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Einheit-101

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Posts posted by Einheit-101

  1. Yes, a somewhat decent GPU can easily handle this server. But i recommend turning some settings off, for example radial blur, depth of field, palette. They dont look good (my opinion). And i recommend setting "ship model detail" to low, because it causes CPU load and ships will lag even on a NASA PC.

    I also just uploaded a new version of my post processing resource, it improves sun/moon godrays and adds new rain drop effects, just as i promised.

    • Like 1
  2. @Ren712 found a fix for the shore foam depending on view angle. But that fix introduces a new bug, because it does no longer account for water waves and the shore foam doesnt change its shape when waves are shaking the water up / down. The shader literally thinks that the water is completely planar, but it isnt.
    We are currently working to fix this, if possible.

  3. KNOWN ISSUES (01.08.2020):

    - Reflections are flawed, we get flickering and non-correct reflections in some situations (i have commented the shader very well, and some potential fixes are there, but i am no smart enough)
    - Reflection edges are not stretched yet, we can see artifacts at the screen borders because of that. I dont know (yet) how to fix that aswell
    - Refraction of stuff below the water surface seems to be impossible to add, but i am pretty sure that some genius can find a way
    - Shore foam currently depends on camera view angle because i am not smart enough to calculate the vertical water depth at any given surface position

  4. UPDATE:
    -Smoke grenades will now explode after 5 seconds and eject smoke that is synced from the creator to all other players to prevent smoke desync
    -Fixed non-working mortar smoke shells
    -Fixed satchel detonator not working when the player is sitting in a vehicle
    -Satchels can now be detonated with any weapon equipped (No longer needed to equip satchels specifically)
    -Satchels can now be "defused" by shooting them or by exploding something in their proximity (Beware, satchels have no collision, you have to hit the surface that is next to the satchel)
    -Players can no longer switch first person mode while reviving to cancel the revive animation
    -Changed default key for "Sonar Ping" to "J"
    -Changed default key for "Toggle vehicle light" to "O"
    -Changed default key for "Detonate satchels" to "P"
    -Added new key "Call artillery", default key is "lalt" (I separated artillery call from satchel detonator)

    I will soon upload the new maps Westerplatte and Budapest. I wont create a new post for that and i dont know when they will be added exactly.
    Also we have currently a problem with missing killer information when a satchel explodes. I will fix this soon.

    • Like 2
  5. Ped lighting depends on the surface that they are standing on. If a ped is standing on a low-light ground, he will also be near-black.
    The same happens when you create a Ped in Air and there is no ground below him, GTA doesnt know the vertex lighting so the Ped appears dark when spawning.

    • Like 1
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