slush

Past MTA Contributors
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About slush

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    Long Beach, CA

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  1. slush

    ChrML?

    He got a scooter or something and hasn't been seen since.
  2. because people would still think that is an administrator talking to them.
  3. slush

    Hacks..

    We are aware of most (if not all) of the hacks out there right now. Most of them will be trivial to stop. The next release will incorporate more strict cheat countermeasures. Until then, you'll have to deal with the small number of cheaters there are, or play on a different server. -Derek
  4. you can also do this using a few command line tools like gawk, etc. I have a package on http://center.mtasa.com which I uploaded that uses GNU AWK to modify a map's position data. You could easily change this to modify the respawn data and then run the tool recursively on the directory your maps are in. -Derek
  5. slush

    legal

    It is a number of issues: 1) We don't want people donating and think we have some obligation to help. This WILL happen, and we don't have the time to put up with it. 2) We don't want arguments within the team. 3) Currently, if we need a piece of software, there are two sources: Get it from a sponsored source (MS Visual C++ 2005 is free for a year, by the way) like a school (I get my copy from my university for free), or get it from the retailer. If it's the second option, we all pitch in to donate money to one of the team members who makes the purchase. 4) We aren't exactly sure of any legal consequences that may exist regarding receiving capital as "donation money" when we are a group which creates software based on reverse engineering another piece of software, which is explicitly forbidden in Rockstar's EULA. 5) We don't like wasting time thinking about these consequences (much like what this whole response is doing) when we could be focusing on getting something out the door. -Derek
  6. slush

    MTA = Virus

    Why the hell would any of us want to propigate malware with our software? Like jon said, if you downloaded it from one of our official mirrors then it is NOT a virus. If you can't load single player games in GTA3, try deleting your .dat file in your "My Documents\Grand Theft Auto III" folder, and restart the game. Your sluggish computer issue may be from any number of problems. One of the most common is antivirus software suites. These take up over 50% of system resources in average cases. Systems with lower specs will definately notice a decrease in speed. From a technical perspective, it has to do with the use of certain API such as CreateRemoteThread and VirtualAlloc which makes some of the "stupid" antivirus applications such as the one you're using to give off a false alarm. However, it's pretty simple. If you think it's infected, don't use it. Easy as that, huh? I'm locking this thread now. There are plenty old threads which address this issue. Please use the search button at the top of the forum page. Thanks, -Derek
  7. This is an issue/limitation with the GTA engine. It has issues with playing certain sounds (such as from the hunter's machine gun) while other entities are using that sound. -Derek
  8. For now, if it still is a problem, you can disconnect from the server, press alt+tab to get to your desktop, press ctrl+alt+del to bring up the task manager, click on "gta-sa.exe" and click on "End Process". Hit "End Now" on the dialog if it appears. -Derek
  9. Progress towards creating a deathmatch mod for blue is already underway. It will take some time, but shouldn't take too long. -Derek
  10. We are currently investigating this issue.
  11. Voice chat will be added. If you don't want to hear other people you will have that option under your settings. -Derek
  12. 1) To run a server, go to the "MTA San Andreas" shortcut group in your start menu -> programs. Click on "MTA Server" 2) You can't put them on someone elses server. The server admin has to put them on the server. 3) You can put them on your own server (mods/race/maps directory) or upload them to another site and have a server admin buddy of yours put them on his. By the way, all this information is readily available in the manual. -Derek
  13. slush

    What we do

    Please note information in the original post I made was relevant in 2003, but not necessarily now. 0.4 was the preliminary version of what is now 1.0. ... And I'm 22 now, not 20. Huhu. -Derek
  14. SCM functions have been deprecated by blue; all controlling is done using C++ now. Soon after the release of the race mod (hopefully) we'll release the SDK which will allow people to control the GTA engine to do things not even possible with the scm. -Derek