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Lovinglife

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Everything posted by Lovinglife

  1. Hey all , ive tested it (yes ive installed sobeit) and it works, what may i say.... im rly surprised but i know that mta > sa-mp so good job, taalas + phatlooser...and i would like to know if ppl found out bugs, since im going to use this AC, and i havent played without sobeit, so i dont know if the "false detect" bug is rly existing... btw Airbrake(Vehicle and human) this one is included in sobeit, 99% so u could save ur time for this S0beit detector(Thanks to PhatLooser) <3? yes Vehicle speed Jetpack Weapons Flying vehicle last 4 are good too, does it detect ammo hax too (i mean not added by using sobeit, multimod maybe)? Regards Lovinglife edit hax name if u want but they are well known and they are owned if this res will work and improve itself
  2. Very nice i will try it maybe. Btw i like that u gave the source so newbie scripter as me may learn new things
  3. Lovinglife

    Serial ban???

    serial ban ro0x <3
  4. Server side is good but this issue is bad
  5. I use https://community.multitheftauto.com/index.php?p= ... ils&id=371 and this https://community.multitheftauto.com/index.php?p= ... ils&id=617 So when i join i click on first res and then i have to login...well...login gui is not clickable often....its quite annoying coz ppl leave my server 2) i cannot see Logo...https://community.multitheftauto.com/index.php?p= ... ow&pic=811 i am forced to use 1280 res
  6. setTimer umm pls 1 more advice
  7. ill check...waiting 4 more answers Yes, a resource needs rights to stopResource function, otherwise it will not work and will print error in console/debug window. addEventHandler( "onResourceStart", getResourceRootElement(), function( ) local resToStop = getResorceFromName( "mapmanager" ); if resToStop then stopResource( resToStop ); end end ) uhmmm i doesnt work for me
  8. uhm.. if you do "setAccountData" its safe to crash the server after it.. There is a way to obtain that i save my stats every 5 min?
  9. Anyone knows whats the way i risk to lose my account data? i mean server crashes for istance...or more example reported by u all If server crashes during last game session i lost my data...is there any fix?
  10. Lovinglife

    Serial ban???

    What if....2 player got same pc ....i mean identical
  11. No, you cant. The files are locked to their size, or some sort, if you replace the loop.mp3 or any other file, it gives error that the files has been modified. have u tried?
  12. Lovinglife

    Serial ban???

    Ty, what if i change just a piece of my pc How i ban a serial ...is there a res....or i simply put it in ban list
  13. Hi how may i stop ... For istance i start my res and this res got a function that stop votemanager... ty
  14. playerScore = getElementData ( source, "Score" ) levelexp = 20 playerAsk = getElementData(source,"Level")*levelexp --playerAsk1 = playerAsk * levelexp if (playerScore >= playerAsk) then its simple u think....but WHY doesnt work? i kill and i get NO score, nothing...this thing ignores me... While...If i use 400(a normal value) =< playerAsk WORKS playerscore >= 400 WORKS playerscore>=playerask(witout the "levelexp") WORKS im becoming mad....ç_________________________________________________ç regards
  15. i solved moving my script in logic.lua levelexp = 20 Level = 1 local expamount expamount = getElementData ( player, "Level" )*levelexp Well i need these values... may i put em on the top of the script? expamount = getElementData ( player, "Level" )*levelexp----------------attempt to do art on boolean value...
  16. ill do, right now i got bigger issue... ERROR: Client triggered serverside event on4XLogin, but event is not added serverside CLIENT triggerServerEvent ( "on4XLogin", getRootElement(), localPlayer, guiGetText(LoginUsername), guiGetText(LoginPassword) ) Server function on4XLogin ( player, user, pass ) local account = getAccount ( user, pass ) if ( account ~= false ) then if (logIn ( player, account, pass ) == true) then --local account = getPlayerAccount ( source ) --if ( account ) then local playerScore = getAccountData ( account, "score.attuale" ) -- local playerLevel = getAccountData ( account, "Level" ) -- make sure there was actually a value saved under this key (check if playermoney is not false). -- this will for example not be the case when a player plays the gametype for the first time if ( playerScore ) then --setPlayerMoney ( source, playermoney ) setElementData ( player, "Score", playerScore ) -- setElementData ( player, "Level.game", playerLevel )and ( playerLevel ) end --end triggerClientEvent ( "hideLoginWindow", getRootElement()) else outputChatBox ( "Login error!", player, 255, 255, 0 ) -- Output they got the details wrong. end else outputChatBox ( "Wrong username or password!", player, 255, 255, 0 ) -- Output they got the details wrong. end end this issue appeared now...weird...<.<
  17. i've done that on "login server" script...bcuz initally i wanted to test a thing....btw i changed "money" with "Score" n i get this @ warning -.- WARNING: login_serv.lua: Bad argument @ 'getElementData' - Line: 59 line is ... local playerScore = getElementData ( player, "Score" ) it was local playermoney = getPlayerMoney ( source ) edit, k done....ITS source, "Score" edit 2: i have this problem....score is saved...but sometimes...i modify resource and my "score.attuale" in acc.xml disappear and i lost my data!!
  18. Hi i use this res in order to register and login https://community.multitheftauto.com/index.php?p= ... ils&id=617 And...i want use Deathmatch res...i want to "save" the score...how can i do ? i tried smth, faling...may i read whats ur idea... Regards
  19. i agree ah, is possibile to take "the anti rush" edf and use it in a map?? o i need to do a map only for basemode gm? i need a thing to "restrict" the area of my map
  20. Hi there is a way to restrict as basemode does? i mean U----xzone each time u pass the limits there s an invisible wall that pushes u back..
  21. Btw i found this bug...sometimes when round is over u hear the "1 min left" siren...in the main lobby
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