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Einheit-101

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Everything posted by Einheit-101

  1. Not yet, but i already thought of making one, it's interesting, especially with the New rocket launchers, but I am busy with Scripting. Next update will add some things that should be existing for a long time already. Like... dynamic lighting.
  2. Probably because the auto updater must be set to nightly and 90% of MTA Players dont use this setting.... But stable 1.5.6 is close and i hope it will solve the problem.
  3. I didnt touch flamethrowers, i need to check it. But dont expect a fix very soon, i will insert it into the next bigger update.
  4. Go to settings, advanced and change auto-update build type to "Nightly" and check for update or visit https://nightly.multitheftauto.com/
  5. THE NEWEST MTA UPDATE IS NOW AUTOMATICALLY DISTRIBUTED, PLAYERS CAN JOIN AGAIN. SELECT "NIGHTLY" AS UPDATE DEFAULT BUILD TYPE. HOTFIX: -Fixed wrong killmessage colors when ships get sunk -Fixed a problem with sinking merchants -Fixed submarine captains do not hear the enemy sonar ping when they get detected -Fixed the ship showing "Stop" when switching to captain position even if the ship is accelerating -Rocket launcher vehicles do no longer have recoil when firing rockets -It is no longer possible to accidentally use depth charges while typing in chat etc. ...did you know that you can sink surface ships with depth charges? Its really amazing how my stuff works together.
  6. UPDATE: -Implemented "Ship details" video option: Setting this to "LOW" will save many fps, but ships will no longer lose parts when taking damage + chimney smoke is disabled --> This video setting will improve performance by ~30%, my personal machine improves from 35 to 45 fps! -Replaced "dynamic lighting" video setting with "Ship details", default setting is "LOW" -NEW VEHICLE: BM-31-12 "Andryusha" missile launcher (Can tow trailers, co-driver can use driveby) -NEW VEHICLE: Sd.Kfz. 4/1 Panzerwerfer 42 (Can tow trailers) -NEW VEHICLE: StuG III Ausf. G (Slightly faster than Hetzer, but slightly less armor) -Improved vehicle aiming for some vehicles -Fixed a bug that creates the wrong amount of torpedoes for destroyers for players that join the server -Fixed a bug that prevented players from moving the torpedo/light on ships -Fixed a water drops draw issue that happened at times between 18:40 and 06:35 (night time) -Fixed a bug where it was impossible to toggle the engine state of Panzerspähwagen Sd.Kfz 234/2 -Updated some maps with the new vehicles These are the last vehicles that will be added to SAAW. I wont add anything else unless i have a definite reason to do so.
  7. UPDATE: -Fixed "MOD" or "ADMIN" tag being still visible after "secret staff" mode has ben enabled -Fixed a missing collision bug on "[TDM] Carrier" -Fixed a bug that occasionally made the "Flare blind" effect invisible when Godray shader was enabled (Thanks @R8ZOM) -Added the ability to apply a custom spawn protection time in editor to fix "Too long spawn protection on Italy" -Changed spawn protection time for "[TDM] Italy" from 8 seconds to 4 seconds -Fixed "crouch/prone" indicator icon draw issues -Removed artillery howitzers from "[TDM] Lagoon" -Improved performance of ships by at least ~5% (Not much, but something) -Godray sun shader now works perfectly fine together with water drops shader -Torpedoes do no longer prematurely detonate by colliding with explosion debris from ships -Fixed/removed the small, glitchy high tone that appeared always when a bomb hit the ground -Fixed zoom not resetting when using a submarine and changing the camera position while zoomed in with gun/periscope -Frozen players should no longer be able to move in any way and they can no longer fire their weapons -Fixed a bush object on Normandy, Sewastopol and Lagoon disappearing in night time (Switched object 14496 with 13009) ...I also made some more investigations about the performance issues with ships... Fact is, its not my scripts that cause it. Its also not the complexity of 3D models / collisions that cause it. It looks like the performance drain (8 fps per ship!) is almost entirely caused by MTA/GTA itself. All these ships consist of many attached custom objects. If i stop every script and just spawn 4 ships without anything else and nothing running in the background i still get just ~48 fps instead of 80, just because there are ~70 attached objects with a few boats in my streaming distance. I will make some more tests to find out if its possible to improve that.
  8. what are you talking about, we already mentioned what has to be done in order to play (if this is what you want), i have no influence on when MTA team makes the latest nightly available for auto-updater, so you HAVE to update manually in the time being... I already addressed this issue for the next update
  9. 1. I dont use discord 2. This server was never meant to play Italy 24/7, but its possible to fix 3. I never used Freeze command. Needs investigating, and i cant do this alone. 4. Not going to happen, i dont create textures. 5. Wanted player is not meant to be visible. Other players nicks are not visible anyway (Except if they are loud and you aim at them), this "feature" is just a little "bonus" if you kill that guy. 6. I can only remove the artillery completely. 7. Because admin panel does not support saaw gamemode, you cannot give weapons either and i have no plans to fix this, as staff members can get used to it. 100 Armor in SAAW is not 100 armor in GTA. 25 armor is 100% in SAAW. 8. That Godray issue is interesting, i need to test this, as i never found the reason for the missing blind effect.
  10. Submarines are very fragile indeed, i dont know the exact amount of aircraft bullets that you can take but you should not be seen with a submarine anyway.
  11. Dynamic lighting has been removed in 2017 because it didnt work with other shaders + it caused massive performance drain, a new dynamic lighting version is planned, but i made no efforts to create it yet (It will use post processing materialLine3D light by @Ren_712, which works great and consumes literally nothing). Thats why it cant be enabled anymore.
  12. I forgot to turn the MOD tag off. Thanks for report. Will fix. Are all of these jetdoors affected or only this one has no collision? I could not reproduce that bug. The ladders work fine for me. But i can imagine that the animation donesnt work 100% all the time. But yeah, this is MTA.
  13. UPDATE: -New staff members: @R4FSAN and @annonymus0269 AKA Auto (whatever his nickname is now, lol) -NEW MAP: [TDM] Lagoon -Updated server to latest nightly (once again, required, and all clients need to update) -Maximum Ped LOD distance set to 500 -Added a 1,5s timeout to enter a vehicle after exiting it, this should fix the bug reported by @Sommy -Added "secret staff mode", staff members can now use /secret command and get removed from the online staff list (suggestion from Auto), you can also use "bind" command to bind it to a key -Fixed a map bug in "Vacant" -Fixed models/collisions of objects 3066, 3566 and 3567 (A flat trailer, a container trailer and the long green ammo box pile on vacant and other maps) -Also created better collisions for objects 744, 745, 749, 750, 751 (Some rocks that had very bad collisions) -Added a new object (a wooden cabin) -Increased range of mortars -Removed detail shader from custom sandbags object -Updated detail shader with some new objects -Disabled "zero" command because it only caused tears -Enabled /kills and /xp commands for super moderators (Thanks for the report @R8ZOM) -Replaced shader dxDrawCircle with new MTA builtin dxDrawCircle for better performance -Updated Bunker 3D model (removed graphical artifacts) Please keep informing me about any issue you encounter.
  14. @Sommy that Bug is caused by MTA, but I can fix it. @R4FSAN Yeah you as mod is easily doable, gimme your ingame account name ao i can enable it for next update. Expect the update soon.
  15. Yeah I will report it to mta staff so they take them down...
  16. I didn't know that xp command is limited to admin, I will fix it. And I will remove zero command because it only causes :~.
  17. I would like to keep the blind effect tho, it's not gonna make it op
  18. @R8ZOM this addition can be added after the minimap update is finished, which will take time.
  19. The problem is a MTA bug that prevents the trailer from attaching it again once it detaches for some reason, I can't do anything about it
  20. UPDATE: -Removed the ability to "climb" ladders that do not have default X/Y rotations -Fixed messed up "climb down" animation on small ladders -Removed two strange objects on "Egypt" map -Fixed ladders on "Malta" map -Fixed messed up "stand up after fall" animation -Fixed player weapons floating in the air while climbing ladders -Fixed messed up MP 18 and M3A1 SMG reload animations -Fixed wrong accuracy of Hotchkiss M1914, MG 30, Lahti-Saloranta M/26, DP 1928, M1918 BAR, ZB vz. 26 -Nerfed accuracy of many fast firing weapons slightly -Fixed wrong money income when players use "Payday" and sink a submarine -Fixed medics not getting the correct amount of money for healing other players while using "Payday" -Fixed the wrong team getting punished with -10 tickets for losing a submarine -Fixed wrong killmessage colors for submarines and ships -Medics now earn some money and XP for reviving a player -Increased cruiser main gun damage per shell by 15% As usual - report anything that doesnt work as intended.
  21. You can cause trillions of visual issues with critical camera angles, this is impossible to fix just like it is impossible to fix the missing camera collision on maps that are out of gta world bounds
  22. 1. It's currently not possible I think 2. Not 100% but better than crouch 3. Additional Ammo support is planned 4. I didn't test fall animation 5. Didnt check Malta yet, will fix it. 6. Heavy MGs need special treatment because you cannot crouch with heavy weapons. It's also impossible to replace third person aim animations. Best solution maybe is to move all HMGs to AK47 or whatever weapon... But dont expect that this is going to be fixed in a few days
  23. @Sommy i have no idea, maybe someone mapped it into that map or maybe its a leftover object from a player and didnt get deleted. @R4FSAN 1. That is theoretically possible, but be aware that there is a giant list of things that are requested or need to be done already. 2. That is not possible, the 260mb of download are 99% elements that are needed to play (~226mb 3D Models, ~20mb sounds). Do you know that there are other servers with far more than 1 Gigabyte of data to download? One of the next things i would like to achieve is shooting with all weapons while being prone, without being able to shoot through walls, but i dont know if its possible or even give an ETA, so keep calm.
  24. Well, this one comes with a little surprise to be sure, but a welcome one: UPDATE: -Implemented a first test resource of custom animations for MTA -Fixed broken first person mode - fps is now actually a working thing! ---> https://i.imgur.com/b52xaXF.jpg -> Added experimental "prone" animations - use "prone" command to toggle prone (Key can be customized in key settings, lctrl default) ---> Shooting prone is ONLY for sniper weapons! Other weapons could be used for wallhack exploits!!! -> Many default animations have been replaced -> It is now possible to climb all "dyn_ladder" objects that are set to "unbreakable" in editor (This ladder type:) https://files.prineside.com/gtasa_samp_model_id/blue/1428_b.jpg -Disabled sprinting for all fast firing weapons like PPSH -It is no longer possible to repair vehicles faster than they get damaged by anti-tank fire -Players can no longer respawn in the last 40 seconds of a match -Updated stats of many lower level weapons (Increased accuracy in most cases) -Fixed the last torpedo of S-100 speed boats not working in some situations -Fixed a warning that occured when the wanted player committed suicide
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