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slush

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Everything posted by slush

  1. Health bars will be created/drawn by client modders. There are no standard bars in the engine itself. There will be example sources for creating health bars. The system will be extremely easy. -Derek
  2. All MTA releases go through an adequate amount of testing before release. However, the core technology used in the 0.X series had reached a peak around 0.3. I was a strong supporter of dropping the whole 0.X series to focus work on blue. However, the 0.X series was able to survive (so far up to 0.5). You must also realize that the majority of the bugs in the 0.X series are not caused by coding errors in the source tree, but by a lack of technology in the core itself. Blue is the accumulation of 2 1/2 years of research into the inner workings of GTA3, whereas the 0.X core was based on a few months of research. I understand that you are anxious to be able to play the GTA games online, but you will have to be patient. Right now our primary focus is San Andreas, and we hope to revisit Vice City with blue sometime in the future after San Andreas has been polished off. -Derek
  3. Compliments are always greatly appreciated! Thanks! -Derek
  4. That is a sort of blogging scenario. We may actually incorporate blogs into these forums. However, a final decision has not yet been made (as to how it will be done.. if on these forums at all). You could expect those types of things in blog entries by the individual programmers. -Derek
  5. slush

    no cd crack

    We do not condone illegal activity at all. If you can not purchase the game, then don't play it. This topic has been locked as the subject is in violation of our usage agreement. -Derek
  6. The word chopping problem has been addressed and is no longer an issue in blue. -Derek
  7. We can see your concerns, as I'm sure you're all very interested in what we've been doing. Rest assured however that we are working very hard to create the new release. To give you a hint at it's progress, many things have just gone through a final rewrite. Code gets outdated with time. It's a hard tasking keeping that code consistent with future needs. We've finally reached a point with blue where those needs can be met in a very simple fashion. Many of you ask why we can't do a simple print screen to show you what we've been working on. The reason why we aren't doing this is because 90% of blue is in the backend. The frontend consists of features which you've seen (although they have drastically changed), and surprises that we want to keep for release. -Derek
  8. sience there will be a SDK released...i seriously doubt they will approcve every mod, come on.. Correct. The MTA team will support both "registered" and "unregistered" mods. However, registered mods will have big advantages over unregistered mods. To get your mod registered, it will have to follow a standard set by our group to ensure stability, performance, and quality. Popular mods may automatically qualify. More information on this will come out in due time. -Derek
  9. Yes you can. Purchase the game from a store. -Derek
  10. We won't be putting up any type of firewall. Mods won't download automatically. You will have to download them from the website of the mod creator. Therefore, you are responsible for the content you install. -Derek
  11. We are pleased to reveal the launch of the Multi Theft Auto:San Andreas website at http://www.mtasa.com. It features a breakdown of our plans in regards to the upcoming release from Rockstar Games, along with some information of interest to all the coders out there who are eager to design modifications for an MTA built upon the Blue platform.
  12. slush

    GTA:SA

    There is always a certain amount of research involved in porting over to a new mod. A number of things change, so we have to keep track of all of them and map/test them correctly. The good news is that the blue platform will allow us to do this very fast. How fast, I can't say (because obviously we don't have the game yet), but you should expect something very soon after SA's release. -Derek
  13. Please watch the flaming. t-bill, we don't answer questions about release dates. As for support for SA, be patient. -Derek
  14. As it stands right now, the "rough draft" of the SDK allows you implicit access to the Direct3D Device pointer that GTA uses (it is possible to get access to the IDirect3D8* pointer through a few typecasts). There are a couple callbacks in the SDK which are called when the game calls BeginScene and EndScene. However, please notice that none of this is final and could change come release time. Whether or not that is technically feasible to do depends on what exactly you want to accomplish. GTA uses the Direct3D device in pure mode, which means you have no access to Get* functions. -Derek
  15. We were patient Derek, for 2 years. I understand you guys work very hard, and once again I say, I respect that. It's just that after 2 years of waiting patiently, some people cannot take it anymore. Actually, although the project has been going on since october 2003, the public hasn't known about it until only recently (compared to that timeframe). -Derek
  16. A good example of why we won't release a video for blue is that most of the images you've all seen on the blue info website no longer their respective elements. The gui has been scrapped and is in the process of being rewritten because of a newer (future-proof), much better version. Therefore, the image you see of the gui on the mta blue info site doesn't represent what the gui will look like come release time. Give us time guys and gals, we're working hard. Just be a little more patient. -Derek
  17. The latter would probably be the answer. We don't support pirated versions of any type of software. -Derek
  18. I'd just like to add a couple cents here. This doesn't only apply to BazW, but everyone like him/her. Foremost, threats and blackmailing will not get you anywhere. We owe no service to you. We are creating absolutely free software which without you wouldn't even HAVE a name or be known in the first place. We do this on our time, not yours, and we play by our rules. And it will stay that way. Always. Now that we've got that out of the way... The previous core is not something we wish to build or make major enhancements upon. Creating modding abilities is considered a major enhancement. We are also interested in creating software that actually works. Given the nature of how we program the MTA clients, stability is a very big issue. Therefore, we will not jeopardize stability for an additional feature. For this you will have to wait. Learn to be patient. I am baffled that people still seem to think that being forward with us (demands, threats, etc.) will get them what they want. Though we have the best interests of the community as a whole in mind, we cannot please all of you. If you have a remotely useful suggestion that could actually benefit the project, we'd appreciate it if you'd let us know in a professional manner. Otherwise, if you have steam to vent please do not bother using our forum as we do not tolerate this type of behavior (stated in the forum guidelines). Thanks, -Derek Abdine
  19. It would also be technically feasible to create an addon that creates script support for LUA and the likes. -Derek
  20. Please note that any links not listed on the MTA website in regards to our software releases are not supported by us. Only trust links that directly come from our site, not third parties. -Derek
  21. slush

    mta blue

    Giving a progress update for a project like this is very hard. The percentage done shown on the main page (60%) is a rough estimate made by the team. This estimate is based off the KLOC (thousand lines of code) and current pace of the programming team. Like eAi said, we aren't on any time constraints, and we aren't getting paid, so the pace we program and finish subtasks and modules at can vary week by week. We understand that you are excited about the features promised by us in blue. Be rest assured that we will deliver. Just give it some time. -Derek
  22. Like MrBump said, MTA does not have any spyware in it. The software you're using looks for code in executable files that resembles code of known malicious programs. If it has detected any problem with MTA, it would probably be in the dynamic link library, since our DLL uses some simliar hooking procedures to take control of the game. Rest assured these hooking procedures only deal with the game to enable us to interface it (i.e. graphical updates, other technology). -Derek Abdine aka "slush"
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