SugarD-x

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Everything posted by SugarD-x

  1. So... ANOTHER UPDATE! ixjf recently removed and replaced the code for the Boost library, which has massively dropped down the size of the vendor files needed to build 0.6. That being said, MTAClient in 0.6 now also runs on Windows XP 32-bit again! Unfortunately upon fixing that particular stopping bug, as well as some others, we discovered multiple new chat and sync bugs in GTA3:MTA 0.6 that will need fixing before another release is possible. Zurix is also hard at work trying to *hopefully* sync horns and sirens in GTA III finally. (This has always worked in GTA:VC, but GTA III has never had them working correctly). I'm also still attempting to get new MTAServer builds out for Windows XP 64-bit, Windows Server 2013, FreeBSD, and OpenBSD. (Currently we have ones available for all 32-bit versions of Windows, 64-bit versions of Windows using Windows SDK 8.1 and above, Ubuntu Linux, and all versions of Mac OS X, including Mojave 64-bit). So with all of that being said, we are now at the point where we need to resolve several more major bugs before a new release is possible, HOWEVER with the exception of the horn/siren issue, all of these bugs are brand new and have been caused by the new code, which means they didn't exist before and can be fixed. The client itself is actually so stable now that I was able to quickly compile everything and set MTAClient 0.6 up with a fresh copy of GTA III 1.1, and on the first try I was able to connect to a server, go in-game, and play without a single crash or error message popping up. This is a HUGE improvement over MTA 0.5r2 and earlier releases!!! The stability of MTAClient 0.6 itself is truly incredible at this point, and I'm super excited for us to get these problems finally resolved so everyone can test it out! Now on that note, we are still actively looking for more developers for both Green Code (MTA 0.x) and Blue Code (MTA 1.x). If you are interested, please contact me ASAP! You can also check out our progress on our Discord: https://discord.gg/8HQsstd
  2. CS:GO changer? What is that?
  3. Check http://www.projectredivivus.com/ for that information, however it is hard to tell with the legacy 0.5r2 and earlier versions. All of the server browsers from those versions are now offline. We are working on adding a new one for 0.6, however that is still being developed, so very few people are actively hosting servers for the nightly builds we have released.
  4. That may be the way to go. Sadly everyone here is so disconnected from each other now, so it is hard to get everyone in one place at once.
  5. Of course! (On a side note, it is getting really annoying that I'm no longer getting notifications of new topics in this board. I keep missing topics like this one! D: )
  6. SugarD-x

    Lua 5.3?

    I hate to bump such an old topic, but theoretically could it be possible to have 5.1 be the "default" seen by MTA:SA unless manually changed by the user? Even as a long-term fix, that could be used to eventually promote users migrating over to newer versions, and eventually the default could be changed when the developers feel word has gotten around enough. (Kind of like the idea of how XP builds of MTA:SA still exist for those users while they are being encouraged to move over to a newer OS before XP support completely ceases in MTA:SA down the road).
  7. NitroNN, I would suggest contacting the web developers directly regarding this. The website was indeed redesigned a few years ago, but they may take it negatively if you say it is "outdated". Try to approach them over private message in a friendly manner and see if they would like to try out your suggestions on a fresh look. I'm not sure of who is on the web development team these days, but I believe Blokker is still one of the original web developers from MTA's early days, and he still comes around from time to time on here.
  8. Just in case anyone was getting worried about things on the Blue front too, here's another teaser for you... And yes. It compiles.
  9. Why was this moved to the MTA:SA board? This is a MTA:VC issue...
  10. No worries. The more players, the better!
  11. Alrighty...so that no one thinks we aren't making any progress, these are the commits thus far on the private GitHub repository this year alone: And here you can find a small changelog of just some of the things we have fixed: http://bugs.projectredivivus.com/changelog_page.php (The actual list is so large, it would be impossible to document it all. We have also lost track, as thousands upon thousands of changes, bug fixes, and features have been applied or added. The changelog list also only contains somewhat recent data from the last time the bug tracker was reinstalled fresh, and does not show past changes that applied to earlier builds of 0.6, nor 0.5.1).
  12. MTAServer on Windows Vista and above 64-bit, (which is unfortunately unable to be built and possibly be used on Windows XP x64 due to the lack of 64-bit support for Windows XP in the publicly-released Windows SDK. This does not affect 32-bit Windows XP builds, and may be fixed in the near future, if possible).
  13. Another little teaser for everyone! MTAServer is officially compatible with 64-bit Mac OS X Mojave!
  14. Okay folks! Just a quick update! We're still hard at work and trying to get 0.6 Nightly 2 out the door to you all! Unfortunately we've come across a few more small bugs that we have decided to fix before releasing the new nightly so that users can have a more stable, friendly build to test and play with. That being said, in addition to us still also trying to fix the XP build issue, I am actively in the process of trying to get new builds of MTAServer for OpenBSD and FreeBSD built! (Apparently 0.5 included releases of these, however they were not widely known). Due to OpenBSD's security policies regarding code compilation, this requires us to replace an old Unix-specific function in order to get things building again. Anyway, more coming soon!
  15. It started on Discord first. He's just mad because he can't get a girlfriend!
  16. Andddd...Ubuntu Linux. And because why not.
  17. We're getting closer every day to finishing Nightly 2! Right now we're just trying to iron out some stopping bugs that arose. While we do that, however, I just thought I'd share a couple more teasers with you guys! And yes, that is on Mac OS X.
  18. Just a quick update: We were FINALLY able to build MTAServer on Linux. If all goes well, expect the new nightly soon!
  19. They left from boredom because guys like you wouldn't work!
  20. Hey now. We've had female members on our team. Not my fault you scare them all off!
  21. It is with great pride that I recognize Project Redivivus for nine years of dedicated work and effort to the Multi Theft Auto project for our much beloved Grand Theft Auto III and Vice City games! Over the years, we have seen numerous people come and go, contributing massively to a project that has had deep meaning to many of the people in this community and others. Throughout this time, I have also met some of the kindest, funniest, and most-skilled people in my life. Having the chance to work alongside some of Multi Theft Auto's original developers has opened my eyes to some of the history of MTA and many other GTA multiplayer mods, and how they are what they are today. (The dedication put forth by the MTA team is nothing short of impressive). In the process, I've also seen quite a few of our own developers go on to officially work alongside the MTA team in multiple different capacities, thus helping to continue what we all know and love even more. To celebrate this long-standing group's birthday, I was hoping to officially release MTA 0.6 Nightly 2 to everyone. The plan was to push back the Windows XP/Boost fixes to 0.6 Nightly 3 so everyone could have something to play with in the mean time. Unfortunately our development team has run into an issue with compiling the Linux version of MTAServer, which is currently holding back this release. Fear not, though! We are still actively working on this, and hope that a resolution will be found within the coming days so everyone can have a late birthday gift from the PR team! Things are just around the corner, boys and girls. While 0.6 still has quite a bit of work left to be done on it before it can be open-sourced and released, significant progress has been made, and we are getting much closer to the end of it than ever before. This means that we'll hopefully be seeing releases to 0.7 and Blue also coming in the near future once the 0.6 base has been finalized for public use and view. Good things are coming. We just need a little more of your patience as we prepare them!