="script" addon="race" version="0.0.3" build="r472 02Oct09"/> <script src="_common_tt.lua" type="server"/> <script src="util_tt_server.lua" type="server"/> <script src="databasetable_server.lua" type="server"/> <script src="maptimes_server.lua" type="server"/> <script src="toptimes_server.lua" type="server"/> <script src="_common_tt.lua" type="client"/> <script src="util_tt_client.lua" type="client"/> <script src="toptimes_client.lua" type="client"/> <file src="img/timepassedbg.png"/> <file src="img/blank.png"/> <settings> <!-- ***************************************************** All these settings are adjustable in the Admin Panel: 1. start admin 2. press 'p' 3. select Resources tab 4. double click on 'race_toptimes' ***************************************************** --> <setting name="*numtimes" value="8" friendlyname="Number of top times" group="Setting" accept="1-30" desc="The number of top times to show." /> <setting name="*startshow" value="false" friendlyname="Show at start" group="Setting" accept="false,true" desc="Set to true to show the table at the start of each race." /> <setting name="*gui_x" value="0.7" friendlyname="Table position X" group="Interface" accept="0.00-1.00" desc="The position of the table on the screen." /> <setting name="*gui_y" value="0.02" friendlyname="Table position Y" group="Interface" accept="0.00-1.00" desc="The position of the table on the screen." /> <setting name="*admingroup" value="Admin,SuperModerator" friendlyname="Admin group list" group="_Advanced" accept="*" examples="Admin,Moderator,SuperModerator" desc="To issue certain commands, the player must belong to one of the groups listed." /> </settings> </meta>
  10. And how about state likee dead,alive,waiting,not ready And where i put this thing
  11. So if i want a column named Fps with the res scorefps where should i put it and what should i put
  12. all other fixeds but this message shows [2011-03-01 22:21:52] ERROR: Client triggered serverside event onLoadedAtClient_tt, but event is not added serverside ..... ..... ..... .... [2011-03-01 22:22:01] ERROR: Client triggered serverside event onClientRequestToptimesUpdates, but event is not added serverside ........ ........ ........ [2011-03-01 22:22:11] ERROR: Client triggered serverside event onClientRequestToptimesUpdates, but event is not added [2011-03-01 22:22:40] ERROR: Client triggered serverside event onClientRequestToptimesUpdates, but event is not added serverside [2011-03-01 22:22:50] ERROR: Client triggered serverside event onClientRequestToptimesUpdates, but event is not added serverside
  13. Well i am wishing if u can find all possible errors -- -- toptimes_server.lua -- SToptimesManager = {} SToptimesManager.__index = SToptimesManager SToptimesManager.instances = {} --------------------------------------------------------------------------- -- Server -- Handle events from Race -- -- This is the 'interface' from Race -- --------------------------------------------------------------------------- addEvent('onMapStarting') addEventHandler('onMapStarting', g_Root, function(mapInfo, mapOptions, gameOptions) if g_SToptimesManager then g_SToptimesManager:setModeAndMap( mapInfo.modename, mapInfo.name, gameOptions.statsKey ) end end ) addEvent( "onPlayerPickUpRacePickup", true ) function onPlayerPickUpRacePickup(pickupID,pickupType,vehicleModel) if pickupType == "vehiclechange" and vehicleModel == 425 then outputChatBox("#0000ff*#ffffff"..getPlayerName(source).." Has got a new Toptime #ff000 Rank: " .. newPos .. " #ff6600 | Time:"..msToTimeStr(newTime)) setTimer(gmoff, 10000, 1) g_SToptimesManager:playerFinished( source, exports.race:getTimePassed()) end end addEventHandler( "onPlayerPickUpRacePickup", getRootElement(), onPlayerPickUpRacePickup) addEvent('onPlayerFinish') addEventHandler('onPlayerFinish', g_Root, function(rank, time) if g_SToptimesManager then g_SToptimesManager:playerFinished( source, time) end end ) addEventHandler('onResourceStop', g_ResRoot, function() if g_SToptimesManager then g_SToptimesManager:unloadingMap() end end ) addEventHandler('onPlayerQuit', g_Root, function() if g_SToptimesManager then g_SToptimesManager:removePlayerFromUpdateList(source) g_SToptimesManager:unqueueUpdate(source) end end ) addEventHandler('onResourceStart', g_ResRoot, function() local raceInfo = getRaceInfo() if raceInfo and g_SToptimesManager then g_SToptimesManager:setModeAndMap( raceInfo.mapInfo.modename, raceInfo.mapInfo.name, raceInfo.gameOptions.statsKey ) end end ) function getRaceInfo() local raceResRoot = getResourceRootElement( getResourceFromName( "race" ) ) return raceResRoot and getElementData( raceResRoot, "info" ) end --------------------------------------------------------------------------- -- -- Events fired from here -- --------------------------------------------------------------------------- addEvent("onPlayerToptimeImprovement") --------------------------------------------------------------------------- --------------------------------------------------------------------------- -- -- SToptimesManager:create() -- -- Create a SToptimesManager instance -- --------------------------------------------------------------------------- function SToptimesManager:create() local id = #SToptimesManager.instances + 1 SToptimesManager.instances[id] = setmetatable( { id = id, playersWhoWantUpdates = {}, updateQueue = {}, serviceQueueTimer = nil, displayTopCount = 12, -- Top number of times to display mapTimes = nil, -- SMaptimes:create() serverRevision = 0, -- To prevent redundant updating to clients }, self ) SToptimesManager.instances[id]:postCreate() return SToptimesManager.instances[id] end --------------------------------------------------------------------------- -- -- SToptimesManager:destroy() -- -- Destroy a SToptimesManager instance -- --------------------------------------------------------------------------- function SToptimesManager:destroy() SToptimesManager.instances[self.id] = nil self.id = 0 end --------------------------------------------------------------------------- -- -- SToptimesManager:postCreate() -- -- -- --------------------------------------------------------------------------- function SToptimesManager:postCreate() cacheSettings() self.displayTopCount = g_Settings.numtimes end --------------------------------------------------------------------------- -- -- SToptimesManager:setModeAndMap() -- -- Called when a new map has been loaded -- --------------------------------------------------------------------------- function SToptimesManager:setModeAndMap( raceModeName, mapName, statsKey ) outputDebug( 'TOPTIMES', 'SToptimesManager:setModeAndMap ' .. raceModeName .. '<>' .. mapName ) -- Reset updatings from the previous map self.playersWhoWantUpdates = {} self.updateQueue = {} if self.serviceQueueTimer then killTimer(self.serviceQueueTimer) end self.serviceQueueTimer = nil -- Remove old map times if self.mapTimes then self.mapTimes:flush() -- Ensure last stuff is saved self.mapTimes:destroy() end -- Get map times for this map self.mapTimes = SMaptimes:create( raceModeName, mapName, statsKey ) self.mapTimes:load() -- Get the toptimes data ready to send self:updateTopText() end --------------------------------------------------------------------------- -- -- SToptimesManager:unloadingMap() -- -- Called when unloading -- --------------------------------------------------------------------------- function SToptimesManager:unloadingMap() if self.mapTimes then self.mapTimes:flush() -- Ensure last stuff is saved end end --------------------------------------------------------------------------- -- -- SToptimesManager:playerFinished() -- -- If time is good enough, insert into database -- --------------------------------------------------------------------------- function SToptimesManager:playerFinished( player, newTime, dateRecorded ) -- Check if top time recording is disabled for this player if getElementData ( player, "toptimes" ) == "off" then return end if not self.mapTimes then outputDebug( 'TOPTIMES', 'SToptimesManager:playerFinished - self.mapTimes == nil' ) return end dateRecorded = dateRecorded or getRealDateTimeNowString() local oldTime = self.mapTimes:getTimeForPlayer( player ) -- Can be false if no previous time local newPos = self.mapTimes:getPositionForTime( newTime, dateRecorded ) -- See if time is an improvement for this player if not oldTime or newTime < oldTime then local oldPos = self.mapTimes:getIndexForPlayer( player ) triggerEvent("onPlayerToptimeImprovement", player, newPos, newTime, oldPos, oldTime, self.displayTopCount, self.mapTimes:getValidEntryCount() ) -- See if its in the top display if newPos <= self.displayTopCount then outputDebug( 'TOPTIMES', getPlayerName(player) .. ' got toptime position ' .. newPos ) end if oldTime then outputDebug( 'TOPTIMES', getPlayerName(player) .. ' new personal best ' .. newTime .. ' ' .. oldTime - newTime ) end self.mapTimes:setTimeForPlayer( player, newTime, dateRecorded ) -- updateTopText if database was changed if newPos <= self.displayTopCount then self:updateTopText() end end outputDebug( 'TOPTIMES', '++ SToptimesManager:playerFinished ' .. tostring(getPlayerName(player)) .. ' time:' .. tostring(newTime) ) end --------------------------------------------------------------------------- -- -- SToptimesManager:updateTopText() -- -- Update the toptimes client data for the current map -- --------------------------------------------------------------------------- function SToptimesManager:updateTopText() if not self.mapTimes then return end -- Update data -- Read top rows from map toptimes table and send to all players who want to know self.toptimesDataForMap = self.mapTimes:getToptimes( self.displayTopCount ) self.serverRevision = self.serverRevision +
  14. HEy all I have a hosted serv but i have the local too but i dont know how to make it online guys say that open ports but i dont have any idea how ?? So pls help
  15. Okey I have dxscoreboard and i have only ping in it so i am asking how to add more things like ID State like (dead waiting not ready or alive) then i have the res scorefps but it only works for the old scoreboard not for dx Thanks for help in advance
  16. that problem solved (thanks:)) but now it says this error [2011-03-01 15:14:00] SCRIPT ERROR: race_toptimes/toptimes_server.lua:420: ')' expected (to close '(' at line 405) near 'addEvent' [2011-03-01 15:14:00] WARNING: Loading script failed: race_toptimes/toptimes_server.lua:420: ')' expected (to close '(' at line 405) near 'addEvent'
  17. [2011-03-01 01:12:40] Starting race_toptimes [2011-03-01 01:12:40] SCRIPT ERROR: race_toptimes/toptimes_server.lua:36: unexpected symbol near ')' [2011-03-01 01:12:40] WARNING: Loading script failed: race_toptimes/toptimes_server.lua:36: unexpected symbol near ')' it shows that and toptimes say please wait
  18. game.ffsracing.net:22003 is good website ffsracing.net
  19. Hey I scripted Toptimes so i need to know if this is right so please help addEvent( "onPlayerPickUpRacePickup", true ) function onPlayerPickUpRacePickup(pickupID,pickupType,vehicleModel) if pickupType == "vehiclechange" and vehicleModel == 425 then outputChatBox("#0000ff*#ffffff"..getPlayerName(source).. ' Has got a new Toptime #ff000 Rank: ' .. newPos .. " #ff6600 | Time:"..msToTimeStr(newTime)) outputChatBox("#ffffff* #ff6600 Disabling Ghostmode in 10 seconds...") setTimer(gmoff, 10000, 1) g_SToptimesManager:playerFinished( source, exports.race:getTimePassed()) end end addEventHandler( "onPlayerPickUpRacePickup", getRootElement(), onPlayerPickUpRacePickup)
  20. DeadTeamRacing

    Admin panel

    You should have it automatically but download latest resources here : http://code.google.com/p/mtasa-resource ... s-r671.zip it has admin panel too
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