Cavorta
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Posts
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Joined
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Last visited
About Cavorta
- Birthday 19/11/1995
Details
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Gang
Mixed MTA
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Location
Turkey
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Occupation
Children
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Interests
MTA and Lua Coder.
Cavorta's Achievements
Rat (9/54)
0
Reputation
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Zango's code is the producer's script translated into numbers. Please remember to give authority to the acl in the admin script to work! Add to that the ACL admin group: https://community.multitheftauto.com/index.php?p= ... ls&id=2567
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Yes yes.. Sorry . I edit _common.lua. Thanks for code.
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Code is: function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x"..string.sub(col, 1, 2)), tonumber("0x"..string.sub(col, 3, 4)), tonumber("0x"..string.sub(col, 5, 6)), 255) end last = e+1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end addEventHandler ( "onClientRender", g_Root, function() -- Hideous quick fix -- for i,player in ipairs(getElementsByType ("player")) do if player ~= g_Me then setPlayerNametagShowing ( player, false ) if not nametags[player] then nametag.create ( player ) end end end if bHideNametags then return end local x,y,z = getCameraMatrix() for player in pairs(nametags) do while true do if not isPedInVehicle(player) or isPlayerDead(player) then break end local vehicle = getPedOccupiedVehicle(player) local px,py,pz = getElementPosition ( vehicle ) local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= NAMETAG_DISTANCE then --Get screenposition local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) if not sx or not sy then break end --Calculate our components local scale = 1/(NAMETAG_SCALE * (pdistance / NAMETAG_DISTANCE)) local alpha = ((pdistance - NAMETAG_ALPHA_DISTANCE) / NAMETAG_ALPHA_DIFF) alpha = (alpha < 0) and NAMETAG_ALPHA or NAMETAG_ALPHA-(alpha*NAMETAG_ALPHA) scale = math.evalCurve(maxScaleCurve,scale) local textscale = math.evalCurve(textScaleCurve,scale) local textalpha = math.evalCurve(textAlphaCurve,alpha) local outlineThickness = NAMETAG_OUTLINE_THICKNESS*(scale) --Draw our text local r,g,b = getPlayerNametagColor (player) local team = getPlayerTeam(player) if team then r,g,b = getTeamColor(team) end local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 dxDrawColorText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, "default-bold", "center", "bottom", false, false, false ) --We draw three parts to make the healthbar. First the outline/background local drawX = sx - NAMETAG_WIDTH*scale/2 drawY = sy + offset local width,height = NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,alpha) ) --Next the inner background local health = getElementHealth(vehicle) health = math.max(health - 250, 0)/750 local p = -510*(health^2) local r,g = math.max(math.min(p + 255*health + 255, 255), 0), math.max(math.min(p + 765*health, 255), 0) dxDrawRectangle ( drawX + outlineThickness, drawY + outlineThickness, width - outlineThickness*2, height - outlineThickness*2, tocolor(r,g,0,0.4*alpha) ) --Finally, the actual health dxDrawRectangle ( drawX + outlineThickness, drawY + outlineThickness, health*(width - outlineThickness*2), height - outlineThickness*2, tocolor(r,g,0,alpha) ) end break end end end ) Image here:
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You have not understood me. EPG server gonna like it. As an example, the name of Cavo # FF0000rta dxDrawText Cavorta function as a write.
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So how did the EPG? Do you have a knowledge?
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Are you a writer export function for RGB to HEX? EDİT: For example, the player's name Cavo # 990000RTA Would you show it as RGB? As in the EPG server.
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Color codes to people on the server how the R, G, B, as you project? Which functions are used?
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marker = createMarker (-2032.97,-115.76,1036.17, "cylinder", 1.5, 255,255,255,255,getRootElement()) setElementInterior (marker, 3) ???
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marker = createMarker (posX,posY,posZ, "cylinder", 1.5, 255,255,255,255,getRootElement()) setElementInterior (marker, 3)
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I create a marker in the interior. But "setElementInterior" function does not work. What could be the reason for this?
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dzek (varez) anyone mirror it ?
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OK. Would you link to the new game mode?
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BETA-1 link, however, did. Why do not you link to Beta-2?