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Mate_

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Everything posted by Mate_

  1. CountingPeriod-Camera is created automatically via marker coordinates, you must create only marker.
  2. Marker: 1. Marker is a main point of base, and "Attack" Team can capture the base by standing in marker. 2. CountingPeriod-Camera is starting rotating from marker coordinates. Ani Rush Elements are for anti rush system - this system prevent players from geting out an battlefield (it's only for mode arena becouse in mode base anti rush is creating automatic). Mode Base: It's mode played most on Clan Wars (CW), one Team - "Attack" must capture the base by standing few seconds in maker or by killing opposite team. For this Team two - "Defend" must deffending the base untill round time goes 0 or by kill opposite team. Mode Arena: It's like TDM whith one spawn per round, target of the mode is killing opposite team.
  3. Marker: 1. Marker is a main point of base, and "Attack" Team can capture the base by standing in marker. 2. CountingPeriod-Camera is starting rotating from marker coordinates. Ani Rush Elements are for anti rush system - this system prevent players from geting out an battlefield (it's only for mode arena becouse in mode base anti rush is creating automatic). Mode Base: It's mode played most on Clan Wars (CW), one Team - "Attack" must capture the base by standing few seconds in maker or by killing opposite team. For this Team two - "Defend" must deffending the base untill round time goes 0 or by kill opposite team. Mode Arena: It's like TDM whith one spawn per round, target of the mode is killing opposite team.
  4. I knows this bugs, this will be fixed in beta #2. EDF is maked, you can create new bases and arenas in map editor (you olny must name it arena_x and base_x becouse gamemode starting maps and he find it via number). This have been removed from gamemode, becouse skins will be mistaken for players, I plane make skins setable in cfg. Maybe i will make this in version 1.0. Thanks for all comments and I'm waiting for more comments, ratings and objections.
  5. I knows this bugs, this will be fixed in beta #2. EDF is maked, you can create new bases and arenas in map editor (you olny must name it arena_x and base_x becouse gamemode starting maps and he find it via number). This have been removed from gamemode, becouse skins will be mistaken for players, I plane make skins setable in cfg. Maybe i will make this in version 1.0. Thanks for all comments and I'm waiting for more comments, ratings and objections.
  6. Lobby and flag is textures made by me, others textures/models is SRT3 mod( San Andreas Retextured), i allready reinstall my game, becouse this mod lagging. Becouse i plane do it on final realse(allready is beta). BaseMode at community is in old versions, mainly for mta dm DP. BaseMode here is in new version, written from begining, uses mta map system and is generally more extensive.
  7. Lobby and flag is textures made by me, others textures/models is SRT3 mod( San Andreas Retextured), i allready reinstall my game, becouse this mod lagging. Becouse i plane do it on final realse(allready is beta). BaseMode at community is in old versions, mainly for mta dm DP. BaseMode here is in new version, written from begining, uses mta map system and is generally more extensive.
  8. Hi, I want to show the latest version of BaseMode - beta #1. This is the 1st public release of BaseMode 1.0. Perhaps you can find any bugs / errors or would like to propose something, please send them here: http://anoclan.zxy.me/rhbk. I won't describe this more, untill i will relase final version. Commands list: Screenshots: Download: GameMode:http://anoclan.zxy.me/rhbk/BaseMode.zip Bases: http://anoclan.zxy.me/rhbk/bazy.zip Arenas: http://anoclan.zxy.me/rhbk/areny.zip You have to past gamemode to resource folder and give admin rights (in acl.xml). Contents folders 'areny' and 'bazy' - there are maps which are compatibile with gamemode. Please stop resource 'mapmanager' for correct work. (In next version I will fix this issue). =====================Beta#2=== =====================Beta#3===
  9. Hi, I want to show the latest version of BaseMode - beta #1. This is the 1st public release of BaseMode 1.0. Perhaps you can find any bugs / errors or would like to propose something, please send them here: http://anoclan.zxy.me/rhbk. I won't describe this more, untill i will relase final version. Commands list: Screenshots: Download: GameMode:http://anoclan.zxy.me/rhbk/BaseMode.zip Bases: http://anoclan.zxy.me/rhbk/bazy.zip Arenas: http://anoclan.zxy.me/rhbk/areny.zip You have to past gamemode to resource folder and give admin rights (in acl.xml). Contents folders 'areny' and 'bazy' - there are maps which are compatibile with gamemode. Please stop resource 'mapmanager' for correct work. (In next version I will fix this issue). =====================Beta#2=== =====================Beta#3===
  10. Gamemode in AAD Rumble style from sa-mp, attack and defense. Bases and Arenas in GM are stored in XML. Game target: * Mode Base: - Team "Attack" need to take over area by killing all defenders or by being in marker for X seconds (setable in config). - Team "Defense" must defend the base by waiting till time ends or by killing all attackers. * Mode Arena: - Both teams must kill players from opposite team. Commands: * For Admins: - /startbase [number] - Start Base. - /startarena [number] - Start Arena. - /changeteamall - Change all players teams for opposite. - /changeteam [player_nickname] - Change specified player team for opposite. - /timeround [minutes] - Set round time (in minutes). - /end - End played round. * For Players: - /votebase [number] - Vote for Base. - /votearena [number] - Vote for Arena. - /rsp - Respawn yourself (if alive) in place where you used this command (work once per round and fix your unsync/float). Binds: - F4 - Change team for opposite. - R - Change spectated player. - 1,2,3,4 - Fast weapon-switch. Special Informations: - Mod has 95 created Bases and 9 Arenas. - Add this line in acl file if you want players to be kicked for having armor: <object name="resource.BaseMode"/> in group "Moderator". * You have no permission to edit and release edited version of gamemod without Author's permission. © Copyright 2008 by Rhbk Screenshots: Download: https://community.multitheftauto.com/index.html?p=resources&s=details&id=222
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