This is the code fragmend. My all code:
vehicleKierunek = { false }
vehicleKierunekPrawy = { false }
vehicleKierunekLewy = { false }
function onPlayerJoin( )
bindKey ( source, "]", "down", KierunekPrawy )
bindKey ( source, "[", "down", KierunekLewy )
end
function KierunekLewy(source)
car = getPlayerOccupiedVehicle ( source )
if ( car ) then
if not vehicleKierunekLewy[car] then
vehicleKierunekPrawy[car]=false
setVehicleLightState ( car, 1, 0 )
setVehicleLightState ( car, 2, 0 )
vehicleKierunekLewy[car]=true
vehicleKierunek[car]=true
else
vehicleKierunekLewy[car]=false
vehicleKierunek[car]=false
setVehicleLightState ( car, 0, 0 )
setVehicleLightState ( car, 3, 0 )
end
end
end
function KierunekPrawy(source)
car = getPlayerOccupiedVehicle ( source )
if ( car ) then
if not vehicleKierunekPrawy[car] then
vehicleKierunekLewy[car]=false
setVehicleLightState ( car, 0, 0 )
setVehicleLightState ( car, 3, 0 )
vehicleKierunekPrawy[car]=true
vehicleKierunek[car]=true
else
vehicleKierunekPrawy[car]=false
vehicleKierunek[car]=false
setVehicleLightState ( car, 1, 0 )
setVehicleLightState ( car, 2, 0 )
end
end
end
function Kierunek()
if vehicleKierunekLewy[car] then
if not vehicleKierunek[car] then
setVehicleLightState ( car, 0, 0 )
setVehicleLightState ( car, 3, 0 )
vehicleKierunek[car]=true
else
setVehicleLightState ( car, 0, 1 )
setVehicleLightState ( car, 3, 1 )
vehicleKierunek[car]=false
end
elseif vehicleKierunekPrawy[car] then
if not vehicleKierunek[car] then
setVehicleLightState ( car, 1, 0 )
setVehicleLightState ( car, 2, 0 )
vehicleKierunek[car]=true
else
setVehicleLightState ( car, 1, 1 )
setVehicleLightState ( car, 2, 1 )
vehicleKierunek[car]=false
end
end
end
I try to do what you wrote.
//Add
Ok, thanks ;] It's working.
Edit by varez: Same reason