Jump to content

capitanazop

Members
  • Posts

    127
  • Joined

  • Last visited

Everything posted by capitanazop

  1. thanks man its work perfectly! here the code. function installAuto ( startedResource ) if ( startedResource == getThisResource() ) then outputChatBox ( "Skins Installed" ) txd = engineLoadTXD ( "mods/sbfyst.txd" ) engineImportTXD ( txd, 69 ) end end addEventHandler ( "onClientResourceStart", getRootElement(), installAuto )
  2. http://i40.tinypic.com/24v1lih.png here a picture ingame the txdengine works perfectly!
  3. http://www.biohazardalert.com/index.php is a good zombie mod in develoment for sa and have a beta but i dont now if use the peds of sa or custom models. and zombie sounds of resident evil and music of silent hill maybe make better.
  4. hi i have a question about replace the skins of peds how i can get the txd id for replace the skin? txd_floors = engineLoadTXD ( "models/vgsn_billboard.txd" ) engineImportTXD ( txd_floors, 7300 ) Bye
  5. and i have a question about the maps, now is possible make a .map in another folder? or i need replace the palomino map?
  6. i know is not the best desing but is something
  7. i zombie like tank of l4d and fast zombies .D a weapon store like killing floor and more blood and headless for the headshots. i think about the skins,but in mta use custom skin not possible but maybe you can attach objetcs or blood texture to player like object or use CJ zombies with custom clothes like the jason mask and other clothes. bye an sorry for ma english
  8. NICE MAN! i love your resources
  9. expedicion1 = createPickup(2273.3220214844, 2443.6247558594, 10.690312385559,3,1273) function expedicion(thePlayer) outputChatBox ( getPlayerName ( thePlayer ) .. " se ha robado el pene!!", getRootElement(), 255, 0, 0 ) local arrowMarker = createMarker ( 0, 0, 0, "arrow", .75, 255, 0, 0, 170 ) attachElements ( arrowMarker, thePlayer, 0, 0, 2 ) setPedArmor ( thePlayer, 100 ) end addEventHandler("onPickupHit", expedicion1, expedicion) function request_mision(hitPlayer) outputChatBox ("Al parecer estas interesado en el trabajo") outputChatBox ("Anda a buscar el cargamento y llebalo al marker, ahi reciviras tu paga.") end function paga_mision(thePlayer) if ( thePlayer ) then -- if a player triggered this command local status = isElementAttached ( thePlayer ) -- call the function and store it's result in the 'status' variable if ( status ) then -- if the function returned true, tell the player he is attached to something outputChatBox ( "Mr Garrison: Gracias por traer mi pene", thePlayer ) givePlayerMoney ( thePlayer, 1250 ) else -- if the function returned false, tell the player he is not attached to anything outputChatBox ( "Mr Garrison: no tienes mi pene? entoces largate!", thePlayer ) end end end addEventHandler("onMarkerHit", mision1_marker, request_mision) addEventHandler("onMarkerHit", mision1_final, paga_mision) when i hit the pickup (expedicion1) attach the marker to me, but when going to the mision1_final marker say i not attached to any element plz help bye n sorry for my english
  10. hi well i wanna disable the community login protection on my server. how i can do that? bye n sorry for my english
  11. the gettickcount function doesnt work, the mta server dont run the gamemode.
  12. hi, i have a problem with getTickCount in script of my friend, any alternative to this function? bye
  13. hi well im creating a new Gameplay Like vc:mp when you shot a player with a Shotgun his droped to the floor (fall) and you can jump like vc:mp to left and right but y need help with the fall system, i need to finish the animation but dont exist a stopanimation function why can i do? this is the code. function playerDamage ( thePlayer, attacker, weapon, bodypart, loss ) if ( weapon == 25 ) then setPedAnimation( thePlayer, "SUNBATHE", "Lay_Bac_out", -1, false, true, false ) end end addEventHandler ( "onPlayerDamage", getRootElement (), playerDamage ) and how you think i can make the jump system? with what function? bye and sorry for my english im lerning
  14. function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getClientName ( source ) local serverName = getServerName( ) ped = createPed( 108, 1707.9217529297, 1460.8656005859, 10.815040588379, 247.8258972168) giveWeapon( ped, 31, 100 ) setPedAnimation( ped, "ped", "FALL_back", -1, false, true, false ) outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 ) makePedUseGun ( ped, 3, source ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer ) when i spawn the ped dont have weapon and is freeze and the animation doesn't work
  15. apply mp3 diet and u can reduce to 500kb easy
  16. LOL. What would be the size of such an resource? Possibly a few hundreds of megabytes? pfff no men, only some sound not all...
  17. when y het work my script i gonna plubic and the my script not contain ureal tournament sounds, contain the cs package including gta2, street fighter, mortal kombat, killer instings sounds (: xualo con pasion marikon ql :jem:
  18. hi i wanna create a custom sounds like counter stirke unreal sounds package y this is the code but i dont now what is wrong .S unrealsounds.lua SxE META.XML xXx i have the sounds in the "sounds" folder and the names are correctly plz help me .D sorry 4 ma english EDIT: Remove i gonna wait the new nightly
  19. hi i have this error. what is the problem? bye
  20. hi i have a question about the peds. 1:is possible give weapons to peds? how?. 2:is posible to make peds follow a player how? 3:is posible to make peds target a player and shot? how? 4:is posible to make peds him can copy yours movements? how? i dont wanna a codes only needs the functions bye and sorry for my english
×
×
  • Create New...