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Everything posted by Einheit-101

  1. We will set up everything this weekend. I hope MTA team will fix some important bugs soon. I want to create some new nice stuff.
  2. San Andreas At War WW2 will be offline for a few days/weeks starting at 23.07.2019. I will change my server provider.
  3. You have to use the map editor server. I can give you the password as PM
  4. That is a MTA bug, i think its best to delete prone ability entirely The first one is possible and i will consider doing that, the second one is too much to do, active feature development for WW2 is stopped in favor of the next project.
  5. It would not work, the weapons are not designed for that I dont know, create a bug report @ https://github.com/multitheftauto/mtasa-blue/issue And add your crash dumps.
  6. 350MB? Did you delete your MTA? The recent update was maybe 10mb...
  7. Thats it. Every bug is fixed (at least the ones that could be reproduced reliably). And the missing skins are here. UPDATE: -Added missing british sniper, gunner, medic and engineer skins -New model for mines -Added Sjögren Inertia and Remington Mod. 11 shotguns -Walther M1918 and Winchester 1897 can now fire the next shot without releasing the trigger -Rebalanced Arisaka and Winchester Mod. 1873 and some other weapons -Changed RPG-43s model to another one, maybe that causes less bugs -Blown vehicles will no longer cause the hitmarker to appear when hit by a weapon -Fixed s
  8. Because i have no intention to buy ads, its a waste of money. I would not consider this server as "dead", the player count was always pretty low and i think its a simple result of the gamemode and PRO players that are slaughtering newcomers. However, seeing many of the top servers makes me wonder what their secret is, what players want, because many of the populated servers have nothing to offer.
  9. Okay, there is almost nothing left that i can fix. But here are a few more improvements. It is possible that i will add a few more crosshairs in near future. UPDATE: -Updated Thailand, Guam, Canyon, Tenochtitlan, Islands -MG turrets of bombers do overheat 25% slower -Added the new explosion concussion effect to F1 settings because of complaining players with toaster PCs -Fixed ear rape of AS-44 sound -Molotovs do no longer cause the new explosion effect -Vehicle velocity limiter now only reacts when a vehicle is really on ground -Tanks now take damage from falling -Freecam
  10. JN found many other small issues, here we go again. UPDATE: -Updated server binaries -Increased FPS limit to 60 (Not that it matters much, you need a NASA PC to get this performance) -Fixed P26/40 and Crusader having wrong headlight rotation when dynamic lighting is disabled, also improved their collisions -Updated british paratrooper skin -Added new animation when firing a pump-action shotgun while crouching -Added an explosion concussion effect with tinnitus -Added MG 15 and RPD to Machine gunner classes -Added MAS-38 and AS-44 to Paratrooper classes -New Type 100
  11. I checked it, yes, i added "RickAnd", but with the last big update, not with a recent small update. UPDATE: -Updated maps: [TDM] Stalingrad, [TDM] Assault (Its now [TDM] Lvov), [WAR] East Africa, [WAR] Philippines, [TDM] Tenochtitlan -Added the ability to toggle a crosshair with F7 key -Replaced IZH-43 with Luftwaffendrilling M30 (New and good model) -Fixed a bug that showed always "B" to board a ship, no matter what key is set -Removed the ability to toggle Binocular while sprinting -Removed the ability to place mines over other mines and build a mine-tower (Yea it was fun
  12. No, this update has changed nothing in the ACL. Is RickAnd the account name?
  13. I checked the bug that revives players at the location where they died instead of the location where they actually got revived, and it is actually a MTA desync issue. I reported it. MASSIVE BUGFIX UPDATE (Special thanks to JN for the long list of small issues): -Ballistic calculation of tanks and other armed vehicles now takes water surface correctly into account -Fixed some minor issues and warnings -Fixed some map bugs -Screenshot mode now correctly hides reload and stamina status, bases and spectate button -Fixed 5-cm PAK 38 increasing a players noise while he drives it
  14. ReShade and ENB cause more errors that anything else, especially with MTA shaders and i got a lot of false-complaints because players used ENB and were surprised that their game bugged on my server thanks to the custom d3d9.dll...
  15. I made that change when HAWK Was offline, weeks ago. I will add both after next hotfix.
  16. @Ren712 has finally released his new deferred lighting resources, i updated the server to support that. The major drawback of this new lighting method is the fact that it needs depth buffer access and shader model 3 support and i guess its not as fast as the old dynamic lighting, but it looks better. It is also not compatible with literally any other shader that is applied to an element, that means it looks slightly worse when sun shader is running but i see no negative effect on water shader. I guess its impossible to make this lighting 100% compatible with sun shader, at least impo
  17. I dont know. Should i upload the new update with incomplete british soldiers or should i wait until i finished them all? The problem is, that skin rigging stuff eats a LOT of my time and i dont know how long i need until the other 6 skins are finished. The update is completely finished, i only need these 6 skins. I could upload the update and then deliver the skins as soon as they are finished, what do you guys think? UPLOAD LATER WITH BRITS OR UPLOAD NOW?
  18. Thats exactly why the next update will kill almost all moderator rights
  19. A small sneak-peak for the next update, this is the brand new italian radio operator. Yes. Italian and british forces are coming to SAAW.
  20. I need some help, someone told me there is an ammo glitch where you can put your whole Primary ammo into the clip of your secondary weapon by entering/exiting a vehicle and spamming some keys, after that you can spam 30 flares (for example), i cannot reproduce it, can someone show me that? I want to merge a fix for that into this update.
  21. Berlin 1945 and Nippon are public available maps on community.mtasa.com
  22. Since i am not using vk at all, you have to arrange that by yourself, the original vk group was also made by HAWK, i have absolutely nothing to do with vk.
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