DarkLink
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Everything posted by DarkLink
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Thanks guys karthik can I use instead of player something to index everything ? maybe getAllElementData(getRootElement()) ? Thanks.
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Hi there, I am trying to get a easy and best way to clear all the data, I mean the data I saved using setElementData (on players, teams, objects..) This is for starting a new round on my gamemode, I was using "stopResource" and "startResource" again.. but I think its not a good way to do it. Thanks alot in advance
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Note: Since u didnt reply to me on the other post, where u talk about this, I post here also : geeez 50p thats amazing! Good job! Didnt know we can control amount of NoS on MTA, I read somewhere that was not possible... how can u do it? I mean u use a meter to control NoS.. And handling can also be count? its possible to "ask" to a vehicle if he is drifting ? some function...? Thanks alot!
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geeez 50p thats amazing! Good job! Didnt know we can control amount of NoS on MTA, I read somewhere that was not possible... how can u do it? I mean u use a meter to control NoS.. And handling can also be count? its possible to "ask" to a vehicle if he is drifting ? some function...? Thanks alot!
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Okay thanks for ur reply jacob, I will wait
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Okay thanks alot mate, got it fixed
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Hey mate, good job, I really enjoyeg ur video Its a very nice show-off, and the music has been a good choice for the type of video ^^ Keep it up!
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Thanks alot mate, u seem like a boss Problem solved !
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Hi there guys, I read something by 50p on another post on how to do this.. and from what I understood on that day, I would need to use onClientPreRender, and setElementPosition and setElementRotation on the handler function of the event... So I made this: local object function pickweed() local x,y,z = getElementPosition(getLocalPlayer()) local xr,yr,zr = getElementRotation(getLocalPlayer()) object = createObject (1578, x,y-0.0999755859,z+0.300000191) setElementRotation(object, xr, yr+82, zr+270) addEventHandler ( "onClientPreRender", getRootElement(), updateObjectCoords) end addCommandHandler ("pick", pickweed ) function updateObjectCoords() local x,y,z = getElementPosition(getLocalPlayer()) local xr,yr,zr = getElementRotation(getLocalPlayer()) setElementPosition(object, x,y-0.0999755859,z+0.300000191) setElementRotation(object, xr, yr+82, zr+270) end And I guess its fine, but the camera changes gets ZOOMED alot... I dont know why I tryed to change camera with "V" key and nothing ... Thanks alot in advance guys !
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Okay thanks mate, I will try it later
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can u just explain me how to use this ? I notice the particles model on the xml, I need to have the resource running.. and then ? how to add a particle ? just create object with particle id ? thanks.
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okay I will try that, thanks
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Like always, crystal helping me ;D Thanks alot mate, didnt know about this, good job with ur website too, its very cool I notice this description : " .. Some other particles don't appear continuously at all - only at the moment when the object is created.. " Do you have a list saying which ones need to be "reconstructed" ? if not, can u say me the green spray tag is a continuous effect or not ? Thanks alot again .
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For better explain.. U know emergency flares ? the ones u use when u get lost, for example.. ? u shoot one of that flares, and there is smoke and a red color.. I would like to make the same visual effect smoke and light, but with green color not red.. Possible ? any chance of getting something like it ? Thanks alot
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Hi there I searched on mtasa wiki for functions but didnt found any.. Is there a way to create a smoke zone ? some effects... ? Or spot with some light choosing color ? like green light..? Thanks alot in advance!
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Ahhh I understand mate! Thanks alot !
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Hi there guys, I need to get one answer one this.. I have my edf file with informations for each custom element. and for example, I have one custom element that is grass, and that custom element have one object model on it. When I create that custom element, it goes to .map file . but when I load my map on my server, i dont see the object itself... But if I create the object using script... createObject(....) .. it gets okay, so why?? Edf : "grass" friendlyname="place grass" instructions="place grass!" > "position" type="coord3d" default="0,0,0" /> "rotation" type="coord3d" default="0,0,0" /> "647" position="!position!" /> here it is on my .map file: "grass (1)" interior="0" posX="-421.79998779297" posY="2193.8999023438" posZ="42.299999237061" rotX="0" rotY="0" rotZ="0"> Thanks alot in advance !
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Hi there guys, I would like you to share your testing techniques, I mean... when you need something with 2 clients how u do it? Since you cant open 2 MTAs on same computer... u use other computer ? or use any glitch to open 2 mtas.. ? u use virtual machine?? Please share ! Thanks alot !!
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Hi there guys, I just notice that u already reached 100% on the roadmap , right ? http://bugs.multitheftauto.com/roadmap_page.php Thats amazing, great job ! I would just like to know, how much time u take to send to the community new versions when they reach 100% ? Thanks alot in advance, and great jog !
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what he is saying is: how can he save the vehicle damages . I mean if a vehicle loses a door, and then he exit server and go online again he will see that vehicle without the door Did u understand ? I actually dont know also, but is automatic synced right ? when we log off and log on.. I guess
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Its cool, but I cant see where we can use it Good job anyway
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One more awesome resource, thanks alot for ur contribution Good job, keep up the good work!
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yes, show us the code
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You can use col functions do detect when player reaches near gate, and when it enters the col, u call the move https://wiki.multitheftauto.com/wiki/CreateColTube Good luck
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Thanks alot guys, its really good read some feedback from u! Thanks again, some news soon