The problem is not to replace the texture. The problem in replacing the character models.
Or something I did not understand?
Original Code
addEventHandler( "onClientResourceStart", getResourceRootElement( ),
function( )
engineImportTXD( engineLoadTXD( "models/laemt1.txd" ), 274 );
engineReplaceModel( engineLoadDFF( "models/laemt1.dff", 0 ), 274 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/lvemt1.txd" ), 275 );
engineReplaceModel( engineLoadDFF( "models/lvemt1.dff", 0 ), 275 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/sfemt1.txd" ), 276 );
engineReplaceModel( engineLoadDFF( "models/sfemt1.dff", 0 ), 276 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/lapd1.txd" ), 280 );
engineReplaceModel( engineLoadDFF( "models/lapd1.dff", 0 ), 280 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/sfpd1.txd" ), 281 );
engineReplaceModel( engineLoadDFF( "models/sfpd1.dff", 0 ), 281 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/lvpd1.txd" ), 282 );
engineReplaceModel( engineLoadDFF( "models/lvpd1.dff", 0 ), 282 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/csher.txd" ), 283 );
engineReplaceModel( engineLoadDFF( "models/csher.dff", 0 ), 283 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/swat.txd" ), 285 );
engineReplaceModel( engineLoadDFF( "models/swat.dff", 0 ), 285 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/fbi.txd" ), 286 );
engineReplaceModel( engineLoadDFF( "models/fbi.dff", 0 ), 286 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/army.txd" ), 287 );
engineReplaceModel( engineLoadDFF( "models/army.dff", 0 ), 287 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
engineImportTXD( engineLoadTXD( "models/dsher.txd" ), 288 );
engineReplaceModel( engineLoadDFF( "models/dsher.dff", 0 ), 288 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2)
end
);