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paragon

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Everything posted by paragon

  1. I think he means DM where you are free and can kill anyone I understand that, thats is the basic concept of a deathmatch however what I was looking for is his specific perspective on a "normal/real" deathmatch mode for MTA and with what combinding features would make it 'normal'.
  2. He means why didn't you make these commands using the standard command prefix character "/" (forward flash)? Yeah, thats what eAi means.. but 50p means forward *slash(not flash)
  3. what exactly do you mean by real/normal deathmatch?
  4. here you go. playerTeam = getPlayerTeam ( source ) -- gets the current players team if ( playerTeam ) then --checks if the player is in a team by checking if playerTeam returned true setPlayerTeam ( source, nil ) -- set the players team to nil (no team ). end edit: now that I think about it, the wiki has an example of this for setPlayerTeam... http://development.mtasa.com/index.php? ... PlayerTeam
  5. You are talking about already scripted features in the GTA engine. He's talking about modifying parts of the GTA world that probably requires interference with the original files which is against the license agreement. MTA is legal because it does not alter any GTA files. I don't know exactly how MTA works but my best guess is that the current architecture doesn't even allow these kinds of changes. Oh, I only saw "move" and not "edit" objects. But this is already possible - just replace DFF file with another... MTA uses Modular programming methodologies. It does not change any GTA files and like Ace has already said it would be illegal(by copyright laws) to do so. Operations like opening/closing.. moving..objects are part of the GTA engine and can be accessed by MTA without the changing any of the files. "replacing" is possible because it is not changing the file, its just displaying a new custom model to the client based on the replacing objects ID so the GTA engine will load it. That feature alone may make it possible to make something appear to be destroyed by allowing custom animations with a custom world object when a certain event takes place..only time will tell if this will become available.
  6. Searching, browsing resources etc.. should come before asking a question. Here is some information... if you want to learn how to begin to code a gui : http://development.mtasa.com/index.php? ... ng_the_GUI if you want a marquee effect... take a look here: viewtopic.php?f=91&t=22860 if you dont want to create the code for it by hand check out the guiedit resource by R3mp here : http://mtabeta.com/index.php?p=resource ... ils&id=141
  7. Great job, _50p. And indeed, it is a must have!
  8. paragon

    [REL] Black Jack

    Firstly, Good Job on the Black Jack Game. I agree with eAi, it does seem a little squashed vertically. hmm, Interesting.. anyone any thoughts? I am sure he knows what you meant, I do believe he is asking a question separate from your comment.
  9. paragon

    [REL] Black Jack

    Firstly, Good Job on the Black Jack Game. I agree with eAi, it does seem a little squashed vertically. hmm, Interesting.. anyone any thoughts? I am sure he knows what you meant, I do believe he is asking a question separate from your comment.
  10. mta is a currently a DP; No matter if it is dp2,dp3 or any release It should not determine when you will start developing for it. However, the sooner the better. Especially since you can learn as mta advances. Take advantage of the opportunity.
  11. mta is a currently a DP; No matter if it is dp2,dp3 or any release It should not determine when you will start developing for it. However, the sooner the better. Especially since you can learn as mta advances. Take advantage of the opportunity.
  12. very interesting! Good work and thanks for sharing it ;D
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