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Everything posted by idiot

  1. Could you please reupload it somewhere ? The link doesn't work ;O ...
  2. lol didn't know its a command ... ! Anyway thanks for helping me/us
  3. Hi, I'm gonna edit a hydra video for two stunters. It will be filmed everything in the replay of the singleplayer. But we will record the final scene in MTA DM. Both pilots fly into a tunnel. One from the one entrance and the other from the the other one. In the middle they will have a crash. We just don't wanna have the chatbox in the frapsed clips. Sure I could zoom in or make a border which lies over the chatbox but we want this project in high resolutions. The question is now: Could someone try to make a script which disables the chatbox per a button which is bound or something like that? It should be like press 'Ctrl' to disable/enable the chatbox. So they can disable the chatbox before they reach the tunnel. I know its just another thread where I ask for something . But this would be really helpful for us and maybe for other people which plan to film something in MTA DM without the chatbox too.
  4. Nice script. But one thing: Could you change some buttons? In the SA stunting scene many stunters use the 'San Andreas Control Center (SACC)'. Those commands are the same. Would be just helpful to have the same buttons in MTA like in the singeplayer. But not all functions should be in it. Would be: 'Num Pad Divide' - Move Forwards (accelerate) 'Num Pad 7' - Rotate Car Left 'Num Pad 9' - Rotate Car Left 'Num Pad +' - Move Car Up 'Num Pad Multiply' - Freeze vehicle at current position That move backwards, left and right shouldn't be there. Hope you know what I mean. Maybe would be good if you download the SACC and test the commands to see what I'm talking about.
  5. Yes... its a jump. But to using that stunting method ("Taxi wallclimb") I just need that bunnyhop of the Taxi/Cabbie from the singleplayer. It won't work with just a normal jump or a speed boost in MTA. Those speed boosts and bunnyhops are useless. It must be exactly the bunnyhop of the singleplayer. And only the Taxis & Cabbies should be able to use these boosts. The boosts in midair should be disabled. And the button to jump would be better if its "H". In the singleplayer the Taxi/Cabbie jumps substitutes the hydraulic. Btw: thx for trying to help
  6. Maybe it would be possible to bind players into a custom group (clans, crews, admins, moderators, banned and so on) which has an own color. For example all normal clients have a white/default name color and the groups have own. But the command looks so long, should be shorter. In this example an admin is logged in and he is in the admin group (admin group color color: green). The color for the clan [ABC] is blue. Player0815: Hey Admin123, I joined the [ABC] clan. Could you set me to the group now? Admin123: /setgroup Player0815 [ABC] Console: Player0815 has been setted to the [ABC] group by Admin123. Player0815: Nice, thank you! The command would be /setgroup If the thing with the groups isn't possible it would be better if all clients can change their namecolor. Example: Player0815: /namecolor 3 Player0815: My name is red now ! The command would be /namecolor
  7. I DON'T JUST WANNA DRIVE ON A WALL! I JUST WANT TO UNLOCK -> !!THAT!! <- TAXI - BOOST/JUMP IN MTA! AND WITH -> !!THAT!! <- TAXI - BOOST/JUMP I COULD MAKE A WALLCLIMB LIKE IN THOSE VIDEOS (IN MTA)! So i just wanna have thoseTaxi/Cabbie - boosts unlocked in MTA (which are getting unlocked in the singleplayer when the player finishes the Taxi/Cabbie missions!)!
  8. You must tap that hydraulics button again when u arrive the wall. Just tap it 64789563567 times as fast as you can ... Its just a practiceing thing. And I just want to have that boost on a MTA server. The thing is the Cabbies/Taxis shouldn't just jump. I need exactly THAT jump of the singleplayer to climb a wall in MTA!!!!!!!!!! That interstate jump deosn't work and its not that what I'm searching for!
  9. Sure I know how to add upgrades... but thats not what I am talking about. Did you ever finished the Taxi/Cabbie missions in the singleplayer? If not try a 100% savegame. Enter a Taxi/Cabbie and push the hydraulics button (you should drive faster than 30km/h). You will see that the Taxis/Cabbies will make a jump like a bunnyhop! You can only unlock that "bunnyhop" with finishing the Taxi/Cabbie missions. I want exactly that "bunnyhop" of the Taxis/Cabbies to use it in MTA. Just a script which unlocks that for the Taxis/Cabbies on the MTA server. The server I host is a stunt/freeroam server. With those "bunnyhops/boosts" the player can use a bug as a stunting method, called "Taxi wallclimbs"! With that "bunnyhop/boost" the Taxis/Cabbies can jump along a wall (thats the bug). Because of those boosts of the jump the Taxis/Cabbies can accelerate really fast. With a good boost it can gets as fast as a Infernus ! Taxi wallclimb tutorial: Taxi wallclimb video: 100% savegame download: Just add the "GTASAsf2.b" into your GTA San Andreas User Files folder. Start GTA SA load the savegame and enter a Taxi/Cabbie. Accelerate and push then the hydraulics button. With the "bunnyhops/boosts" the Taxis/Cabbies can jump on/climb on walls! Okay I hope now more people understand what I am talking and dreaming about .
  10. I just added it and it works. Good thanks a lot. Only 3 problems left
  11. I am not sure... but could someone check the teamdeathmatch script. In a map the time was at 9:00 am all the time. I checked the code a few times but I couldn't find something. Pls someone try to help me / find that piece...
  12. I have the same problem ... it sucks to restart the server if too many vehicles were spawned (only a freeroam / stunt map runs on my server). The script would be helpful but it crashes all
  13. The clock should be frozen at 12:00. I don't ned the night on my freeroam server it just sucks to stunt on a map where aren't any lamps. It isn't a small map so its better to have a resource that freezed the time than adding hundreds of lamps.
  14. Could someone try this... like its 12:00 the game runs to 12:30and then the time resets automaticly to 12:00? I don't just wanna drive at a wall / throw me in the air. I really wish to have exactly that Cabie/Taxi-jump in MTA DM. And the hook should just be useable like in the singleplayer. If I would have the jump & the moveable hook i would shut up lol :>. Because the stunting methods should work as like in the singleplayer and I don't want to make new own methods with scripts just activate these two things to be happy...
  15. Think its makeable and not much work ;S but I am more than a noob in lua I've never made own stuff with that. Yes in the Interstate69 mode the players can make jumps with springs. But that jump isn't the same like in the singleplayer. I tried to make a wallclimb with that Interstate69 jump but it doesn't work. It must be the jump from the taxi in the singleplayer. On my server runs a freeroam mode so is there a way to activate that all clients would have finished the taxi missions? So I mustn't look into the code. Thx, but the link to a function for someone who is more than a lua noob and doesn't really want to learn all that for just having a bit fun is ... :< lolt, okay now I'm sure its possible. I saw it on a server it didn't really looked like the insane stunt bonus in the singleplayer but the important informations were there. Like height, distance, flips, rotation... Would be good if someone could help me again. Mustn't be all in one but just only one more resource of them would help me.
  16. Hi again, could someone here try to make a script which freezed the ingame clock at 12 00 am? Hope it isn't much work but I only run a custom stunting map on my server so I don't need the dark night for stealth etc. Cuz to stunt in the dark on a map which hasn't got lamps is stupid. The other thing is that would it be possible to let the Taxi/Cabbie jump? In the singleplayer after finishing the taximissions the Taxis/Cabbies can jump with the hydraulics button. There's a stunting method callled 'Taxi wallclimbs' and I need the boost/jump to do that in MTA DM. Here an example in Singleplayer: Third thing: Is it possible to write a script which allows the clients to use the backhook of the tractor? I know the Towtruck works but with the tractors hook you can use another stunting method called 'Farming'. Another example: Last thing : Is it possible to show the 'insane stunt bonus' in MTA DM? I don't think that farming & taxi wallclimbs will be possible in MTA DM but would be nice if someone trys to make a script. Greetzs Ruschiii
  17. Okay, I installed a new server to test something. It's a completly new clean server without any modifications and so on. I only added your saveandload script to test it. It worked like on the other server. Sometimes just failures happen. I thought maybe on my real server that another resource made this error/blocked the saveandload resource. But it's still there. You said the code hasn't got any bugs I can't say it cuz I'm a 0 in scripting (lua). Dunno what to do now too. But btw: Thanks a lot for doing this nice public location save & load script. It has a failure sometimes but better sometimes than having no script! E: Answerd your PM.
  18. Same problem is with cars, planes, boats etc.
  19. Watch again: Sometimes it works really good! But there are still some failures... to getting the last vehicle by pushing alt+1-9 works without problems. But often he doesn't spawn at the saved location. The client just get spawned into his last vehicle and not to the location. The other thing is that with the stats/skills. It runs the "maxstats" resource and it works. But if a client spawns at a location the skill is completly away. He bails at each lil driving mistake... like hitting another player -> bail.
  20. Yes, that was a mistake I made. I bounded it cuz first I didn't work but now everything is right. Works, thanks! But now the problem is that the spawning doesn't work at each time. Sometimes it doesn't work that the player gets spawned at his saved locations. Another lil clip which shows better: After rendering I saw a mistake in that clip. In the console stands 7 saved and i wrote "location 8 saved"... so all 7's should be 8's and all 8's should be 7's >_
  21. I didn't mean that I save my location with a for example NRG500 and spawn then there with another vehicle. It just didn't work. The player spawned each time on foot. Just at /s1 he spawned with one and that one was each time a NRG500. But now it works! Thx again. Yes, I do. But when I save a location for example ctrl+1 and push alt+1 he spawns at the saved location. That is really that what I wanted! After a few spawns at that location the player doesn't spawn anymore at that location. He gets his last vehicle back but he doesn't spawn at that location. After a rejoin it works again for a few spawns. Both really helpful. Doesn't work the full bike skill script for those spawned vehicles at the spawn at a location? The player bails more than often when I use vehicles which got spawned with your script. Maybe would be good if you add a lil bit to the z axis at a spawn. When I drive with a car on my custom map and save a position it works. But when I leave my map and push then alt+4 for example to spawn at a location on my map the vehicle is stucked in the objects, it flips in the air or the player just bails. So would be good if the player spawns a lil bit it the air like 5ft or something of the saved location. In that time where the vehicle spawns the server has enough time to spawn the objects of the map.
  22. Just download and watch this: Only at that "/s1" location the player spawns with a vehicle. I can save the "/s1" location with any vehicle I want but I spawn each time with a NRG500. Should be so that I spawn with exactly that vehicle which I had when I saved that position. In the clip at pushing 1 I should spawn with that Infernus which stands next to the "/s1" position not with a new NRG500. Yes, exactly. So the bikes aren't lie all over the spot. Simple example again At that spot it's a ramp 2 wallride 2 billboard. But when the player bails and spawns at the saved location of his runup the bikes are in the way. Maybe the player hits one bike that lies in the way and bail again. Then is one more bike there and blocks... It's annoying that they don't get despawned / automaticly destroyed after bailing.
  23. Thanks again dude! But spawns the client only at that /s1 position with a NRG500? At 2-9 the player spawns without any vehicle. And each time after spawning he watches to the north . MTA DM DP2 needs a vehicle despawner ;/. At a stuntingspot when the player bailed and I push 1-9 to spawn at the runup for that spot the bike is the way. The player has each time at spawning a new vehicle (NRG500 at pushing 1 ?!), would be better if he gets his last vehicle or the server destoyes that old vehicle at spawning.... but MTA DM DP2 despawner >_< Hope you understand what I mean (maybe bad english but dunno....)