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[M]deLUX

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Everything posted by [M]deLUX

  1. hey import to ipl in in an very early stage, so the rotations dont work correctly yet if someone wants to script it, feel free to contact me, i will add it to the converter then dlx
  2. it should work fine with > 10000 objects
  3. you still own me a tour on your server
  4. [M]deLUX

    GTA live map

    thanks again, im having a look at this tomorrow
  5. [M]deLUX

    GTA live map

    hey thanks for the script and your replies but is there a possibility to write the result in a file? that would be easy, as i could just use the same configuration guides as for samp ah and by the way, if someone wants to adjust this or needs additional information: http://dev.delux-host.com/gta/livemaps/
  6. [M]deLUX

    GTA live map

    I wrote an online player map with the card of GTA using the Google Maps API. So now this works like a charm for SA-MP. I would like to support MTA as well, but I dont really know to script Lua. So I think it would be cool if someone is interested to add this, to script a small Lua script. The result data has to look like the following: <?xml version="1.0" encoding="UTF-8"?> <positions> <player id="0"> <name>huso</name> <score>0</score> <x>-2983.335937</x> <y>464.685119</y> <z>39.873157</z> <health>58.000000</health> </player> <player id="1"> <name>sunza1</name> <score>0</score> <x>-2767.353759</x> <y>2331.064697</y> <z>71.656829</z> <health>100.000000</health> </player> </positions> If someone is interested in adding this to his server, feel free to reply or write a PM. Ah and just to prevent questions: This works with all servers, it is just preconfigured on all delux servers (more info in the SA-MP forum topic).
  7. Completly redone interface and less work to do and by the way, the map converter is now integrated within the click'n host service, so you can directly convert any map, lua and pwn files to any supported format without much work examples: so it might be useful to publish your maps there as the users can directly use your map for mta dm, mta race, lua code and many samp formats there without any converting work from your side enjoy, delux
  8. List of server hosts supporting MTA Just a brief overview about the hosting companies out there, which lets you compare the different offers. Just reply for additions or corrections. delux host (MTA:DM) Price per slot: €0.12 - €0.83 Minimum slot amount: 6 Private IP: On request Operating system: Windows Control panel: luces easyAdmin Extras: FTP, Webhosting, MySQL GTA-Host.com (MTA:DM, MTA:Race) Price per slot: £0.30 - £0.50 Minimum slot amount: 8 Private IP: Free on request Operating system: Linux CentOS, Linux Fedora Control panel: Yes Extras: FTP SA:MP Host (MTA:DM, MTA:Race) Price per slot: €0.25 Minimum slot amount: 20 Private IP: On request Operating system: Linux Debian Control panel: Yes Extras: Homepage, MySQL Server FFS! (MTA:DM) Price per slot: €0.25 Minimum slot amount: 16 Private IP: Free on request Operating system: Linux Debian Control panel: Yes Extras: Webhosting, FTP X-Serverz (MTA:DM, MTA:Race) Price per slot: £0.50 Minimum slot amount: 10 Private IP: £1.00 Operating system: Windows Server 2003, Linux CentOS, Linux Ubuntu Control panel: Yes Extras: Teamspeak * Extras are not meant to be free
  9. thanks for the flowers and another 100,000 objects converted since the release of the new version... by the way, the next version will be able to convert spawnpoints, pickups and all that stuff as well... so it will be a really all in one converter
  10. Hey freaks ^^ just a little question "à coté". using the console i can switch to the window mode, using the command window is there a command like fullscreen or something to get back to the "normal" view? thanks in advance, delux
  11. i do not have the script in front of me, but i know it a bit and the killing barrier is solved with a circle around the center of the haystack - just like the player spawns are placed on a circle. so just edit the radius of this circle and all will be good
  12. i got a little problem with the following script... supposed to show automessages from time to time... -- Set the message number local messageNum = 0 -- Start the message-timer setTimer ( showMessages, 5000, 0 ) -- Show the messages function showMessages() outputDebugString("showMessages()" .. messageNum) if (messageNum > 5) then messageNum = 0 end if (messageNum == 0) then outputChatBox("This server is hosted by delux-host.com") end if (messageNum == 1) then outputChatBox("Cheating is strictly forbidden on this server and will get you banned!") end -- other messages token out for better overview messageNum = messageNum + 1 end it just displays nothing...
  13. anything went on here? i am interested in the code, perhaps you do not mind posting it?
  14. just upload it to http://gtamap.delux-host.com and select the same format as export format. it will get the objects even out of slightly malformed xmls and write it in correct style
  15. i added the support for mta:dm files... read more on this post in the mta:dm section: viewtopic.php?f=94&t=21794&start=0&st=0&sk=t&sd=a
  16. I just worked a bit on my GTA Map Converter and here comes the new version of it, finally supporting the MTA:DM formats. This allows developers to get out the objects of their SA:MP script f.e. and get them in the MTA formats, as alot people are moving to MTA in these times. deLUX GTA Map Converter v1.0 final - Now supporting MTA:Deathmatch (.map + Lua) The new converter supports the following formats as import and export formats: - MTA Lua Script files - MTA Race .map files - MTA Deathmatch .map files - SAMP PAWNO CreateObject code - SAMP xObjects - SAMP Y_Less Script Includes - SAMP tAxI ALL_IN_ONE Streamer Using this you are able to use the maps created for SAMP in MTA Race and MTA Deathmatch! Using this tool you can easily change between different object streamers, create maps in mta and use them with samp or use your samp maps for the coming mta deathmatch. Go to the converter: gtamap.delux-host.com You can import code by pasting it on the site or uploading your files. All import formats support the full import of the files (except xObjects). So if you upload your complete samp gamemode, the Map Converter will extract all YSI, tAxI and Pawno-Objects from it and convert it into your target format. enjoy, delux The deLUX promise: All data you upload on this site will be deleted directly after converting. PS: Thanks by the way for the 5,188,561 converted objects up to know... a part from it comes as well from the MTA community and i am happy to see that not only my paid services are used
  17. Hey guys, For testing purposes, we from http://www.delux-host.com set up some MTA:DM test servers and one of it - the 24/7 Minigames one (87.230.31.107:22023) - got a little bit popular Popular means: During the last days it is always under the TOP5 servers ordered by players (to be honest, that does not mean much as the list with used servers is mostly not longer then TOP10...) So we are running some of the standard gamemodes on it (and a slightly modified Hay) - but that is not enaugh. So if you have got a nice gamemode you would like to see on our server - just answer here or contact me on [email protected]. The criteria are the following (not all have to match): - your gamemode is fun (needed of cause ) - it is crazy (like as-supermarket, as-sharks) - has a nice idea behind (falldown, hay) - does not take too much time (no big assaults or dms...) If you have just a modified standard script which match the criteria or you think which is better then our modification, you are invited as well to suggest it Thanks in advance, delux
  18. by the way, has there been a change in the *.map files for MTA:DM? In fact i want to know if I have to change the converter for MTA:DM?
  19. It is not difficult, it is just impossible. I would have to rewrite the whole script, so this would be a bit to much effort and I prefer to work on ipl support
  20. why do you discuss of the direction you want to convert the maps? my map converter can convert the maps in both directions... so from samp to mta and the other way round. because of the samp -> mta function i posted the link here, because this might be useful for mta scipters/map editors, who want to change to mta now or when mta:dm is coming (then alot of people will change back to mta, im pretty sure) greets (especially to cam ), delux
  21. As I had created the MTA to xObjects and PAWNO converter I partly rewrited my converter tool and I am proud to present you my new converter: deLUX GTA Map Converter v1.0 preview The new converter supports the following formats as import and export formats: - MTA Race .map files - SAMP PAWNO CreateObject code - SAMP xObjects - SAMP Y_Less Script Includes - SAMP tAxI ALL_IN_ONE Streamer Using this you are able to use the maps created for SAMP in MTA Race and the coming MTA Deathmatch! Using this tool you can easily change between different object streamers, create maps in mta and use them with samp or use your samp maps for the coming mta deathmatch. Go to the converter: http://up.delux-host.com/1192573787/index.php5 You can import code by pasting it on the site or uploading your files. All import formats support the full import of the files (except xObjects). So if you upload your complete samp gamemode, the Map Converter will extract all YSI, tAxI and Pawno-Objects from it and convert it into your target format. enjoy, delux Note: The function to convert into MTA files is in beta state now and will be completely released with the full 1.0 version. Import of MTA files is completely ready and stable. The deLUX promise: All data you upload on this site will be deleted directly after converting.
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