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SugarD-x

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SugarD-x last won the day on October 22 2019

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  1. What do you mean by this?
  2. Hopefully this helps explain that: I would absolutely love to get things rolling again, as I do miss the days when everyone was online and having a great time in MTA 0.x. GTA III and VC are still great games for multiplayer environments too.
  3. You sure have made a lot of topics about this! I do appreciate the love for the games! I'm right there with you on it. As for the topic, your latest one has my reply about the game. I don't have much of a say as far as the MTA website though. I only manage the Project Redivivus one. Happy gaming!
  4. I would recommend turning on the FPS limit. The older GTA's sometimes have issues with newer cards. Does this also happen in singleplayer?
  5. Just a quick thought off the top of my head, but I would recommend making sure the FPS limit is enabled in the game. The older GTA's tend to have issues with newer videos cards causing the FPS to go wild or bug out sometimes. As far as lag goes, does this happen in singleplayer too?
  6. This is the wrong section. Please refer to the MTA:SA boards for assistance.
  7. Please see your latest topic for my reply on this. Thanks for the MTA:VC love!
  8. This is the wrong section. Please refer to the MTA:SA boards for assistance.
  9. Love the gameplay! The Sabre Turbo was always one of my favorites in MTA 0.5 VC Deathmatch. I apologize for the late reply. Work has had me so busy that I'm just now getting caught up on forum posts. I actually replied to your question in your other topic here: Hopefully this helps explain things.
  10. This is not a MTA 0.x issue. Please refer to the MTA:SA sections for assistance.
  11. Thanks for helping with hosting these! Due to the way 0.5/0.5r2's executable code in MTAClient was protected from people trying to reverse-engineer it back in the day, many anti-malware programs falsely flag it as a trojan, so most hosting websites tend to remove it because their automated systems believe it isn't a false-positive result. That has made it very difficult to keep these files online for people to download lately.
  12. This is quite a big subject I've covered in various other topics, so I'll try to give a "quick" reply to it. The not-so-short-but-trying-to-make-short version is that before GTA:SA was released, the MTA Team worked on the "Blue" core for MTA:VC, which is the core that now runs MTA:SA. (They were also simultaneously working on the Green core, which MTA 0.2 and above used in the MTA 0.x series, but were also trying to move away from). The VC version of the Blue core was unfortunately abandoned by the MTA Team when GTA:SA came out for a variety of reasons, and has since been massively improved upon for MTA:SA. Due to the lack of available developers to work on all of the GTA's simultaneously, the MTA Team chose to focus solely on MTA:SA for the time being, with plans to return to the older GTA's some day. (At the time, GTA:SA was the latest GTA released). Unfortunately this never happened, and MTA:SA has remained the sole focus for the MTA Team. Because of this, over time Project Redivivus was eventually formed, and with permission we obtained the source code for MTA 0.5, which is for GTA III and VC specifically. We were also given the unfinished source code for the Blue core for VC. Because of the state of the code in the projects, how old, encrypted, and experimental they were, (especially 0.5), and a vast majority of the original MTA Team now retired from programming for the mod, there was an extremely limited amount of knowledge and assistance still available to Project Redivivus for this code. Not knowing how it works, how messy the code was, (as it was again highly experimental for its time), and the need to keep backwards compatibility for users has made it an extremely difficult challenge to learn how the code operates and fix it. That all being said, after many years several of the developers in Project Redivivus have also retired or gone perpetually idle for their own "real life" reasons, which has continued to set the project back. At this point, things are almost completely stalled because of a lack of developers, and because the source is still closed for security reasons, (which is planned to be changed for MTA 0.6), it is very difficult to find interested, knowledgeable, AND trustworthy people to bring on to continue development. This is why there haven't been any new releases since 0.5r2, and no new public test builds since 0.6 Nightly 1. While I lead Project Redivivus as one of the founding members and I maintain all of the web services for the project, I do not know C++ myself, (which both MTA 0.x and MTA:VC Blue are coded in). Because of this, I am unable to do a vast majority of the work on these projects. While I have tried to fix many issues to the best of my ability, this is not something I am capable of doing entirely on my own. I would love to bring more developers on board to help with this, but again, finding interested, knowledgeable, and TRUSTWORTHY people is very, very difficult. Now with all of that, small developments are still being made, which you can see happening in our Discord, which we run separately from the main one used by Multi Theft Auto. Currently Project Redivivus, MTA 0.6 development, and MTA:VC Blue development is also handled separately from the main Multi Theft Auto team and MTA:SA project to keep things parallel and not cause confusion, however the end goal would be to some day have all three games running on the same platform together once they are ready for such so that development and maintainability would be extremely simple, and would give users the option to just pick a game and go with one app, however this is very far down the road still. Please let it be known, I don't want to discourage anyone from using these mods. With development on 0.6, there have been massive improvements to stability and efficiency thanks to a large number of contributors on the project over the years. MTA:VC Blue has also inspired many others to go to create similar mods for GTA and other games, some of which have become highly successful, and maintain a positive level of cooperation with MTA and their own teams overall. As long as hope remains from the players, there is still a chance that these mods will get updates that see the light of day. It's just a matter of time until the right people come along that can help contribute toward this goal.
  13. SugarD-x

    HELP...

    This board is not for the SA version of MTA. It is for the III/VC versions. Please use the correct board.
  14. Support for MTA:mA for 0.6 is currently in an unknown state, as we have not had a chance to test it against the software yet. Because of some network logic and encryption changes, it may also require the release of a new .dll file for MTA:mA to be allowed to connect to the server.
  15. Right now MTA 0.6 does not support spawning new vehicles in due to the older engine design. This is a planned feature for Blue for the III/VC games. You can find old scripts on both the Multi Theft Auto and Project Redivivus online archives. Some may also be accessible through the Multi Theft Auto Wiki.
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