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Willy

MTA Contributors
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Everything posted by Willy

  1. Or you could convert your race maps to dm maps and run the race resource. http://gtamap.delux-host.com/ - map converter.
  2. Willy

    setting gravity

    http://development.mtasa.com/index.php?title=SetGravity
  3. haha fair enough. well this was is (and always has been) a release not worthy of mention.
  4. erm... if it is just a script for a welcome message, why do you have it spawning a player?
  5. can you make the page look a bit nicer please? it's hurting my eyes. but n1 - it will be useful for those who don't know how to make a meta.xml.
  6. A. no, they'll faint. Q. why is bro such a numpty?
  7. A. no, they'll faint. Q. why is bro such a numpty?
  8. Willy

    map editor

    http://gtamap.delux-host.com/ - that's the map converter. -)
  9. Willy

    map editor

    http://gtamap.delux-host.com/ - that's the map converter. -)
  10. just realised a potential problem, but testing would figure it out - to do with passengers if you've got one at 1, or 2 missing, but one at 2 or 3 (respectively) i.e. you've got a gap, it'll either not put the passenger after the gap back in, or it might put them in at the wrong seat. or... it could work fine. just thought i'd let you know - could be easily solved with other conditions and stuff.
  11. just realised a potential problem, but testing would figure it out - to do with passengers if you've got one at 1, or 2 missing, but one at 2 or 3 (respectively) i.e. you've got a gap, it'll either not put the passenger after the gap back in, or it might put them in at the wrong seat. or... it could work fine. just thought i'd let you know - could be easily solved with other conditions and stuff.
  12. I don't think it is too hard, find out what the vehicle element is and then setElementPosition (it'll be the same car, just moved). then just do a simple loop to check that the passengers: passenger = {} for i = 0, getVehicleMaxPassengers(theVehicle) do passenger[i] = getVehicleOccupant (theVehicle, i ) if passenger[i] then removePlayerFromVehicle( passenger[i]) --and setElementPosition(passenger[i], blah blah) here -- end setElementPosition(theVehicle, blah, blah) for k=0,#passenger do warpPlayerIntoVehicle(passenger[k],theVehicle,k) end i'd do something like that.
  13. I don't think it is too hard, find out what the vehicle element is and then setElementPosition (it'll be the same car, just moved). then just do a simple loop to check that the passengers: passenger = {}for i = 0, getVehicleMaxPassengers(theVehicle) dopassenger[i] = getVehicleOccupant (theVehicle, i )if passenger[i] thenremovePlayerFromVehicle( passenger[i])--and setElementPosition(passenger[i], blah blah) here--endsetElementPosition(theVehicle, blah, blah)for k=0,#passenger dowarpPlayerIntoVehicle(passenger[k],theVehicle,k)end i'd do something like that.
  14. i don't know whether this would work, and it is purely speculative, but once you and the car hits the marker you take the player out of the car (removePlayerFromVehicle) , move them both to the interior (at different positions otherwise one will be in the other) and then put the player back in the car (warpPlayerIntoVehicle). I've got a feeling this was a fix for another bug that was similar. I may however be wrong. let me know how it goes.
  15. i don't know whether this would work, and it is purely speculative, but once you and the car hits the marker you take the player out of the car (removePlayerFromVehicle) , move them both to the interior (at different positions otherwise one will be in the other) and then put the player back in the car (warpPlayerIntoVehicle). I've got a feeling this was a fix for another bug that was similar. I may however be wrong. let me know how it goes.
  16. silly diddi. you tried to hack my forum account on vcesnet. so now you're banned forever, whether you were cheating or not!
  17. silly diddi. you tried to hack my forum account on vcesnet. so now you're banned forever, whether you were cheating or not!
  18. Yeh, you won't be getting the scripts, and if you don't have a team of people with no life who are willing to fail exams just to get an mta server off the ground then i doubt you'll be able to get a good RPG server up and running.
  19. omg i love this server so much someone write me how to learn lua i will pay you 20 pesos.
  20. "making" a meta file isn't really worth any credit imo...
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