function ramp1(player,command)
local x,y,z = getElementPosition(player)
local xx,yy,zz = getElementRotation(player)
createObject ( 1632, x, y, z + 10, xx, yy, zz +10 )
end
addCommandHandler("ramp",ramp1)
function ramp2(key,state)
local x,y,z = getElementPosition(source)
local xx,yy,zz = getElementRotation(source)
createObject ( 1632, x, y, z + 10, xx, yy, zz +10 )
end
bindKey( "1", "down", ramp2)