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Kernell

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Everything posted by Kernell

  1. Thank you very much. There is another problem: After replacing the vehicle, the game often crashes, sometimes the car spawned in other models (eg admiral). This is a problem in the model itself? P.S. what is a "idk" ?
  2. I create objects in the server-side. Please give an example where it works succesfully
  3. The problem is not to replace the texture. The problem in replacing the character models. Or something I did not understand? Original Code addEventHandler( "onClientResourceStart", getResourceRootElement( ), function( ) engineImportTXD( engineLoadTXD( "models/laemt1.txd" ), 274 ); engineReplaceModel( engineLoadDFF( "models/laemt1.dff", 0 ), 274 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/lvemt1.txd" ), 275 ); engineReplaceModel( engineLoadDFF( "models/lvemt1.dff", 0 ), 275 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/sfemt1.txd" ), 276 ); engineReplaceModel( engineLoadDFF( "models/sfemt1.dff", 0 ), 276 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/lapd1.txd" ), 280 ); engineReplaceModel( engineLoadDFF( "models/lapd1.dff", 0 ), 280 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/sfpd1.txd" ), 281 ); engineReplaceModel( engineLoadDFF( "models/sfpd1.dff", 0 ), 281 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/lvpd1.txd" ), 282 ); engineReplaceModel( engineLoadDFF( "models/lvpd1.dff", 0 ), 282 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/csher.txd" ), 283 ); engineReplaceModel( engineLoadDFF( "models/csher.dff", 0 ), 283 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/swat.txd" ), 285 ); engineReplaceModel( engineLoadDFF( "models/swat.dff", 0 ), 285 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/fbi.txd" ), 286 ); engineReplaceModel( engineLoadDFF( "models/fbi.dff", 0 ), 286 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/army.txd" ), 287 ); engineReplaceModel( engineLoadDFF( "models/army.dff", 0 ), 287 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) engineImportTXD( engineLoadTXD( "models/dsher.txd" ), 288 ); engineReplaceModel( engineLoadDFF( "models/dsher.dff", 0 ), 288 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) end );
  4. engineImportTXD( engineLoadTXD( "models/laemt1.txd" ), 274 ); engineReplaceModel( engineLoadDFF( "models/laemt1.dff", 0 ), 274 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) What the hell?
  5. Hello. Event "onElementclicked" not working with elements "objects" and "pickups" (with vehicles have not tried), works only on the "player" and "ped" -- Successfully working with the player and peds addEventHandler( "onElementClicked", root, function( button, state, player, clickPosX, clickPosY, clickPosZ ) if button == "left" and state == "up" then outputDebugString( "Element Type: " .. getElementType( source ), 3 ); end end );
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