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DarkLink

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Everything posted by DarkLink

  1. Thanks guys karthik can I use instead of player something to index everything ? maybe getAllElementData(getRootElement()) ? Thanks.
  2. Hi there, I am trying to get a easy and best way to clear all the data, I mean the data I saved using setElementData (on players, teams, objects..) This is for starting a new round on my gamemode, I was using "stopResource" and "startResource" again.. but I think its not a good way to do it. Thanks alot in advance
  3. Note: Since u didnt reply to me on the other post, where u talk about this, I post here also : geeez 50p thats amazing! Good job! Didnt know we can control amount of NoS on MTA, I read somewhere that was not possible... how can u do it? I mean u use a meter to control NoS.. And handling can also be count? its possible to "ask" to a vehicle if he is drifting ? some function...? Thanks alot!
  4. geeez 50p thats amazing! Good job! Didnt know we can control amount of NoS on MTA, I read somewhere that was not possible... how can u do it? I mean u use a meter to control NoS.. And handling can also be count? its possible to "ask" to a vehicle if he is drifting ? some function...? Thanks alot!
  5. DarkLink

    MTASA: 1.3.1

    Okay thanks for ur reply jacob, I will wait
  6. Okay thanks alot mate, got it fixed
  7. Hey mate, good job, I really enjoyeg ur video Its a very nice show-off, and the music has been a good choice for the type of video ^^ Keep it up!
  8. Thanks alot mate, u seem like a boss Problem solved !
  9. Hi there guys, I read something by 50p on another post on how to do this.. and from what I understood on that day, I would need to use onClientPreRender, and setElementPosition and setElementRotation on the handler function of the event... So I made this: local object function pickweed() local x,y,z = getElementPosition(getLocalPlayer()) local xr,yr,zr = getElementRotation(getLocalPlayer()) object = createObject (1578, x,y-0.0999755859,z+0.300000191) setElementRotation(object, xr, yr+82, zr+270) addEventHandler ( "onClientPreRender", getRootElement(), updateObjectCoords) end addCommandHandler ("pick", pickweed ) function updateObjectCoords() local x,y,z = getElementPosition(getLocalPlayer()) local xr,yr,zr = getElementRotation(getLocalPlayer()) setElementPosition(object, x,y-0.0999755859,z+0.300000191) setElementRotation(object, xr, yr+82, zr+270) end And I guess its fine, but the camera changes gets ZOOMED alot... I dont know why I tryed to change camera with "V" key and nothing ... Thanks alot in advance guys !
  10. Okay thanks mate, I will try it later
  11. can u just explain me how to use this ? I notice the particles model on the xml, I need to have the resource running.. and then ? how to add a particle ? just create object with particle id ? thanks.
  12. okay I will try that, thanks
  13. Like always, crystal helping me ;D Thanks alot mate, didnt know about this, good job with ur website too, its very cool I notice this description : " .. Some other particles don't appear continuously at all - only at the moment when the object is created.. " Do you have a list saying which ones need to be "reconstructed" ? if not, can u say me the green spray tag is a continuous effect or not ? Thanks alot again .
  14. For better explain.. U know emergency flares ? the ones u use when u get lost, for example.. ? u shoot one of that flares, and there is smoke and a red color.. I would like to make the same visual effect smoke and light, but with green color not red.. Possible ? any chance of getting something like it ? Thanks alot
  15. Hi there I searched on mtasa wiki for functions but didnt found any.. Is there a way to create a smoke zone ? some effects... ? Or spot with some light choosing color ? like green light..? Thanks alot in advance!
  16. Hi there guys, I need to get one answer one this.. I have my edf file with informations for each custom element. and for example, I have one custom element that is grass, and that custom element have one object model on it. When I create that custom element, it goes to .map file . but when I load my map on my server, i dont see the object itself... But if I create the object using script... createObject(....) .. it gets okay, so why?? Edf : "grass" friendlyname="place grass" instructions="place grass!" > "position" type="coord3d" default="0,0,0" /> "rotation" type="coord3d" default="0,0,0" /> "647" position="!position!" /> here it is on my .map file: "grass (1)" interior="0" posX="-421.79998779297" posY="2193.8999023438" posZ="42.299999237061" rotX="0" rotY="0" rotZ="0"> Thanks alot in advance !
  17. Hi there guys, I would like you to share your testing techniques, I mean... when you need something with 2 clients how u do it? Since you cant open 2 MTAs on same computer... u use other computer ? or use any glitch to open 2 mtas.. ? u use virtual machine?? Please share ! Thanks alot !!
  18. DarkLink

    MTASA: 1.3.1

    Hi there guys, I just notice that u already reached 100% on the roadmap , right ? http://bugs.multitheftauto.com/roadmap_page.php Thats amazing, great job ! I would just like to know, how much time u take to send to the community new versions when they reach 100% ? Thanks alot in advance, and great jog !
  19. what he is saying is: how can he save the vehicle damages . I mean if a vehicle loses a door, and then he exit server and go online again he will see that vehicle without the door Did u understand ? I actually dont know also, but is automatic synced right ? when we log off and log on.. I guess
  20. Its cool, but I cant see where we can use it Good job anyway
  21. One more awesome resource, thanks alot for ur contribution Good job, keep up the good work!
  22. You can use col functions do detect when player reaches near gate, and when it enters the col, u call the move https://wiki.multitheftauto.com/wiki/CreateColTube Good luck
  23. Thanks alot guys, its really good read some feedback from u! Thanks again, some news soon
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