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Beluga

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Everything posted by Beluga

  1. addEventHandler ("onPlayerChat",getRootElement(), function abc (message,type) message = split(message,32) if (message[1] == "!points") then local player = getPlayerFromName(message[2]) or source local playerPoints = loadPlayerData (player,"points") setTimer(outputChatBox,50,1,getPlayerName (player) .. " #FF0000has " .. tostring(playerPoints) .. " points!",getRootElement(),255,0,0,true) end) addCommandHandler ( "name", abc ) You were missing an end.
  2. Beluga

    Bounded keys

    Hmm I'll take an extra look at it because I found a resource that changes the controls (Resource called: Drug) EDIT// I changed the jump button. Sprint button in progress.
  3. Beluga

    Bounded keys

    Is it possible to change bounded keys. Like I want to put Sprint at shift but it is at space. Thanks.
  4. What is Wolfenstein Enemy-Territory? Wolfenstein Enemy-Territory is a first person based shooting game. Here are some pictures of how the game look likes: Progress: I didn't start scripting yet, but here are the features: -GUI : 0% -First Person : 0% -Custom Weapons : 0% (Someone can help me wit this?) -Mapping : 0% -Sounds : 5% I hope you like my ideas!
  5. function illegalweapon ( previousWeaponID, currentWeaponID ) if not isObjectInACLGroup (source, aclGetGroup ( "Admin" ) ) then if currentWeaponID == 38 or currentWeaponID == 35 or currentWeaponID == 36 then local weapon = getWeaponNameFromID ( currentWeaponID ) kickPlayer ( source, " AC detected ".. weapon) outputChatBox("Cheater/Bug Abuser kicked!", getRootElement(), 255, 0, 0) outputServerLog("ANTICHEAT: kicked abuser/cheater.") end end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), illegalweapon ) function kickCheat ( theVehicle, seat, jacked ) if not isObjectInACLGroup (source, aclGetGroup ( "Admin" ) ) then if ( getElementModel ( theVehicle ) == 432 ) then kickPlayer ( source, " AntiCheat detected a Rhino. " ) outputChatBox("Cheater/Bug Abuser kicked!", getRootElement(), 255, 0, 0) outputServerLog("ANTICHEAT: kicked abuser/cheater.") end end end
  6. I didnt ask to script something for me... I just tought there is some stock command like in SAMP if you run game and do /save then it will make to your Main san andreas folder playerpositsions.txt with saved cordinades. I know the code how to make but i what i don't know is how to get easy cordinades on map... Hmm you said you don't want a script but it is still scripted for you now. You could get this one by visiting https://wiki.multitheftauto.com/wiki/Main_Page.
  7. Tuuker, This is not a valid way of asking. You can search it by yourself. Go to the Wiki site and search for createPickup... We won't script something for you.
  8. function topDownView() local rotation = getPedRotation(getLocalPlayer()) local x,y,z = getElementPosition(getLocalPlayer()) setCameraMatrix(x,y,z+50,x,y,z,rotation) addEventHandler("onClientPreRender",getRootElement(),topDownView) end addEventHandler("onClientVehicleEnter",getRootElement(),topDownView) function normalView() removeEventHandler("onClientPreRender",getRootElement(),topDownView) setTimer(setCameraTarget,50,1,getLocalPlayer()) end addEventHandler("onClientVehicleExit",getRootElement(),normalView) This code is working, but if I do /debugscript 3 it is spamming: gui.lua addEventHandler: onClientPreRender is already handled - line 5 Someone know how to fix it?
  9. Beluga

    guiShow

    I think this will help you resourceRoot = getResourceRootElement() escript = guiCreateWindow(272,149,433,431,"eSports script by Ghosts/Klesh",false) lb_s = guiCreateLabel(76,38,282,98,"eSports script",true,escript) guiLabelSetColor(lb_s,0,0,255) guiLabelSetVerticalAlign(lb_s,"top") guiLabelSetHorizontalAlign(lb_s,"center",false) guiSetFont(lb_s,"sa-header") lb_u = guiCreateLabel(9,95,422,42,"User name",true,escript) guiLabelSetColor(lb_u,255,255,255) guiLabelSetVerticalAlign(lb_u,"top") guiLabelSetHorizontalAlign(lb_u,"center",false) guiSetFont(lb_u,"sa-header") e_u = guiCreateEdit(64,140,309,45,"",true,escript) but_r = guiCreateButton(102,196,238,50,"register",true,escript) lb_p = guiCreateLabel(5,260,422,42,"Password",true,escript) guiLabelSetColor(lb_p,255,255,255) guiLabelSetVerticalAlign(lb_p,"top") guiLabelSetHorizontalAlign(lb_p,"center",false) guiSetFont(lb_p,"sa-header") e_p = guiCreateEdit(68,309,309,45,"",true,escript) GUIEditor_Button[1] = guiCreateButton(110,364,238,50,"login",true,escript) --- --- --- --- --- guiSetVisible (escript, true) guiSetText ( e_u, getPlayerName ( player ) ) function guiClick (button, state, absoluteX, absoluteY) uname = guiGetText ( e_u ) pass = guiGetText ( e_p ) if ( source == Btn_log ) then triggerServerEvent ("login", getLocalPlayer(), uname, pass) elseif ( source == Btn_reg ) then triggerServerEvent ("register", getLocalPlayer(), uname, pass) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) function hide () guiSetVisible ( loginwindow, false ) showCursor (false) end addEvent ( "hide", true ) addEventHandler ( "hide", getLocalPlayer(), hide ) function show () guiSetVisible ( loginwindow, true ) showCursor (true) end addEvent ( "show", true ) addEventHandler ( "show", getLocalPlayer(), show ) function start () triggerServerEvent ( "checkaccname", getLocalPlayer() ) end addEventHandler ( "onClientResourceStart", getResourceRoot,start)
  10. Beluga

    mySQL

    I like mySQL more but if sqLite is better or same, thats ok too for me.
  11. Beluga

    mySQL

    Hi, Is there someone who can help me with mySQL based loginSystem (GUI allready done) I checked the wiki site but I don't readlly understand it. If there's no one, I'll keep using .xml file. Greetz, Cornelis.
  12. Hmm why there is no hideLoginWindow in client side? So triggerClientEvent.....(fill in by yourself)
  13. Beluga

    Join Quit

    outputChatBox(#FF0000Klesh has joined to #FFCC00server LA) https://wiki.multitheftauto.com/wiki/OutputChatBox Always check wiki before asking.
  14. Maybe you can open the freeroam resource and search where they put the code and learn from it.
  15. Beluga

    MoveObject

    moveObject(ufo1,10000,-353.2197265625,2187.2331542969,86.91221618523) This code is working perfect but when the ufo reaches the second x,y,z then it's not going back to his old position, so my question is is there a function that makes it possible to move the ufo to the second x,y,z and back and back and back etc. So it is moving all the time? Thanks!
  16. Hmm thanks, I'll put it to client side and have a look!
  17. badlandsCol = createColCuboid(-781.25305175781,73.259292602539,0.3499011993408,100,100,10) function badlands_Enter(thePlayer,matchingDimension) local player = getLocalPlayer() if isPedInVehicle(player) then setRadioChannel(2) end end addEventHandler("onColShapHit",badlandsCol,badlands_Enter) I put this code on the server side, but it isn´t working. No errors or something.
  18. function setFuelBlips() createBlip (1938,-1777,19,20) createBlip (1007,-933,41,20) createBlip (652,-570,15,20) createBlip (1380,457,18,20) createBlip (-97,-1165,1,20) createBlip (-1606,-2714,13,20) createBlip (-1339,101,1,20) createBlip (1448,-2543,12,20) createBlip (-2022,156,27,20) createBlip (-1669,406,179,20) createBlip (-2404,976,44,20) createBlip (-2960,506,1,20) createBlip (2326,527,0,20) createBlip (721,-1700,0,20) createBlip (-2249,-2558,30,20) createBlip (-1471,-1855,31,20) createBlip (-1328,2677,49,20) createBlip (-731,2739,46,20) createBlip (608,1699,6,20) createBlip (2115,930,1,20) createBlip (2639,1097,10,20) createBlip (1596,2187,10,20) createBlip (2202,2474,10,20) createBlip (2147,2747,10,20) createBlip (1432,1402,10,20) createBlip (309,1802,16,20) createBlip (117,1888,17,20) end addEventHandler("onResourceStart",getRootElement(),setFuelBlips) Here you go!
  19. Beluga

    Bad argument

    I added this but I don't help I just don't add a subnode into players.xml
  20. Beluga

    Bad argument

    Meta file: <meta> <info author="Cornelis" type="script"/> <file src="players.xml"/> <script src="gui_s.lua" type="server"/> <script src="gui.lua" type="client"/> </meta> Players xml <players> </players> //EDIT: It don't show any errors anymore but It don't make a subnode in players.xml
  21. Beluga

    Bad argument

    Sorry for double post but I put all the files in a folder and not in .zip file but I still get the badArgument thingy!
  22. Beluga

    Bad argument

    So I just have to put all my scripts in a folder and then it is working?
  23. Beluga

    Bad argument

    Damn forgot to add to meta.xml
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