I wonder why it's hard to make multiplayer work for the GTA 3 engine...? After all it's just one more dimension (X,Y,Z). Also considering we have much better internet connections today, the extra dimension cant add SO much more trouble can it??
I could play 4 player multi on GTA 2 without any lag whatsoever, everything was perfectly synced too. WELL IM NO REAL PROGRAMMER OR WHATEVER SO DONT SUE ME....
Yeah, the more stuff you can do the better But boats isn't absolutly necessary... I think they should wait with implenting them since they're not working stable at the moment
While reading the news section I saw that they're converting the Vice City world and putting it in GTA 3...
If it's possible to make an online mod for VC I think they should convert Liberty City into GTA:VC. Because I heard that the VC engine is much less fps heavy.
I also have a question, which veilches will GTAW Online use? The ones from VC or LC, or both?