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Stevvo

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Everything posted by Stevvo

  1. In SA, planes have an additional section of values in the handling.cfg, unfortunately DP3 does not yet have functions to set these. Here is a copypaste of the extra values for planes: ThrustFallOff YawStab Roll Pitch FormLift GearUpR WindMult MoveRes TurnRes.y SpeedRes.x SpeedRes.z Thrust Yaw SideSlip RollStab PitchStab AttackLift GearDownL TurnRes.x TurnRes.z SpeedRes.y
  2. We have the handling functions in DP3, but i guess recreating the gta3 dodo handling would be pretty hard, im not sure how far different the handling.cfg file is between gta3 and SA. Flying the gta3 dodo was something that took true skill.
  3. We have the handling functions in DP3, but i guess recreating the gta3 dodo handling would be pretty hard, im not sure how far different the handling.cfg file is between gta3 and SA. Flying the gta3 dodo was something that took true skill.
  4. Nice work, best DM map editor script i have used yet.
  5. Nice work, best DM map editor script i have used yet.
  6. <?php exec('/home/xtreme/MTA-Servers/DGC-DM/mta_server'); ?> I think that will work, exec starts an executable, shell_exec is for a command.
  7. <?phpexec('/home/xtreme/MTA-Servers/DGC-DM/mta_server');?> I think that will work, exec starts an executable, shell_exec is for a command.
  8. There is hundreds of memory address storing the water level for different points, so to have a function that would change them all wouldn't be very practicle. The mod you link to there sets the water level in a config file before gta starts, MTA cannot do that. So yea, it would be a cool function, but i doubt it will happen.
  9. Stevvo

    ASE

    I was wondering, is a replacement to ASE in the works for DP3? Quite frankly, ASE sucks. They are also going to be shutting down their master servers any day now, they sent out emails saying the servers would be shutting down in 45 days, these where sent in march.
  10. I have an idea. How about we all go over to the sa-mp forums and servers and advertise MTA by saying that sa-mp sucks and MTA is 100x better because it has better sinc, more script possibilities with the servers, and will be having peds soon. Erm... nope. Regardless of your view of Kyeman/SAMP, that is not a good way to deal with it. And about MTA having better sync... that isn't strictly true, in MTA, players become"desycned" where they will not take dmg more often than in SAMP. Anyway, this is an MTA forum, so lets talk about MTA, not SAMP.
  11. Stevvo

    AVG vs MTA

    Get the latest AVG update, it solves this problem, alternatively, don't use the cracked exe, it works fine with the not cracked one.
  12. Stevvo

    Sync with goggles

    You could work around this if you wanted by replacing a dff/txd with those of the goggles, creating an object of it then useing attachElementToElement.
  13. Stevvo

    Help me

    The loopback IP address is 127.0.0.1, not 127.0.0.0, this could be why it did not work for you.
  14. Yea, i would like to see a server where any player can use the mapeditor, in a sandbox style, much like GMOD. There could also be some creative use of object placement scripts, for example a gamemode where you have a certain number of objects for each player to build a bridge, with two teams competing to build it first.
  15. Installing GCC 4.2.3 will solve your problem: http://gcc.gnu.org/gcc-4.2/ Will probably work with 4.3 aswell, i havn't tested though.
  16. Post the COMPLETE output you get when you try to start the server, you have not given enough information for anyone to help you.
  17. Here you go: http://www.gtaforums.com/index.php?showtopic=221045
  18. Yo, after the destroyElement, add: grid = nil Problem solved, it seems with destroyElement, only the element itself is destroyed, not the variable the element was in.
  19. http://www.development.mtasa.com/index. ... rideLights
  20. Looking around and playing on some of the servers, i get the feeling that there isn't really one server that fully uses the awesome potential of MTA:DM at the moment. Most servers just run the same boring freeroam scripts. With a bit of hard work, some truely awesome scripts and servers could be created, the developers have provided a platform that gives huge creative freedom to server owners, however most owners just run similar, empty servers. Do you guys agree?
  21. 1. How to make a usable ammunation 2. how to make usable food vendors 3. how to spawn in the town in desert (your'll know if u play on the server) 4. start off with weapons like, pistol and rifle 5. so ppl can use spawn codes like /skin 123 or /vehicle bullet 6. when cars get destroyed, they stay destroyed 7. car ruins disappear after a certain amount of time, or instantly For 1 and 2, get the script in this thread: viewtopic.php?f=91&t=21627 For 3, take a look at the Spawnmnager resource: http://www.development.mtasa.com/index. ... awnmanager For 4, give players weapons in the onSpawnpointUse event of the Spawnmanager resource. For 5, Check out this resource: http://www.mtabeta.com/index.html?p=res ... ails&id=43 For 6 and 7, start a timer in the OnvehicleExplode event to use the DestroyElement function on the vehicle. All of that information can be easily found on the forums or the wiki, search around next time
  22. Great idea, however taking a quick look at the code, the script only runs on the clients, meaning the spikes will only show for the creator of the strips. To make this work, you would have to use some sort of client-server interaction. Whilst it would work if you made the entire script serverside, there is lag with client-server interaction, so the best way would probably to have most the code clientside, with small parts serverside to trigger cleintside functions.
  23. Use the ACL, search around for info on the ACL to find out how to use it.
  24. Yes, you must list every lua file you use in your script in the meta.xml file. If you need more help regarding to scripting you will probably be able to find what your looking for either somewhere on the scripting wiki, or in the lua manual (http://www.lua.org/pil/index.html)
  25. You might want to read this: http://www.development.mtasa.com/index. ... troduction It is a good tutorial for getting started scripting. You cannot script in XML as XML is not a scripting language, however it is used for many things in MTA such as defining what scripts are used in the meta.xml and player accounts, basically xml files are used for storing data relating to your scripts.
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