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SugarD-x

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Everything posted by SugarD-x

  1. Check http://www.projectredivivus.com/ for that information, however it is hard to tell with the legacy 0.5r2 and earlier versions. All of the server browsers from those versions are now offline. We are working on adding a new one for 0.6, however that is still being developed, so very few people are actively hosting servers for the nightly builds we have released.
  2. That may be the way to go. Sadly everyone here is so disconnected from each other now, so it is hard to get everyone in one place at once.
  3. Of course! (On a side note, it is getting really annoying that I'm no longer getting notifications of new topics in this board. I keep missing topics like this one! D: )
  4. SugarD-x

    Lua 5.3?

    I hate to bump such an old topic, but theoretically could it be possible to have 5.1 be the "default" seen by MTA:SA unless manually changed by the user? Even as a long-term fix, that could be used to eventually promote users migrating over to newer versions, and eventually the default could be changed when the developers feel word has gotten around enough. (Kind of like the idea of how XP builds of MTA:SA still exist for those users while they are being encouraged to move over to a newer OS before XP support completely ceases in MTA:SA down the road).
  5. NitroNN, I would suggest contacting the web developers directly regarding this. The website was indeed redesigned a few years ago, but they may take it negatively if you say it is "outdated". Try to approach them over private message in a friendly manner and see if they would like to try out your suggestions on a fresh look. I'm not sure of who is on the web development team these days, but I believe Blokker is still one of the original web developers from MTA's early days, and he still comes around from time to time on here.
  6. Just in case anyone was getting worried about things on the Blue front too, here's another teaser for you... And yes. It compiles.
  7. Why was this moved to the MTA:SA board? This is a MTA:VC issue...
  8. No worries. The more players, the better!
  9. Alrighty...so that no one thinks we aren't making any progress, these are the commits thus far on the private GitHub repository this year alone: And here you can find a small changelog of just some of the things we have fixed: http://bugs.projectredivivus.com/changelog_page.php (The actual list is so large, it would be impossible to document it all. We have also lost track, as thousands upon thousands of changes, bug fixes, and features have been applied or added. The changelog list also only contains somewhat recent data from the last time the bug tracker was reinstalled fresh, and does not show past changes that applied to earlier builds of 0.6, nor 0.5.1).
  10. MTAServer on Windows Vista and above 64-bit, (which is unfortunately unable to be built and possibly be used on Windows XP x64 due to the lack of 64-bit support for Windows XP in the publicly-released Windows SDK. This does not affect 32-bit Windows XP builds, and may be fixed in the near future, if possible).
  11. Another little teaser for everyone! MTAServer is officially compatible with 64-bit Mac OS X Mojave!
  12. Okay folks! Just a quick update! We're still hard at work and trying to get 0.6 Nightly 2 out the door to you all! Unfortunately we've come across a few more small bugs that we have decided to fix before releasing the new nightly so that users can have a more stable, friendly build to test and play with. That being said, in addition to us still also trying to fix the XP build issue, I am actively in the process of trying to get new builds of MTAServer for OpenBSD and FreeBSD built! (Apparently 0.5 included releases of these, however they were not widely known). Due to OpenBSD's security policies regarding code compilation, this requires us to replace an old Unix-specific function in order to get things building again. Anyway, more coming soon!
  13. It started on Discord first. He's just mad because he can't get a girlfriend!
  14. Andddd...Ubuntu Linux. And because why not.
  15. We're getting closer every day to finishing Nightly 2! Right now we're just trying to iron out some stopping bugs that arose. While we do that, however, I just thought I'd share a couple more teasers with you guys! And yes, that is on Mac OS X.
  16. Just a quick update: We were FINALLY able to build MTAServer on Linux. If all goes well, expect the new nightly soon!
  17. They left from boredom because guys like you wouldn't work!
  18. Hey now. We've had female members on our team. Not my fault you scare them all off!
  19. It is with great pride that I recognize Project Redivivus for nine years of dedicated work and effort to the Multi Theft Auto project for our much beloved Grand Theft Auto III and Vice City games! Over the years, we have seen numerous people come and go, contributing massively to a project that has had deep meaning to many of the people in this community and others. Throughout this time, I have also met some of the kindest, funniest, and most-skilled people in my life. Having the chance to work alongside some of Multi Theft Auto's original developers has opened my eyes to some of the history of MTA and many other GTA multiplayer mods, and how they are what they are today. (The dedication put forth by the MTA team is nothing short of impressive). In the process, I've also seen quite a few of our own developers go on to officially work alongside the MTA team in multiple different capacities, thus helping to continue what we all know and love even more. To celebrate this long-standing group's birthday, I was hoping to officially release MTA 0.6 Nightly 2 to everyone. The plan was to push back the Windows XP/Boost fixes to 0.6 Nightly 3 so everyone could have something to play with in the mean time. Unfortunately our development team has run into an issue with compiling the Linux version of MTAServer, which is currently holding back this release. Fear not, though! We are still actively working on this, and hope that a resolution will be found within the coming days so everyone can have a late birthday gift from the PR team! Things are just around the corner, boys and girls. While 0.6 still has quite a bit of work left to be done on it before it can be open-sourced and released, significant progress has been made, and we are getting much closer to the end of it than ever before. This means that we'll hopefully be seeing releases to 0.7 and Blue also coming in the near future once the 0.6 base has been finalized for public use and view. Good things are coming. We just need a little more of your patience as we prepare them!
  20. Many of major issues with the project have been resolved! We're still working on the Boost situation, but tremendous progress has been made in the last few weeks. Our Beta Testers are also trying out builds that may become our next new nightly, pending a few other changes. Depending on the success of the next couple of nightlies, we may move into beta stage for GTA3:MTA/MTA:VC 0.6. (Because of the slow development over the last few years, our nightlies have been more like alpha builds with random development changes in between, so we understand that the build naming scheme is a bit off. Please bear with us while we try to get that on track).
  21. Hopefully a new nightly is coming soon! We're still working on the Boost library problems with Windows XP, and we've found a few more problems that need to be resolved, but it is getting there! The website has also been massively updated, and we're making advances on advertising through social media.
  22. Sooo...there has been MASSIVE progress today! As of right now, we have been able to combine nearly all of the code projects thus far into one solution in Visual Studio 2017, which are compiling with absolutely NO errors, and only 3 warnings! (We're in the process of fixing one as we speak). Two of them are related to bugs we have to fix in MTAClient yet. To give everyone a better understanding, this code was originally created in Visual C++ 6.0, circa 2003-2005, and had to be converted numerous times over the years to get where we are now. In the process, numerous bugs and bad/experimental coding issues were found, and a multitude of literally THOUSANDS UPON THOUSANDS of errors and warnings were produced by modern compilers. The entire project also had very little to no documentation for us to go by, and A LOT of the code made absolutely no sense whatsoever, so tracing problems was extremely difficult! This project has come a VERY long way considering everything. Now I won't reveal much more right now, but be aware that there are huge changes coming soon! That being said, I'd also like to give a quick congratulations to Zurix, who has decided to take on a Developer role instead of simply just testing out our builds! Glad to have you aboard, buddy! For now, have fun everyone, and quit playing with yourselves!
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