arc_

MTA Team
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About arc_

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    Godfather (The MTA Team)

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  1. This is down to anticheat. MTA scans running processes to see if there are any cheating tools/trainers running, much like e.g. Punkbuster.
  2. arc_

    Is MTA SA will be ported to the Mac ?

    www.iskyegoingtoportsamptomac.com
  3. arc_

    IRC

    Look Mul_Tsafe, you are not getting unbanned from #mta. As I have already told you tens of times, you are out of chances. It's over. You have pulled this "I'll be good this time" thing too many times already, causing you to lose all credibility. I suggest you find another IRC network, preferably one that is completely unrelated to GTA. And seeing as you're not only a diehard IRC troller but every single one of your forum topics has been useless as well, you're banned from here too.
  4. arc_

    MTA:SA 1.0.3 is out

    You can download the original data files here: http://community.mtasa.com/data.zip
  5. arc_

    Updating server to 1.0.1

    Concerning resources: yes, you can still get the up to date versions from the Google Code svn at any time. Not required but recommended.
  6. arc_

    Everything about race

    A slightly updated version of the 1.0 race resource has been uploaded to Community, get it here. The "players who join DD go in spectate mode and block everyone else" bug has been fixed race.edf was updated to better support deleting checkpoints The healthbar on remote players now becomes completely empty when their vehicle's health reaches 250 (which is the point at which the car starts burning) Also in votemanager, the random seeding using getTickCount() was removed to fix the "always shows the same maps" problem. Download here.
  7. arc_

    MTA:SA 1.0 Release date announced

    Sorry, but that's just not true. Maybe it's broken if you click the "Test" button in the editor... But if you try "gamemode race " or even just look at the output .map file, you'll see that it works as it should.
  8. arc_

    The Official Quote Wall

    23:48 Oh fuck this lol 23:48 We're playing baseball. 23:48 I'm using my 1000eur lens as the bat. 23:48 And a piece of bread as the ball.
  9. arc_

    [DEV] MTA Framework

    If you think so... I looked and saw a 117-line script which has the single purpose of loading another script, but ok . It's your resource so I'll stop making comments like that now. I saw a mistake though. local buffer = ""; while not fileIsEOF(fh) do buffer = fileRead(fh, 500); end You will only ever get the last 500 bytes (or less) of the file this way. It may "work like a charm" (@ commit message) with small test files but will fail with real files. Do "buffer = buffer .. fileRead()". Or just use fileGetSize and read the file in one go (I'm assuming your framework is targeted at MTASA 1.0 here).
  10. arc_

    [DEV] MTA Framework

    No problem. -- lang/english.lua langstrings = langstrings or {} langstrings.English = { welcome = "Welcome" } -- lang/german.lua langstrings = langstrings or {} langstrings.German = { welcome = "Willkommen" } -- meta.xml <script src="lang/english.lua"/> <script src="lang/german.lua"/> But ok, extra prepackaged functionality like ped walking would indeed be useful.
  11. arc_

    [DEV] MTA Framework

    As has been said in above posts, this project only seems to be making things *more* difficult. It's making things OOP for the sake of being OOP, not for making them easier. Especially the MVC pattern, with its separation of code and data, really needlessly complicates things and seems completely overkill for gamemode scripts. And needing to initialize something as basic as the chatbox just goes too far... As for localized strings, there's really no framework with parsers needed for that. A simple table will do: langstrings = { English = { welcome = "Welcome" }, German = { welcome = "Willkommen" } } _ = langstrings[chosenlang] outputChatBox(_.welcome, player) Also I think you should edit your first post to give a bit more details, as when I first read it I had no idea what the Framework was actually about. Only when I looked at the examples from the wiki did I realise that it was an OOP conversion of the MTA scripting system.
  12. arc_

    Freeroam GUI start without the Map Need help!!!

    Ope fr_client.lua and make the following edits: Remove lines 1394 up to and including line 1397 (the isPlayerDead check) - this will prevent the map from showing up on join Remove everything from line 1432 up to and including line 1447 (the onClientPlayerWasted handler) - this will prevent the map from showing up on death Save the file and restart freeroam.
  13. arc_

    Spring's progress update

    Issues are moved to a later version if they are not deemed important for the 1.0 release.
  14. Yes, they should work. They look like the SA-MP ones except they have a different font, and can also be navigated with the mouse rather than keyboard only.
  15. arc_

    Map Editor goes live / Progress update

    You will need to convert your race maps to edit them in the new editor.