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eAi

Retired Staff
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Everything posted by eAi

  1. Ok: The rope is seperate, in pausing the game, it just droped to the ground and vanished... eAi
  2. eAi

    Traffic.

    I've found 128+ player slots in gta3.... eAi
  3. Well i'm wondering if its just an exit animation... I'll have a look in a bit and 'report back' eAi
  4. eAi

    Traffic.

    Though i have hardly played gta1, i imaging they had a lot more input into the peds. They peds could follow a pattern generated by the client, so that they'd be in the same place on every client. MTA can't pratically control pedestrians in a realistic way due to the ammount of interaction etc between peds and objects (i.e. they don't walk through buildings) in gta3/vc. eAi
  5. eAi

    Traffic.

    To be honest, MTA doesn't need pedestrians. As far as i can tell the game can support between 96 and 128 actors, so it would be possible, but think about the ammount of data that would be sent. Remember pedestrians would have to be all over the city, and everyone would have to be able to see them. In single player, theres only pedestrians near the player. One way to do it of course would be a 'seed' basis, but the gta pedestrians just walk around randomly, they don't follow a pattern, so it would require a complete new pedestrian code base to be written, which is impratical and virtually impossible without the gta3/vc source code. Its not possible to have server controlled pedestrians as the servers don't have a clue about gta3/vc's layout or anything. They're just passing co-ordinates etc around to the different players. You'd be a step closer if you had a copy of gta3/vc for each server, but thats not pratical, and its only a step in a 100 mile race... As to implementing on LANs, the same applies, its not pratical to write the syncronisation code. And, as i said, who needs pedestrians that much anyway. Its like saying you want civilians in counter strike... its not a co-op game, and thats all there is to it. I'd be incredibly supprised if syncronised pedestrians are ever implemented using mta's current methods. eAi
  6. If you look at the way GTA3 and Vice City memory works, there are only 4 slots for actors. Thats all there is to it. Adding more would be impossible. eAi
  7. Doesn't that happen in vice city? If it does, i'm sure it can be done. Pretty much anything that you see in gta3/vc can be done. I'll have a go tommorrow. eAi PS: How many stars for SWAT team?
  8. GTA3:MTA is being worked on. As the site says its 50% complete, and lookin' good. eAi
  9. eAi

    Traffic?

    Yes it would be, but not in the current mta, as all the 'slots' are used/reserved. The cars wouldn't be sync'd across the clients, so they'd be pointless. eAi
  10. You may have noticed that i've been idling there for quite some months... eAi Maybe that was general advice...
  11. Wheres the other picture I saw? The one that looked pretty similar? Put it on here eAi
  12. eAi

    MTA:// Handler

    It works fine in netscape 7.1, I just tried it. eAi
  13. eAi

    Traffic?

    Isn't it that the netcode can't handle it?eAi
  14. eAi

    MTA:// Handler

    Just thought I'd point everyone to my MTA:// Handler, that will allow mta:// links to work on: Internet Explorer The run box Shortcuts Mozilla Mozilla Firefox Netscape Navigator mIRC And more (probably) Anyway, just download http://www.opencoding.net/zips/mtaph.zip extract the exe to somewhere and run it. Thats all there is to it! Comments are welcome! Have fun. eAi PS: Heres a test link for you: mta://64.246.50.5 and another: mta://64.246.50.5:2103 Update: It now works with mtavc:// links as well and a bug fixed where links with no port didn't work. Update: For instructions on how to make this work in Opera scroll down or click here. Note: Robpol86 is in tears as I forgot to mention IT WAS HIS IDEA.
  15. Ok folks, my "protocol handler" will now add itself to mIRC (if you have it installed). As before, just download http://www.opencoding.net/zips/mtaph.zip and run it. eAi
  16. My one is self-contained No stupid paths or anything... no files to edit. Just run and enjoy eAi Well, try both, I don't care!
  17. Ok folks, I quickly knocked up a program for you. Just download this program and extract it somewhere. Once extracted, run it. It should say that it installed, click ok. Thats it. MTA:// links should now work. eAi
  18. Well, I've managed to sync peds between two copies of VC (using my own code not mta)... Why wouldn't mta have it in the future? eAi
  19. And whats wrong with that btw.... thats how mta was written. eAi
  20. You wish I'd be happy to work with you on this, if you want. eAi
  21. Deleted due to n00bishness looking back... eAi
  22. eAi

    GUI

    I've offered to help/write a GUI bit... eAi
  23. i see them sometimes, but they never do anything...
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