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Everything posted by Einheit-101

  1. That site is a pain in the ass. The videos load so slow, its ridiculous. What does the debugger say?
  2. Yeah, i got the offer last week. I payed the money and my server got put on top of the list after 3 months of waiting. But it didnt help anything, player count remains low. I guess its because players rarely search in the browser, they simply join their favourites.
  3. This map always had issues because there are many objects, check if streaming memory is set to max.
  4. UPDATE: -Updated deferred rendering by @Ren_712 to latest version, slightly better light rendering and slightly better performance -Fixed a bug that broke sync between players when someone pressed prone -Fixed broken submarine visibility through transparent water -Fixed some issues with broken speed sync between marine units -Fixed visibility of ship / submarine water wakes -Fixed broken sonar detection -Fixed broken submarine sound -Ship wakes do now have a draw distance limit of 800m -Ship captains can now hear it when they get detected by sonar and they get an estimated
  5. UPDATE: -Added 5150 to moderators team -Players can no longer switch weapons while cursor is showing or a window is open -Fixed a bug that killed a player when climbing a tower in [TDM] Poland -Fixed a bug that disabled collisions of the player with an aircraft when he left the plane for any reason -Fixed a bug that prevented damage from occuring when firing at a submarine with large caliber shells -Fixed a bug that prevented the player from entering a submarine when it has low health -Fixed a bug that prevented a submarine from sinking when it got rammed by a ship -Fixed an
  6. Did you change your hardware? €DIT: Try again. €DIT 2: I found the bug with aircraft collisions. I will fix it soon, together with some other small issues that i found over time.
  7. Maybe voice resource has been overwritten by original. I dont care about voice, it doesnt work properly and MTA team needs to fix it.
  8. Wtf, you disabled collision of the aircraft by exiting it? I need to try this.
  9. Satchel detonator works for me, it is bound on Mouse3 (Middle mouse key), are you sure your key bind is correct? Please check it in F6 key binds menu. Maybe there is something that can cause it to stop working, but it definitely works fine when joining the server freshly.
  10. We now have a community partnership with IMPLICIT gaming and their || Grand Theft Auto Roleplay || server. They created a Discord server and our goal is to bring a bigger community together. UPDATE: -Added mtasa:// GTA Roleplay IP to the advertisement system -Added new IMPLICIT / SAAW Discord server to advertisement: https://discord.gg/44adDxJ -Added ability "Raid": Medics can now capture zones with light vehicles -Added ability "Radio transmitter": Radio operators can deploy this device that uncovers all enemies for the whole team in a 20m radius. The tran
  11. UPDATE: -Added a brand new map (default key F7) -Added a key bind for toggling the new map in F6 menu -Nerfed all revolvers -Fixed a bug that prevented the map vote from appearing at the end of a match -Fixed a bug that some newer melee weapons did not instakill other players -Fixed a bug that prevented some MGs from making shot sounds -Fixed a small visual artifact when water shader was disabled -Fixed a visual artifact of ship wakes -Updated prone animations and vehicle shops -Updated Berlin-Mitte, Africa, KDB, Egypt, East Africa -Enemy player nametags are no longer
  12. UPDATE: -Small improvements for the prone animation stuff (should work better now) -Worked around a bug that caused non-replaced models when joining the server ( https://github.com/multitheftauto/mtasa-blue/issues/1183 ) --> This workaround can cause visual artifacts on some maps because i do no longer delete world models when joining the server. If you see any map issue, please report it. -Off-Map artillery cooldown is now properly displayed inside the gadget icon -Increased depth charge ammo of destroyers from 20 to 30 -Welding device no longer works when the player is insi
  13. The old discord.gg/V5u5JTb link is no longer valid and i dont use discord personally, so i guess nope, there is none. "landship"? You mean prone on regular ground? Also, when does that happen? I noticed that animations can become non-cancellable and unstoppable in certain situations, for example when i dont block the player movement keys when he presses prone. setPedAnimation() has some serious issues and i need to create dozens of workarounds for all the small bugs, some may even be impossible to fix. Maybe you are trying to "prone" while running and the movement keys dont get
  14. UPDATE: -NEW method for crouch/prone: The player can now use "crouch key" to crouch or "prone key" to prone independend of the current movement state. That means, when the player is prone and presses "crouch", he will go crouch instead of standing up and when the player is prone and presses "prone" again or "jump" he will stand up. This is a lot more straightforward than the default behaviour because now you know exactly what you will get when pressing crouch, prone or jump. It is very likely that this has some small bugs somewhere, so if you find a bug, report it. I want to make
  15. "There are 284 servers ahead of my server..." WOW Whoever invented this, it must have been the greatest marketing idea ever. I guess my server has to wait a few decades.
  16. The problem with dxDraw effects is that smoke and all other effects are drawn after dxDraw functions. When using, for example, a refract shader, you will always see the effects behind the dxDraw shader. That is especially annoying when players throw smoke grenades and you can clearly see the smoke being "refracted" when water is anywhere behind. Thats why i live with that 1-frame lag and apply all shaders directly to textures, if possible.
  17. Huehuehue (I still could not fix the issues in the current post process resource, the SAAW-WW2 update has to a few days longer)
  18. Why doesnt someone of you record a youtube video of these incidents? Because i cant judge when someone posts screenshots that dont show what was happening before... What "hacks" should he do?
  19. I dont know what CLEO exactly can do to allow ragdoll, i can just say it wont work in MTA (yet).
  20. That is done with CLEO and CLEO can do some things that you cant do in MTA.
  21. Machine guns against aircraft have the disadvantage that their range can not exceed 300 meters, which means that ships would be defenseless against air targets above 300m flight height. Sure, this would be no big deal since most people are flying low, but i think its better to keep it that way and i dont think it makes much sense to change it anyway because there are almost no players using ships at all. About the update, i found some small things that still need work before i can upload it. But dont expect much. I needed to disable water reflections because me and @XaskeL could not fix t
  22. The problem is that this kind of stuff doesnt allow to pass parameters to the effects, just like createEffect is missing parameters. At least with createEffect you can control the draw distance. Thats why i created a simple map editor helper script that allows to place/move/edit these effects in the map editor with all their properties.
  23. Will your bullet physics increase the default GTA collision range of 300 meters? Its pretty annoying to have stuff falling through the ground when reaching the 300m distance mark. And it should be no problem for a powerful PC.
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