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Mr.Hankey

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Everything posted by Mr.Hankey

  1. Mr.Hankey

    race toptimes

    you can use the command /deletetime to remove the fastest toptime of the current map
  2. Make sure that if you've already had MTA installed it isn't running at the same time as you try to install the new version.
  3. Do the same for editor.conf which is in the same folder and it shouldn't check when using the map editor.
  4. Mr.Hankey

    Appreciate any help

    In case you need to forwad ports manually you also need to know that the default ports for a server that has been started through the Host Game button seem to differ from the ones that the dedicated server uses. In my (and probably also your) case that is: 22010 (gameport) 22011 (http port) 22133 (ase port)
  5. there should be a setting like this in your mtaserver.conf: <verifyclientsettings>-1</verifyclientsettings> just add the setting if needed and set it's value to 0
  6. Try running both gta_sa.exe and Multi Theft Auto.exe with administrator rights.
  7. The race gamemode itself decides which mode is applicable depending on the maps settings: no respawn and no checkpoits = destructionderby, rs+no cps = freeroam, rs+cps = race(sprint), no rs +cps = deathrace
  8. Sounds pretty useful, nice work
  9. This page at the Lua wiki should be a good source to learn about tables and arrays and of course it will also answer your questions Tbh i can't think of a situation where you would need a constant in Lua. Just create a variable that holds an array like this: simple_array = {100, 200, 300} Making a variable constant is pretty complicated though and would probably just work with table/array type vars. https://community.multitheftauto.com/index.php?p= ... ils&id=495 Thats probably what you're looking for but you can also just open up the registry.db file which is located in server\mods\deathmatch with any SQLite browser. Also note the the inbuilt sql server is using SQlite but you can also get a well working MySQL module (mta equivalent to plugins) at our wiki.
  10. Cleo mods (gladly) don't work in MTA so it won't work too.
  11. you might also want to use the fx functions to create some interesting particle effects
  12. You can always disable the check by setting the tag in mtaserver.conf to 0 And well letting the server force a custom handling.cfg will probably be possible if this is going to be implemented in one of the next major releases.
  13. Very nicely done Though you may want to make the flakes jitter horizontally a bit to make it look even better.
  14. Try holding ctrl while starting MTA and select your GTA install path in the dialogue that should pop up.
  15. Also note that there recently was a version checker introduced which will probably be included in 1.0.3
  16. Mr.Hankey

    MTA and SAMP

    Then again this was more ment from a technical point of view. A *nice and instantly responding* gui driven health/speed bar and ranking board, dynamic map loading which allows the use of usercreated maps that have a pretty wide variety of adaptable settings, more than one marker at a time ( ), custom race addons such as the race_toptimes or race_traffic_sensor etc. just to name a few advantages. Most of that simply isn't possible (with that quality) in samp so thats why i still think the qoute above is not really wrong... And well your point of having to spectate others all the time is not really valid as this depends on the maps the server you've joined is running. You can define the respawn type (timerespawn, waverespawm, none) differently per map so it has nothing to do with the gamemode itself
  17. Nah this was just an experimental custom build
  18. Mr.Hankey

    MTA and SAMP

    You have a valid point there though this may just be a bug i wanted to report ages ago. For me MTA somehow doesn't catch your GTA keys correctly on the first install which is basically no problem as using the cmd "/copygtacontrols" fixes that but then again most players don't know about it and probably just quit frustrated before even discovering the powerful settings->binds menu The keybind system itself is just meant as an addition to gta that you shouldn't even notice before joining a server that uses binds. And come on you got to agree that for example pressing F1 for a help tab, or I for an inventory window really is useful
  19. Hm... having a setElementSyncer function would be nice but couldn't it be a bit of a problem that you don't know when the syncer is overridden internaly again?
  20. ccw already stated that it's mainly a server-side problem so using the 1.0.3 RC client won't fix it... You probably have to wait until 1.0.3 gets released and server owners update.
  21. a more or less working ped/traffic resource would be a pretty nice christmas present
  22. no that is no problem for MTA Did you actually load the map by starting the resource? If you didn't, just type "start Stunt Universe" into the server console. For the case that this doesn't work you might need to remove the space character.
  23. Mr.Hankey

    Sync trouble.

    Since 1.0.1 it happend to some players (some got it regularily to some just randomly) that all vehicles got out of sync and they just stood frozen at the same position. As this could get quite annoying in race servers where these players could drive through anyone else without even noticing and were causing other problems this sync trouble check was implemented in 1.0.2 If it occurs you will be disconnected a few secs after as reconnecting fixes it.
  24. i suggest you to first read this tutorial
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